[Wesnoth-bugs] [bug #11395] Wesnoth only supports Fribidi 1 and not Fribidi 2

2008-04-05 Thread Bruno Wolff III
Update of bug #11395 (project wesnoth): Open/Closed:Open => Closed ___ Follow-up Comment #6: It looks good. Since scons is experimental and this should effect plain users, I am going to cl

[Wesnoth-bugs] [patch #1045] is_set variable condition

2008-04-05 Thread Patrick P
Follow-up Comment #4, patch #1045 (project wesnoth): Another point to consider: since arrays and scalars do not share the same namespace, I could have a container named "foo" and yet is_set for "foo" would return false. This ambiguity is another reason I am against introducing this feature.

[Wesnoth-bugs] [patch #1045] is_set variable condition

2008-04-05 Thread Patrick P
Follow-up Comment #3, patch #1045 (project wesnoth): I really don't see the need for this. All unset variables in WML are string equivalent to empty string, numerically equivalent to zero, and boolean equivalent to false. Making a distinction between "set" and "unset" doesn't grant any real capab

[Wesnoth-bugs] [bug #11441] Wesnoth doesn't redraw right after X damage!

2008-04-05 Thread anonymous
URL: Summary: Wesnoth doesn't redraw right after X damage! Project: Battle for Wesnoth Submitted by: None Submitted on: Sonntag 06.04.2008 um 03:42 CEST Category: Bug Severity:

[Wesnoth-bugs] [bug #9906] Ability to cancel or disable automatic movement in a turn

2008-04-05 Thread Tomasz Śniatowski
Follow-up Comment #3, bug #9906 (project wesnoth): patch #1024 (in trunk) offers a solution for single player via a "cancel orders" option in the load game dialog. However, it would be nice to rework how the auto moves are handled so that would not be necessary. _

[Wesnoth-bugs] [patch #1045] is_set variable condition

2008-04-05 Thread Protas Oleksiy
Follow-up Comment #2, patch #1045 (project wesnoth): Done (file #4147) ___ Additional Item Attachment: File name: isset2.patch Size:2 KB ___ Reply to this item a

[Wesnoth-bugs] [bug #11395] Wesnoth only supports Fribidi 1 and not Fribidi 2

2008-04-05 Thread Bruno Wolff III
Follow-up Comment #5, bug #11395 (project wesnoth): Thanks, I'll try it out when I get back home. The clear options feature isn't that crucial. I am using rm in my rebuild script to take care of it. It's odd that scons itself doesn't provide that feature as it seems to have some potential for cau

[Wesnoth-bugs] [patch #1045] is_set variable condition

2008-04-05 Thread Jérémy Rosen
Update of patch #1045 (project wesnoth): Assigned to:None => boucman ___ Follow-up Comment #1: looks good, just a minor comment * you did not add yourself in the "contributor" section of d

[Wesnoth-bugs] [patch #1043] Proposal for multiple type for events

2008-04-05 Thread Jérémy Rosen
Follow-up Comment #2, patch #1043 (project wesnoth): ok, commited could you update the wml reference in the wiki, then post a comment here ? I will then mark that patch as fixed ___ Reply to this item at:

[Wesnoth-bugs] [bug #11440] Wesnoth not updating mp player status.

2008-04-05 Thread MAC
URL: Summary: Wesnoth not updating mp player status. Project: Battle for Wesnoth Submitted by: governor Submitted on: Saturday 04/05/2008 at 19:24 Category: Bug Severity: 3 - N

[Wesnoth-bugs] [bug #11395] Wesnoth only supports Fribidi 1 and not Fribidi 2

2008-04-05 Thread Sergey Popov
Follow-up Comment #4, bug #11395 (project wesnoth): I've made it disable fribidi support if fribidi check fails. About flush options-cache option: There isn't one, but I could add it. Though I'll need to use SCons 0.98 features to do it Right.. ___

[Wesnoth-bugs] [bug #11438] Odd graphic behavior probably related to Fog of War

2008-04-05 Thread Bruno Wolff III
URL: Summary: Odd graphic behavior probably related to Fog of War Project: Battle for Wesnoth Submitted by: brunowolff Submitted on: Saturday 04/05/2008 at 16:46 Category: Bug

[Wesnoth-bugs] [bug #11395] Wesnoth only supports Fribidi 1 and not Fribidi 2

2008-04-05 Thread Bruno Wolff III
Follow-up Comment #3, bug #11395 (project wesnoth): Thanks for the --config=force suggestion. I have now added that to might rebuild script. That may have been causing some of my confusion with CheckOgg. (It might have been fixed for a long time before scons finally rechecked it.) I tried out th

[Wesnoth-bugs] [patch #1045] is_set variable condition

2008-04-05 Thread Protas Oleksiy
URL: Summary: is_set variable condition Project: Battle for Wesnoth Submitted by: elfy Submitted on: Saturday 04/05/2008 at 13:32 Priority: 3 - Low Status: None

[Wesnoth-bugs] [bug #11281] Players get kicked during game creation because they someow join the same slot

2008-04-05 Thread Martin Renold
Update of bug #11281 (project wesnoth): Assigned to:None => martinxyz ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [patch #1038] Debug logging facilities performance tweaks

2008-04-05 Thread Tomasz Śniatowski
Update of patch #1038 (project wesnoth): Open/Closed: Closed => Open ___ Reply to this item at: ___ Message se

[Wesnoth-bugs] [patch #1036] In-game console (:command) refactoring and help function

2008-04-05 Thread Tomasz Śniatowski
Update of patch #1036 (project wesnoth): Open/Closed: Closed => Open ___ Reply to this item at: ___ Message se

[Wesnoth-bugs] [patch #1027] Small fix to a change introduced in r24154 by Mordante

2008-04-05 Thread Tomasz Śniatowski
Update of patch #1027 (project wesnoth): Open/Closed: Closed => Open ___ Reply to this item at: ___ Message se

[Wesnoth-bugs] [patch #1034] Input history

2008-04-05 Thread Mark de Wever
Follow-up Comment #2, patch #1034 (project wesnoth): I discovered a bug related to this patch. When I press the multiplayer button in the main menu I get a dialog. Before this patch pressing the down arrow would select 'Connect to Server', now it crashes with an uncaught std::out_of_range excepti

[Wesnoth-bugs] [patch #1034] Input history

2008-04-05 Thread Mark de Wever
Update of patch #1034 (project wesnoth): Status:Done => In Progress Assigned to: boucman => mordante ___ Reply to this item at:

[Wesnoth-bugs] [patch #1044] Revisions to history feature

2008-04-05 Thread Mark de Wever
Follow-up Comment #1, patch #1044 (project wesnoth): Like discussed on IRC; I like the idea of this patch, except that I want the history to be an optional parameter instead of mandatory. ___ Reply to this item at:

[Wesnoth-bugs] [patch #1043] Proposal for multiple type for events

2008-04-05 Thread Jérémy Rosen
Update of patch #1043 (project wesnoth): Status:None => In Progress Assigned to:None => boucman ___ Follow-up Comment #1: looks good.. i'l

[Wesnoth-bugs] [patch #1044] Revisions to history feature

2008-04-05 Thread Jérémy Rosen
Update of patch #1044 (project wesnoth): Assigned to:None => mordante ___ Reply to this item at: ___ Message se