[Wesnoth-bugs] [bug #12988] Selecting options in dialogue boxes no longer makes the clicking sound.

2009-02-15 Thread Mark de Wever
Update of bug #12988 (project wesnoth): Status:None => Confirmed Assigned to:None => mordante ___ Follow-up Comment #1: The new widgets do

[Wesnoth-bugs] [bug #12991] Bogus 'Invalid WML' warning in EI: An Unexpected Appearance

2009-02-15 Thread Lari Nieminen
Follow-up Comment #1, bug #12991 (project wesnoth): Like several other such warnings, this is simply due to the usage of the LIMIT_CONTEMPORANEOUS_RECRUITS macro. Nothing to worry about for now. ___ Reply to this item at:

[Wesnoth-bugs] [bug #12996] TRoW needs undead flags

2009-02-15 Thread Daniel Franke
URL: Summary: TRoW needs undead flags Project: Battle for Wesnoth Submitted by: dfranke Submitted on: Sunday 02/15/2009 at 10:20 Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #12997] Game menus are unresponsive during animations

2009-02-15 Thread Daniel Franke
URL: Summary: Game menus are unresponsive during animations Project: Battle for Wesnoth Submitted by: dfranke Submitted on: Sunday 02/15/2009 at 10:27 Category: Bug Severity: 3

[Wesnoth-bugs] [bug #12998] Segfault when loading a replay

2009-02-15 Thread Alexander van Gessel
URL: Summary: Segfault when loading a replay Project: Battle for Wesnoth Submitted by: ai0867 Submitted on: Sunday 02/15/2009 at 14:12 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #12999] [THoT] Epilogue broken

2009-02-15 Thread Martin Klejch
URL: Summary: [THoT] Epilogue broken Project: Battle for Wesnoth Submitted by: makl Submitted on: Sunday 02/15/2009 at 13:58 Category: Bug Severity: 5 - Blocker

[Wesnoth-bugs] [bug #13000] [THoT] The Court of Karrag - Karrag's portrait not used

2009-02-15 Thread Martin Klejch
URL: Summary: [THoT] The Court of Karrag - Karrag's portrait not used Project: Battle for Wesnoth Submitted by: makl Submitted on: Sunday 02/15/2009 at 14:04 Category: Bug Seve

[Wesnoth-bugs] [bug #13001] [THoT] The Underlevels - no music is played

2009-02-15 Thread Martin Klejch
URL: Summary: [THoT] The Underlevels - no music is played Project: Battle for Wesnoth Submitted by: makl Submitted on: Sunday 02/15/2009 at 14:18 Category: Bug Severity: 3 - No

[Wesnoth-bugs] [bug #12990] Segfault while attacking

2009-02-15 Thread Lari Nieminen
Update of bug #12990 (project wesnoth): Item Group:None => None of the others ___ Follow-up Comment #1: Sounds like it might be related to the new CtH hack there (silently ups your CtH against the ad

[Wesnoth-bugs] [bug #12982] Suspected typo bugs in Python AI scripts

2009-02-15 Thread Alexander van Gessel
Follow-up Comment #1, bug #12982 (project wesnoth): self.enemydests is stored in do_one_move() and used in eval_move(), enemylocs is stored at the start of eval_move() and used at the very end. So, I'm reasonably sure that's as intended. Looking at bruteforce.py now. ___

[Wesnoth-bugs] [bug #13001] [THoT] The Underlevels - no music is played

2009-02-15 Thread Nils Kneuper
Update of bug #13001 (project wesnoth): Assigned to:None => esr ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #13000] [THoT] The Court of Karrag - Karrag's portrait not used

2009-02-15 Thread Nils Kneuper
Update of bug #13000 (project wesnoth): Item Group:None => None of the others Assigned to:None => esr ___ Reply to this item at:

[Wesnoth-bugs] [bug #12999] [THoT] Epilogue broken

2009-02-15 Thread Nils Kneuper
Update of bug #12999 (project wesnoth): Assigned to:None => esr ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #12998] Segfault when loading a replay

