[Wesnoth-bugs] [bug #10816] main frame needs a diagonal image

2008-01-19 Thread Jérémy Rosen
URL: Summary: main frame needs a diagonal image Project: Battle for Wesnoth Submitted by: boucman Submitted on: samedi 19.01.2008 à 09:11 Category: Feature Request Severity: 3

[Wesnoth-bugs] [bug #10815] need a progressive parameter x and y for anims

2008-01-19 Thread Jérémy Rosen
Update of bug #10815 (project wesnoth): Category:None => Feature Request Item Group:None => None of the others ___ Reply to this item at:

[Wesnoth-bugs] [bug #10815] need a progressive parameter x and y for anims

2008-01-19 Thread Jérémy Rosen
URL: Summary: need a progressive parameter x and y for anims Project: Battle for Wesnoth Submitted by: boucman Submitted on: samedi 19.01.2008 à 09:10 Category: None Severity:

[Wesnoth-bugs] [bug #5375] Please add a progress bar for the level loadscreen.

2008-01-19 Thread Mark de Wever
Update of bug #5375 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #4967] Map preview for multiplayer

2008-01-19 Thread Mark de Wever
Update of bug #4967 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: I assume a minimap preview also satisfies, which is shown now.

[Wesnoth-bugs] [bug #10763] After trying to attack an enemy unit the selected unit gets deselected

2008-01-19 Thread Martin Renold
Update of bug #10763 (project wesnoth): Assigned to:None => martinxyz ___ Follow-up Comment #2: I'm working on this. Note that it only happens when the unit has to move before the attack.

[Wesnoth-bugs] [bug #10491] Ability to modify poison damage

2008-01-19 Thread Mark de Wever
Update of bug #10491 (project wesnoth): Status:None => Duplicate ___ Follow-up Comment #1: bug #10703 has something similar but more options, so closing this one as duplicate. _

[Wesnoth-bugs] [bug #10703] Expand statuses

2008-01-19 Thread Mark de Wever
Follow-up Comment #1, bug #10703 (project wesnoth): bug #10491 has been marked as duplicate. ___ Reply to this item at: ___ Message sent via/by Gna! http://gn

[Wesnoth-bugs] [bug #8481] Better display of MP/Def table

2008-01-19 Thread Mark de Wever
Update of bug #8481 (project wesnoth): Status:None => Postponed Assigned to:None => mordante ___ Follow-up Comment #8: I'll assign it for

[Wesnoth-bugs] [bug #7612] wesnoth screen is not updated in slave screen of a dual screen

2008-01-19 Thread Mark de Wever
Update of bug #7612 (project wesnoth): Status:None => Upstream Problem ___ Follow-up Comment #1: I'm quite sure this is an upstream problem since the drawing code has no special code for dual s

[Wesnoth-bugs] [bug #10819] game crashes when add-on server is accessed repeatedly

2008-01-19 Thread anonymous
URL: Summary: game crashes when add-on server is accessed repeatedly Project: Battle for Wesnoth Submitted by: None Submitted on: Saturday 01/19/08 at 12:08 CET Category: Bug S

[Wesnoth-bugs] [bug #10811] Linger mode overlay and shroud

2008-01-19 Thread Mark de Wever
Update of bug #10811 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #7243] When loading replay from previous version, display WHICH version

2008-01-19 Thread Mark de Wever
Update of bug #7243 (project wesnoth): Status:None => Postponed Assigned to:None => mordante ___ Follow-up Comment #1: Indeed seems quite

[Wesnoth-bugs] [bug #10821] problem in-play

2008-01-19 Thread anonymous
URL: Summary: problem in-play Project: Battle for Wesnoth Submitted by: None Submitted on: Saturday 01/19/2008 at 12:42 CET Category: Bug Severity: 3 - Normal P

