[Wesnoth-bugs] [bug #12929] WML: Order of action in fired event in game should be the same as that in wml

2009-02-02 Thread Patrick P
Update of bug #12929 (project wesnoth): Category: Feature Request => Bug Severity:1 - Wish => 3 - Normal Status:None => Need Info _

[Wesnoth-bugs] [bug #12546] WML variables not completely compatible with standard mathematical operations

2009-02-02 Thread Alexander van Gessel
Update of bug #12546 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12935] Auto-replace an AI with an AI

2009-02-02 Thread Rolf Sievers
URL: Summary: Auto-replace an AI with an AI Project: Battle for Wesnoth Submitted by: lizard Submitted on: Montag 02.02.2009 um 22:25 Category: Feature Request Severity: 1 - Wi

[Wesnoth-bugs] [bug #11407] add possibility for background music to editor

2009-02-02 Thread Mark de Wever
Update of bug #11407 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #11560] Provide a way to play a special animation when an ability is triggered (generalization of leadership/healing animations)

2009-02-02 Thread Mark de Wever
Update of bug #11560 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #11570] Animate both attacker and defender like in a real attack

2009-02-02 Thread Mark de Wever
Update of bug #11570 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12227] Improving [endlevel]

2009-02-02 Thread Mark de Wever
Update of bug #12227 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12567] Please bring back the .app

2009-02-02 Thread Mark de Wever
Update of bug #12567 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12604] Stop scrolling if mouse cursor exits the window

2009-02-02 Thread Mark de Wever
Update of bug #12604 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12929] WML: Order of action in fired event in game should be the same as that in wml

2009-02-02 Thread Patrick P
Update of bug #12929 (project wesnoth): Assigned to:None => sapient ___ Reply to this item at: ___ Message sen