2009-02-15 Thread Nils Kneuper
Update of bug #12998 (project wesnoth): Item Group:None => None of the others Assigned to:None => jhinrichs ___ Reply to this item at:

[Wesnoth-bugs] [bug #12996] TRoW needs undead flags

2009-02-15 Thread Lari Nieminen
Update of bug #12996 (project wesnoth): Assigned to:None => zookeeper ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [patch #1123] Fix for Bug #11061

2009-02-15 Thread Jérémy Rosen
Update of patch #1123 (project wesnoth): Assigned to:None => boucman ___ Reply to this item at: ___ Message po

[Wesnoth-bugs] [bug #13002] Credits frame blurs to much of background

2009-02-15 Thread Maximilian Lupke
URL: Summary: Credits frame blurs to much of background Project: Battle for Wesnoth Submitted by: malumalu Submitted on: Sunday 02/15/2009 at 16:24 Category: Bug Severity: 2 -

[Wesnoth-bugs] [patch #1123] Fix for Bug #11061

2009-02-15 Thread Jérémy Rosen
Follow-up Comment #1, patch #1123 (project wesnoth): this patch work it's trivially simple, it's almost ready for commit the only thing it's missing is a Changelog entry, and an about.cfg entry please add these and it will be ready for commit (if you don't I'll commit anyway in a couple of da

[Wesnoth-bugs] [bug #11061] Allow WML to open the in-game help

2009-02-15 Thread Jérémy Rosen
Update of bug #11061 (project wesnoth): Assigned to:None => boucman ___ Follow-up Comment #2: patch seems ok, assigning bug to me until patch is finalized _

[Wesnoth-bugs] [patch #1123] Fix for Bug #11061

2009-02-15 Thread Maximilian Lupke
Additional Item Attachment, patch #1123 (project wesnoth): File name: changelog.diff Size:0 KB File name: about.cfg.diff Size:0 KB ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #12970] Crash due to window resizing problems with long message option

2009-02-15 Thread Mark de Wever
Update of bug #12970 (project wesnoth): Status: Confirmed => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12949] Game breaks down on reaching the tomb in UbS-Tunnels of Trolls

2009-02-15 Thread Mark de Wever
Update of bug #12949 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #2: Next time please post a savegame so a developer can test the bug. I think the problem has been

[Wesnoth-bugs] [bug #12987] Some village flags are not animated

2009-02-15 Thread Jérémy Rosen
Update of bug #12987 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message pos

[Wesnoth-bugs] [bug #12988] Selecting options in dialogue boxes no longer makes the clicking sound.

2009-02-15 Thread Mark de Wever
Update of bug #12988 (project wesnoth): Status: Confirmed => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: I just found an ol

[Wesnoth-bugs] [bug #11061] Allow WML to open the in-game help

2009-02-15 Thread Jérémy Rosen
Update of bug #11061 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message pos

[Wesnoth-bugs] [patch #1123] Fix for Bug #11061

2009-02-15 Thread Jérémy Rosen
Follow-up Comment #2, patch #1123 (project wesnoth): Thx a lot, commited one last thing to do and I can close the bug :) could you please document your change in our WMl wiki ? the correct page is EventWML then I'll close the patch thx again for looking into it

[Wesnoth-bugs] [patch #1123] Fix for Bug #11061

2009-02-15 Thread Maximilian Lupke
Follow-up Comment #3, patch #1123 (project wesnoth): Okay, I edited the InterfaceActionWML page. ___ Reply to this item at: ___ Message sent via/by Gna! http:

[Wesnoth-bugs] [patch #1123] Fix for Bug #11061

2009-02-15 Thread Jérémy Rosen
Update of patch #1123 (project wesnoth): Status:None => Done ___ Reply to this item at: ___ Message po

[Wesnoth-bugs] [bug #13003] BfW tends to crash or abort on specific map

2009-02-15 Thread t3st3r
URL: Summary: BfW tends to crash or abort on specific map Project: Battle for Wesnoth Submitted by: t3st3r Submitted on: Воскресенье 15.02.2009 at 18:31 Category: Bug Severity:

[Wesnoth-bugs] [bug #13003] BfW tends to crash or abort on specific map

2009-02-15 Thread t3st3r
Follow-up Comment #1, bug #13003 (project wesnoth): Note: to cause crash or abort it is usually enough to end turn when on turn 2 or 3. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #12971] Graphically mark loyal units

2009-02-15 Thread t3st3r
Follow-up Comment #1, bug #12971 (project wesnoth): Maybe they can have some crown like heroes? They're semi-heroes anyway (usually loyal unit's death causes special talking, etc) ___ Reply to this item at:

[Wesnoth-bugs] [bug #12959] dismissal with Esc causes WML menu items to never appear again

2009-02-15 Thread Mark de Wever
Update of bug #12959 (project wesnoth): Status: Confirmed => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12990] Segfault while attacking

2009-02-15 Thread Chris Hopman
Follow-up Comment #2, bug #12990 (project wesnoth): #0 0x009f02d4 in config::all_children_iterator::operator* (this=0x7fffabfdc450) at src/config.cpp:394 #1 0x009f37eb in c

[Wesnoth-bugs] [bug #12990] Segfault while attacking

2009-02-15 Thread Daniel Franke
Follow-up Comment #3, bug #12990 (project wesnoth): Based on testing by several people in #wesnoth-dev, this appears to trigger a crash only on 64-bit systems. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #12953] drawing of units flying "all the time" (gryphon) above items and terrain all time

2009-02-15 Thread Mark de Wever
Update of bug #12953 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #2: boucman and I committed quite some changes and I think most/all issues are resolved, please tes

[Wesnoth-bugs] [bug #12867] Units with [standing_anim] do not honor layering and have glitchy selection anims

2009-02-15 Thread Mark de Wever
Update of bug #12867 (project wesnoth): Status: In Progress => Ready For Test ___ Follow-up Comment #4: boucman and I did quite some fixes to the animations please test whether the bug is still there

[Wesnoth-bugs] [bug #12875] [modify_side] doesn't clear team fog/shroud caches

2009-02-15 Thread Ignacio R. Morelle
Follow-up Comment #2, bug #12875 (project wesnoth): share_map and share_view are not being parsed in the [modify_side] command (oops). I'll fix that after 1.5.10 is released. Your fixes are fine though, and they work perfectly when the [side]s are already declared with share_maps and share_view

[Wesnoth-bugs] [bug #12867] Units with [standing_anim] do not honor layering and have glitchy selection anims

2009-02-15 Thread Mark de Wever
Update of bug #12867 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #5: Shadow_Master confirmed fixed on irc.

[Wesnoth-bugs] [bug #13005] Game crashes with 'assertion failed'

2009-02-15 Thread Dieter Klimow
URL: Summary: Game crashes with 'assertion failed' Project: Battle for Wesnoth Submitted by: drklimow Submitted on: Sunday 02/15/2009 at 21:49 Category: Bug Severity: 5 - Block

[Wesnoth-bugs] [bug #12987] Some village flags are not animated

2009-02-15 Thread Eric S. Raymond
Update of bug #12987 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12973] Crash on scenario-end in a MP campaign

2009-02-15 Thread Eric S. Raymond
Update of bug #12973 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12970] Crash due to window resizing problems with long message option

2009-02-15 Thread Eric S. Raymond
Update of bug #12970 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12969] Game Crash Campaign Son of Black Eye

2009-02-15 Thread Eric S. Raymond
Update of bug #12969 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12967] Assertion fail at the start of some campaigns (TSG, OI)

2009-02-15 Thread Eric S. Raymond
Update of bug #12967 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12959] dismissal with Esc causes WML menu items to never appear again

2009-02-15 Thread Eric S. Raymond
Update of bug #12959 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12958] Gryphon master invalidation glitches

2009-02-15 Thread Eric S. Raymond
Update of bug #12958 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12955] Error running sample.py AI

2009-02-15 Thread Eric S. Raymond
Update of bug #12955 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12946] [menu_item]/[command] losing function when called again

2009-02-15 Thread Eric S. Raymond
Update of bug #12946 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12945] Defense animations and sounds not working

2009-02-15 Thread Eric S. Raymond
Update of bug #12945 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12935] Auto-replace an AI with an AI