[Wesnoth-bugs] [bug #10820] poisoned unit don't display properly in select anims

2008-01-19 Thread Jérémy Rosen
URL: Summary: poisoned unit don't display properly in select anims Project: Battle for Wesnoth Submitted by: boucman Submitted on: samedi 19.01.2008 à 12:39 Category: None Seve

[Wesnoth-bugs] [bug #6701] In an allied castle with more than 1 keep, AI can recruit over the other keep(s)

2008-01-19 Thread Mark de Wever
Update of bug #6701 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #3: It's perfectly allowed for the AI to use more keeps when it has the gold to do so. Not really su

[Wesnoth-bugs] [bug #10821] problem in-play

2008-01-19 Thread jan hlodan
Follow-up Comment #1, bug #10821 (project wesnoth): sorry I forgot about source: [EMAIL PROTECTED]:~$ wesnoth Battle for Wesnoth v1.3.14 Started on Sat Jan 19 13:04:27 2008 Checking video mode: 1024x768x32... setting mode to 1024x768x32 set locale to '' set locale to '' loadscreen: filesystem c

[Wesnoth-bugs] [bug #6791] unlucky background for some terrain icons in the ingame help

2008-01-19 Thread Mark de Wever
Update of bug #6791 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #3: It's indeed badly visible. It's about the cavewall terrain in the help (for those who don't unde

[Wesnoth-bugs] [bug #5400] Zipping/packaging of replays, maps, save files, and other distributable things

2008-01-19 Thread Mark de Wever
Update of bug #5400 (project wesnoth): Status:None => Fixed Assigned to:None => mordante ___ Follow-up Comment #3: zipios++ has been r

[Wesnoth-bugs] [bug #5725] when it is my turn, I would like urgency_hint to be set to True

2008-01-19 Thread Mark de Wever
Update of bug #5725 (project wesnoth): Status:None => Wont Fix ___ Follow-up Comment #1: There's the option to show a dialog when it's your turn and have a sound signal. As far as I can

[Wesnoth-bugs] [bug #8333] Bugs in weapon special filtering

2008-01-19 Thread Pauli
Update of bug #8333 (project wesnoth): Assigned to:None => suokko ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #4201] ability to continue with another map in multiplayer

2008-01-19 Thread Mark de Wever
Update of bug #4201 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #5: Does this idea still have merit since it's possible to create multiplayer campaigns now? __

[Wesnoth-bugs] [bug #4180] Display gold in the Load Game dialog

2008-01-19 Thread Mark de Wever
Update of bug #4180 (project wesnoth): Status:None => Postponed Assigned to:None => mordante ___ Follow-up Comment #3: I think the gold ma

[Wesnoth-bugs] [bug #4084] move the delete button in the load game dialog, provide an ingame way to reenable the security question when deleting

2008-01-19 Thread Mark de Wever
Update of bug #4084 (project wesnoth): Status:None => Postponed Assigned to:None => mordante ___ Follow-up Comment #4: I'll look at reenab

[Wesnoth-bugs] [bug #7028] The movement range of a chosen unit is not updated upon death of an enemy unit

2008-01-19 Thread Martin Renold
Update of bug #7028 (project wesnoth): Assigned to:None => martinxyz ___ Reply to this item at: ___ Nachricht ges

[Wesnoth-bugs] [bug #9538] story skipped for network players if Quick Replays are enabled

2008-01-19 Thread Mark de Wever
Update of bug #9538 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #10821] problem in-play

2008-01-19 Thread Mark de Wever
Update of bug #10821 (project wesnoth): Status:None => Fixed Assigned to:None => mordante ___ Follow-up Comment #2: Thanks for the rep

[Wesnoth-bugs] [bug #10819] game crashes when add-on server is accessed repeatedly

2008-01-19 Thread Mark de Wever
Follow-up Comment #1, bug #10819 (project wesnoth): I just installed 5 addons in a row and no problem on Debian Etch. ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #10820] poisoned unit don't display properly in select anims

2008-01-19 Thread Nils Kneuper
Update of bug #10820 (project wesnoth): Category:None => Bug Item Group:None => None of the others ___ Reply to this item at:

[Wesnoth-bugs] [bug #10801] Seg fault when removing unit during an attacker_hits event

2008-01-19 Thread Mark de Wever
Update of bug #10801 (project wesnoth): Status:None => Confirmed Assigned to:None => mordante ___ Follow-up Comment #4: Thanks for the att

[Wesnoth-bugs] [bug #10823] utbs - Game chrases with almost every savegame at the 2nd time

2008-01-19 Thread NO-REPLY.INVALID-ADDRESS
URL: Summary: utbs - Game chrases with almost every savegame at the 2nd time Project: Battle for Wesnoth Submitted by: mcshark Submitted on: Samstag 19.01.2008 um 16:40 Category: Bug

[Wesnoth-bugs] [bug #10823] utbs - Game chrases with almost every savegame at the 2nd time

2008-01-19 Thread NO-REPLY.INVALID-ADDRESS
Follow-up Comment #1, bug #10823 (project wesnoth): I forget to say: stdout.txt is empty, stderr.txt is fine (file #3637) ___ Additional Item Attachment: File name: Streit_im_Untergrund-Autospeichern11.zip Size:99 KB ___

[Wesnoth-bugs] [bug #10824] Game chrases when just clicking on a savegame (not loading) from 1.3.7+

2008-01-19 Thread NO-REPLY.INVALID-ADDRESS
URL: Summary: Game chrases when just clicking on a savegame (not loading) from 1.3.7+ Project: Battle for Wesnoth Submitted by: mcshark Submitted on: Samstag 19.01.2008 um 17:25 Category: Bug

[Wesnoth-bugs] [bug #10824] Game chrases when just clicking on a savegame (not loading) from 1.3.7+

2008-01-19 Thread Mark de Wever
Update of bug #10824 (project wesnoth): Item Group:None => None of the others Status:None => Fixed Assigned to:None => mordante

[Wesnoth-bugs] [bug #10823] utbs - Game chrases with almost every savegame at the 2nd time

2008-01-19 Thread Mark de Wever
Update of bug #10823 (project wesnoth): Item Group:None => None of the others ___ Follow-up Comment #2: I'm not really sure what you try to say. I managed to load both savegames multiple times and al

[Wesnoth-bugs] [bug #8333] Bugs in weapon special filtering

2008-01-19 Thread Pauli
Update of bug #8333 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #10807] SOF: 5-Hills of Shorbear doesn't auto-recall some characters

2008-01-19 Thread G. Giroux
Follow-up Comment #3, bug #10807 (project wesnoth): I started a new 1.3.14 SoF campaign from scratch, and I get the same bug: Krawg and Alanin are not auto-recalled at Shorbear, and they weren't there either at The Jeweler. Not in recall list. I have all the saves, if you want to look at some.

[Wesnoth-bugs] [bug #5400] Zipping/packaging of replays, maps, save files, and other distributable things

2008-01-19 Thread Nick Parker
Follow-up Comment #4, bug #5400 (project wesnoth): Yeah, I was just thinking of a system where addons of all types could be distributed as single packages rather than clusters of files that had to each be manually placed into the proper directories. If that makes any sense. To be honest I don't

[Wesnoth-bugs] [bug #10827] Toggle fullscreen not always possible

2008-01-19 Thread Anders Andersson
URL: Summary: Toggle fullscreen not always possible Project: Battle for Wesnoth Submitted by: pipatron Submitted on: Sunday 01/20/2008 at 02:18 Category: Bug Severity: 1 - Wish

[Wesnoth-bugs] [bug #10828] Cannot "alt+tab" when running fullscreen

2008-01-19 Thread Anders Andersson
URL: Summary: Cannot "alt+tab" when running fullscreen Project: Battle for Wesnoth Submitted by: pipatron Submitted on: Sunday 01/20/2008 at 02:22 Category: Bug Severity: 1 - W