[Wesnoth-bugs] [bug #12867] Units with [standing_anim] do not honor layering and have glitchy selection anims

2009-01-25 Thread Jérémy Rosen
Follow-up Comment #2, bug #12867 (project wesnoth): bug half solved, the selection problem has been solved, looking at the layering problem next ___ Reply to this item at: __

[Wesnoth-bugs] [bug #12867] Units with [standing_anim] do not honor layering and have glitchy selection anims

2009-01-25 Thread Jérémy Rosen
Update of bug #12867 (project wesnoth): Severity: 2 - Minor => 3 - Normal Status:None => In Progress ___ Reply to this item at:

[Wesnoth-bugs] [bug #12898] The maximum text width is less than 1.

2009-01-25 Thread Fabian Müller
Update of bug #12898 (project wesnoth): Assigned to:None => zookeeper ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #12317] Game crashes on utf-8 byte order mark

2009-01-25 Thread Alexander van Gessel
Update of bug #12317 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12835] Option to Disable Camera Centering

2009-01-25 Thread Alexander van Gessel
Update of bug #12835 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: This has been impl

[Wesnoth-bugs] [bug #12467] Clients disagree on remaining movement points

2009-01-25 Thread Jörg Hinrichs
Update of bug #12467 (project wesnoth): Item Group:None => None of the others Status:None => Fixed Assigned to:None => jhinrichs