2009-02-15 Thread Eric S. Raymond
Update of bug #12935 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12929] WML: Order of action in fired event in game should be the same as that in wml

2009-02-15 Thread Eric S. Raymond
Update of bug #12929 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12928] Error in Epilogue

2009-02-15 Thread Eric S. Raymond
Update of bug #12928 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12913] Python AI fails to run in Campaigns (1.5.8)

2009-02-15 Thread Eric S. Raymond
Update of bug #12913 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12911] UtBS: Advancing Kaleh leads to segmentation fault

2009-02-15 Thread Eric S. Raymond
Update of bug #12911 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12896] Map generator does not sync between clients when advancing in MP campaigns

2009-02-15 Thread Eric S. Raymond
Update of bug #12896 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12867] Units with [standing_anim] do not honor layering and have glitchy selection anims

2009-02-15 Thread Eric S. Raymond
Update of bug #12867 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12856] Editor crashes when a void tile is made impassible

2009-02-15 Thread Eric S. Raymond
Update of bug #12856 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12852] THoT 12 - Underlevels

2009-02-15 Thread Eric S. Raymond
Update of bug #12852 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12546] WML variables not completely compatible with standard mathematical operations

2009-02-15 Thread Eric S. Raymond
Update of bug #12546 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12997] Game menus are unresponsive during animations

2009-02-15 Thread Nils Kneuper
Update of bug #12997 (project wesnoth): Assigned to:None => boucman ___ Follow-up Comment #1: Since "animations" are mentioned, maybe you got some idea how to improve the behavior, boucman.

[Wesnoth-bugs] [bug #12522] Segmentation fault when requesting addons

2009-02-15 Thread Eric S. Raymond
Update of bug #12522 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #11049] Missing recall lists when reloading start of scenario saves in MP campaigns

2009-02-15 Thread Eric S. Raymond
Update of bug #11049 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12991] Bogus 'Invalid WML' warning in EI: An Unexpected Appearance

2009-02-15 Thread Nils Kneuper
Update of bug #12991 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: The warning was de

[Wesnoth-bugs] [bug #12938] In-game MP chat not anti-aliased

2009-02-15 Thread Nils Kneuper
Update of bug #12938 (project wesnoth): Assigned to:None => mordante ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #12888] Can't apply localised strings unless run with admin privileges

2009-02-15 Thread Nils Kneuper
Update of bug #12888 (project wesnoth): Assigned to:None => loonycyborg ___ Follow-up Comment #1: Please have a look at this one, assigning to you, just that you don't forget it, no idea if you

[Wesnoth-bugs] [bug #12880] Editor crash on scrolling up or left

2009-02-15 Thread Nils Kneuper
Update of bug #12880 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #6: Reporter said it w

[Wesnoth-bugs] [bug #12809] Ignore upper/lower case for lobby login, please.

2009-02-15 Thread Nils Kneuper
Update of bug #12809 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: This was already i

[Wesnoth-bugs] [bug #12550] Coredump - when click on add-ons or multiplayer (tutorial is working)

2009-02-15 Thread Nils Kneuper
Update of bug #12550 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #3: So is it fixed or not? If there is no definite info soon, this report will just be closed since

[Wesnoth-bugs] [bug #11591] background opacity rectangles are cumulative with every frame

2009-02-15 Thread Nils Kneuper
Update of bug #11591 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #1: Still valid in 1.5.10? Is it possible to get a screenshot of the problem? Please reply soon, or

[Wesnoth-bugs] [bug #11192] lingering chat text shadow

2009-02-15 Thread Nils Kneuper
Update of bug #11192 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #1: Still valid in 1.5.10? Please reply soon, or this report will be closed eventually. 1.4.x won't

[Wesnoth-bugs] [bug #11204] Forgotten legacy scenario 2 triggers an assertion failure

2009-02-15 Thread Nils Kneuper
Follow-up Comment #1, bug #11204 (project wesnoth): Not too much content in here... Will you have a look at it soon? Is it still valid at all? ___ Reply to this item at:

[Wesnoth-bugs] [bug #5353] stats.wesnoth.org graphs aren't same scale

2009-02-15 Thread Nils Kneuper
Update of bug #5353 (project wesnoth): Assigned to:radx => dave ___ Follow-up Comment #3: radx is not around anymore, but Dave has done some work in this area, assigning to him... _

[Wesnoth-bugs] [bug #5877] problems copying text to clipboard

2009-02-15 Thread Nils Kneuper
Follow-up Comment #8, bug #5877 (project wesnoth): Was something of this copy&paste stuff solved with the GUI changes? I think at least for Linux some copy&paste stuff was introduced some time ago in the 1.5.x series... ___ Reply to this i

[Wesnoth-bugs] [bug #7439] Odd brightness change in recall menu

2009-02-15 Thread Nils Kneuper
Follow-up Comment #5, bug #7439 (project wesnoth): Any status update about this one? Can this safely be committed? ___ Reply to this item at: ___ Nachricht gesch

[Wesnoth-bugs] [bug #8410] AI makes big mistakes in custom maps!

2009-02-15 Thread Nils Kneuper
Update of bug #8410 (project wesnoth): Assigned to:None => dave ___ Follow-up Comment #5: What to make of this report? It is ancient by now and I got *no* idea if behavior changed since

[Wesnoth-bugs] [bug #12982] Suspected typo bugs in Python AI scripts

2009-02-15 Thread Alexander van Gessel
Follow-up Comment #2, bug #12982 (project wesnoth): Testing the change to sample.py results in no noticeable difference, so I'm leaving this to someone who knows a bit more about it. ___ Reply to this item at:

[Wesnoth-bugs] [bug #8990] MP chat drawn below map labels instead of on top

2009-02-15 Thread Nils Kneuper
Update of bug #8990 (project wesnoth): Status:None => Need Info Assigned to: alink => mordante ___ Follow-up Comment #6: Since you changed a

[Wesnoth-bugs] [bug #13002] Credits frame blurs to much of background

2009-02-15 Thread Ali El Gariani
Update of bug #13002 (project wesnoth): Assigned to:None => alink ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #12944] msvcr71.dll missign when Installing game on windows

2009-02-15 Thread Sergey Popov
Update of bug #12944 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: msvcr71.dll wasn't

[Wesnoth-bugs] [bug #11192] lingering chat text shadow

2009-02-15 Thread anonymous
Follow-up Comment #2, bug #11192 (project wesnoth): I installed Wesnoth on Ubuntu proper, the error can no longer be verified. It only occurred in Wine, so I don't think it is an issue now. ___ Reply to this item at:

[Wesnoth-bugs] [bug #13003] BfW tends to crash or abort on specific map

2009-02-15 Thread Chris Hopman
Update of bug #13003 (project wesnoth): Item Group:None => None of the others ___ Follow-up Comment #2: I can reliably recreate this and have attached a savegame to do so. A bit tricky, what you need

[Wesnoth-bugs] [bug #13003] BfW tends to crash or abort on specific map

2009-02-15 Thread Chris Hopman
Update of bug #13003 (project wesnoth): Status:None => Ready For Test ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #13005] Game crashes with 'assertion failed'

2009-02-15 Thread Chris Hopman
Update of bug #13005 (project wesnoth): Status:None => Duplicate ___ Follow-up Comment #1: Duplicate of bug #12632 ___ Reply to

[Wesnoth-bugs] [bug #13006] SET_IMAGE_AND_LABEL_PERSISTANT macro is broken

2009-02-15 Thread Jeremiah Voris
URL: Summary: SET_IMAGE_AND_LABEL_PERSISTANT macro is broken Project: Battle for Wesnoth Submitted by: voris Submitted on: Monday 02/16/2009 at 06:57 Category: Bug Severity: 2

[Wesnoth-bugs] [bug #13007] "persistent" misspelled in two macros in interface-utils.cfg

2009-02-15 Thread Jeremiah Voris
URL: Summary: "persistent" misspelled in two macros in interface-utils.cfg Project: Battle for Wesnoth Submitted by: voris Submitted on: Monday 02/16/2009 at 07:25 Category: Feature Request