[Wesnoth-bugs] [bug #11395] Wesnoth only supports Fribidi 1 and not Fribidi 2

2008-04-06 Thread Bruno Wolff III
Update of bug #11395 (project wesnoth): Open/Closed:Open = Closed ___ Follow-up Comment #6: It looks good. Since scons is experimental and this should effect plain users, I am going to

[Wesnoth-bugs] [bug #11281] Players get kicked during game creation because they someow join the same slot

2008-04-06 Thread Martin Renold
Update of bug #11281 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?11281 ___ Nachricht

[Wesnoth-bugs] [patch #1032] [endlevel][result] tag to allow different scenario results for different sides

2008-04-06 Thread Doug Rosvick
Additional Item Attachment, patch #1032 (project wesnoth): File name: endlevel_result.diff Size:17 KB ___ Reply to this item at: http://gna.org/patch/?1032 ___ Message sent

[Wesnoth-bugs] [bug #11440] Wesnoth not updating mp player status.

2008-04-06 Thread Martin Renold
Update of bug #11440 (project wesnoth): Assigned to:None = martinxyz ___ Reply to this item at: http://gna.org/bugs/?11440 ___ Nachricht

[Wesnoth-bugs] [patch #1032] [endlevel][result] tag to allow different scenario results for different sides

2008-04-06 Thread Doug Rosvick
Follow-up Comment #2, patch #1032 (project wesnoth): Added a new version of this patch, the new WML syntax is shown here (and for more details see my wiki page): [endlevel] next_scenario= bonus= {these are the defaults for all [result] tags} carryover_percentage=

[Wesnoth-bugs] [patch #951] convert surface class to use boost::shared_ptr

2008-04-06 Thread Jérémy Rosen
Follow-up Comment #2, patch #951 (project wesnoth): last call, suokko are you working on that patch, or can I reassign to someone else ? ___ Reply to this item at: http://gna.org/patch/?951

[Wesnoth-bugs] [patch #1043] Proposal for multiple type for events

2008-04-06 Thread Jérôme Brongniart
Follow-up Comment #4, patch #1043 (project wesnoth): Ok. Wiki updated. ___ Reply to this item at: http://gna.org/patch/?1043 ___ Message posté via/par Gna! http://gna.org/

[Wesnoth-bugs] [bug #11438] Odd graphic behavior probably related to Fog of War

2008-04-06 Thread Jérôme Brongniart
Follow-up Comment #1, bug #11438 (project wesnoth): Hello, I think I have found the problem: The image in data/core/images/scenery/circle-magic.png is bigger than the others. Resizing it to 72x72 seems to resolve the problem. But I can no post a patch, svn diff don't like binary file :/ Hope it

[Wesnoth-bugs] [bug #11438] Odd graphic behavior probably related to Fog of War

2008-04-06 Thread Jérôme Brongniart
Follow-up Comment #2, bug #11438 (project wesnoth): Oups: It is the data/core/images/scenery/circle-magic-glow.png used in the scenario. But data/core/images/scenery/circle-magic.png is also bigger than the other. ___ Reply to this item

[Wesnoth-bugs] [patch #1045] is_set variable condition

2008-04-06 Thread Jérémy Rosen
Follow-up Comment #5, patch #1045 (project wesnoth): quick discussion with zookeeper, he seems to agree with sapient.. it there a way to turn this into something usefull ? i.e that would false if the var doesn't exit or is or is 0 etc...

[Wesnoth-bugs] [bug #11438] Odd graphic behavior probably related to Fog of War

2008-04-06 Thread Bruno Wolff III
Follow-up Comment #3, bug #11438 (project wesnoth): I can commit a new version of either or both of those images if you are sure that is OK (does anything else need to current sized ones?) and you attach them to the bug. ___ Reply to this

[Wesnoth-bugs] [patch #1045] is_set variable condition

2008-04-06 Thread Lari Nieminen
Follow-up Comment #6, patch #1045 (project wesnoth): Yes, even though I wouldn't mind having an unique test for whether a variable exists or not, I agree with sapient's points about the scalar and array problem and that any addition like this should not break the current behaviour. I think it's

[Wesnoth-bugs] [patch #1045] is_set variable condition

2008-04-06 Thread Jérémy Rosen
Update of patch #1045 (project wesnoth): Status:None = Wont Do ___ Follow-up Comment #7: well, our WML experts seem to agree that it isn't really a good idea, so i'll mark as won't do

[Wesnoth-bugs] [bug #11438] Odd graphic behavior probably related to Fog of War

2008-04-06 Thread Jérôme Brongniart
Follow-up Comment #4, bug #11438 (project wesnoth): Please find attached the two modified images. The other images in the directory are in the good size. (file #4150, file #4151) ___ Additional Item Attachment: File name:

[Wesnoth-bugs] [patch #1042] FormulaAI calculate_outcome (battle outcome for formulaAI)

2008-04-06 Thread David White
Update of patch #1042 (project wesnoth): Status:None = Done ___ Follow-up Comment #1: applied ___ Reply to this item at:

[Wesnoth-bugs] [patch #1045] is_set variable condition

2008-04-06 Thread Piotr Cychowski
Follow-up Comment #8, patch #1045 (project wesnoth): Except that unset (cleared) variable *does not* reset to an empty string (0) or does not allways behave like this. I don't know why, but if you wan't an example there is one in 1st sceanrio of the tutorial. Quoting : #FIXME: You'd think that

[Wesnoth-bugs] [patch #1045] is_set variable condition

2008-04-06 Thread Patrick P
Follow-up Comment #9, patch #1045 (project wesnoth): It sounds like the person who worked on the Tutorial had a bug in their code and was simply confused. This method of testing for empty string works fine: [variable] name=foo equals=$empty [/variable] This method had problems in the past