URL:
http://gna.org/patch/?1085
Summary: Adding TRANSFORM_UNIT macro.
Project: Battle for Wesnoth
Submitted by: ai0867
Submitted on: Sunday 07/20/2008 at 07:33
Priority: 5 - Normal
Status: None
Update of bug #12033 (project wesnoth):
Assigned to:None = cycholka
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Reply to this item at:
http://gna.org/bugs/?12033
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Follow-up Comment #3, bug #12019 (project wesnoth):
The problem seems to be 1.4.x only and it happens due to the unit type being
modified during the store_unstore, unit.cpp:1258.
I'm not sure how common it is to change a unittype after attacking, but if
not too common I think the severity can
Follow-up Comment #2, bug #11988 (project wesnoth):
Generating one event of type turn 1,turn 2,turn 3,turn 4 would be rather
preferable IMO, since otherwise you're not really saving anything in terms of
the size of the expanded WML by using the feature.
Follow-up Comment #3, bug #11988 (project wesnoth):
First, sorry for this long delay.
This bug was cause by the multiple inclusion of an event_handler, like
pointed out by noyga.
I will commit the modification, which save events of type turn 1,turn 2,turn
3,turn 4 only once, today after
URL:
http://gna.org/patch/?1086
Summary: New RNG to preventing exceptional luck.
Project: Battle for Wesnoth
Submitted by: akuu
Submitted on: dimanche 20.07.2008 à 18:02
Priority: 5 - Normal
Status:
Update of bug #12019 (project wesnoth):
Severity: 5 - Blocker = 3 - Normal
Priority: 9 - Immediate = 3 - Low
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Follow-up Comment #4:
ok, changing the
Update of bug #11988 (project wesnoth):
Status:None = Ready For Test
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Follow-up Comment #5:
Committed at revision 28111. Coreect the bug.
But I have used the config.hash() function for