[Wesnoth-bugs] [bug #12885] Second unit not always selected on sighted event

2009-01-23 Thread Patrick P
Update of bug #12885 (project wesnoth): Status:None => Wont Fix ___ Follow-up Comment #1: This is due the way the sighted event works. It has always been buggy. The "sighted" event is

[Wesnoth-bugs] [bug #12897] wmllint / wmliterator.py confused by commented preprocessor directives

2009-01-23 Thread Patrick P
Follow-up Comment #2, bug #12897 (project wesnoth): Furthermore, I would like to point out that WmlIterator.py has a feature to silence any duplicate warning messages, but ESR deliberately decided to override my implementation with his own version (in wmllint). __

[Wesnoth-bugs] [bug #12897] wmllint / wmliterator.py confused by commented preprocessor directives

2009-01-23 Thread Patrick P
Update of bug #12897 (project wesnoth): Item Group: None of the others => WML Status:None => Invalid Assigned to:None => sapient _

[Wesnoth-bugs] [bug #12876] Wrong version and difficulty reported in load menu.

2009-01-23 Thread Alexander van Gessel
Update of bug #12876 (project wesnoth): Status:None => Duplicate ___ Follow-up Comment #1: This is a duplicate of bug #12815 The problem is the save_index file, it caches a summary of e

[Wesnoth-bugs] [bug #12783] It is possible to summon the recruit list of other players.

2009-01-23 Thread Ignacio R. Morelle
Update of bug #12783 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #2: At what time were you able to see the other player's recruit list and how did you do it? Any pa

[Wesnoth-bugs] [bug #12819] Problem with specific cave terrain Uu^Z (terrain floor1.png file is missing at least in source distribution)

2009-01-23 Thread Ignacio R. Morelle
Update of bug #12819 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #10978] Ability to Change Difficulty Mid-Campaign

2009-01-23 Thread Ignacio R. Morelle
Follow-up Comment #2, bug #10978 (project wesnoth): A debug-mode option would not have effect until the WML for the campaign scenarios was preprocessed again (e.g. when reloading the saved game) and the scenario events were all replayed from the very beginning. It would be just like changing the

[Wesnoth-bugs] [bug #12874] Clicking past an old-style dialogue skips the next new-style one because of mouse up/down events

2009-01-23 Thread Ignacio R. Morelle
Update of bug #12874 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12875] [modify_side] doesn't clear team fog/shroud caches

2009-01-23 Thread Ignacio R. Morelle
Update of bug #12875 (project wesnoth): Assigned to:None => shadowmaster ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #10449] To be continued...

2009-01-23 Thread Ignacio R. Morelle
Update of bug #10449 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12837] Wesnoth crashes if I'm trying to update more than one scenariomapera at once.

2009-01-23 Thread Ignacio R. Morelle
Update of bug #12837 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12872] UMC translations don't work

2009-01-23 Thread Ignacio R. Morelle
Update of bug #12872 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #10398] Do variable expansion at IntroWML level ([image] tag)

2009-01-23 Thread Ignacio R. Morelle
Update of bug #10398 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12844] Let [debug_message] output text to stdout.txt like it already does for stderr.txt.

2009-01-23 Thread Ignacio R. Morelle
Update of bug #12844 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12897] wmllint / wmliterator.py confused by commented preprocessor directives

2009-01-23 Thread Ignacio R. Morelle
URL: Summary: wmllint / wmliterator.py confused by commented preprocessor directives Project: Battle for Wesnoth Submitted by: shadowmaster Submitted on: Friday 01/23/2009 at 23:55 Category: B

[Wesnoth-bugs] [bug #12896] Map generator does not sync between clients when advancing in MP campaigns

2009-01-23 Thread anonymous
URL: Summary: Map generator does not sync between clients when advancing in MP campaigns Project: Battle for Wesnoth Submitted by: None Submitted on: Saturday 01/24/2009 at 00:35 CET Category:

[Wesnoth-bugs] [bug #12893] [store_unit] doesn't filter over the recall list.

2009-01-23 Thread Soliton
Update of bug #12893 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at: