[Wesnoth-bugs] [bug #15795] Movement Points lost

2010-04-05 Thread anonymous
URL: http://gna.org/bugs/?15795 Summary: Movement Points lost Project: Battle for Wesnoth Submitted by: None Submitted on: Monday 04/05/2010 at 11:41 CEST Category: Bug Severity: 4 - Important

[Wesnoth-bugs] [bug #15787] Segfault with animation filter

2010-04-05 Thread Guillaume Melquiond
Update of bug #15787 (project wesnoth): Status:None = Fixed Assigned to:None = silene ___ Reply to this item at:

[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog

2010-04-05 Thread Tomas
Follow-up Comment #8, bug #15561 (project wesnoth): Ok, I've updated to 1.8.0 and now I don't longer have the issue... And they seem to be gone in my 1.7.15 install too... The mystery thickens... /tsr ___ Reply to this item at:

[Wesnoth-bugs] [patch #1585] 2 patches for the Eclipse Plugin

2010-04-05 Thread Timotei Dolean
URL: http://gna.org/patch/?1585 Summary: 2 patches for the Eclipse Plugin Project: Battle for Wesnoth Submitted by: timotei Submitted on: Monday 04/05/2010 at 14:57 Priority: 1 - Later Status: None

[Wesnoth-bugs] [bug #15792] Missing display resolutions

2010-04-05 Thread Mark de Wever
Update of bug #15792 (project wesnoth): Item Group:None = None of the others Status:None = Invalid ___ Follow-up Comment #1: As discussed on IRC

[Wesnoth-bugs] [patch #1586] Total number of villages shown in status table

2010-04-05 Thread Ed
URL: http://gna.org/patch/?1586 Summary: Total number of villages shown in status table Project: Battle for Wesnoth Submitted by: icelus Submitted on: Monday 04/05/10 at 13:51 Priority: 5 - Normal

[Wesnoth-bugs] [patch #1587] Add quit and back buttons to storyscreen

2010-04-05 Thread Ed
URL: http://gna.org/patch/?1587 Summary: Add quit and back buttons to storyscreen Project: Battle for Wesnoth Submitted by: icelus Submitted on: Monday 04/05/10 at 13:53 Priority: 5 - Normal Status:

[Wesnoth-bugs] [bug #15768] MP game creation background shows previous game

2010-04-05 Thread Mark de Wever
Update of bug #15768 (project wesnoth): Status:None = Fixed Assigned to:None = mordante ___ Follow-up Comment #7: Thanks for the

[Wesnoth-bugs] [bug #15727] no support for auto linebreaks in caption= blocks leads to problems

2010-04-05 Thread Mark de Wever
Update of bug #15727 (project wesnoth): Severity: 3 - Normal = 5 - Blocker Status: Confirmed = In Progress ___ Follow-up Comment #1: I found a fix for

[Wesnoth-bugs] [bug #15772] Selecting game in mp lobby re-sorts the game list

2010-04-05 Thread Nils Kneuper
Update of bug #15772 (project wesnoth): Item Group: Networking = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15772 ___ Nachricht

[Wesnoth-bugs] [bug #15771] remove east/west scroll bar for mp lobby chat

2010-04-05 Thread Nils Kneuper
Update of bug #15771 (project wesnoth): Item Group: Multiplayer = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15771 ___ Nachricht

[Wesnoth-bugs] [bug #15770] remove drop boxes for player list in mp lobby

2010-04-05 Thread Nils Kneuper
Update of bug #15770 (project wesnoth): Item Group: Multiplayer = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15770 ___ Nachricht

[Wesnoth-bugs] [bug #15769] lost feature - selecting a player no longer toggles current game

2010-04-05 Thread Nils Kneuper
Update of bug #15769 (project wesnoth): Item Group: Multiplayer = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15769 ___ Nachricht

[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2010-04-05 Thread Nils Kneuper
Update of bug #15765 (project wesnoth): Item Group: Multiplayer = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15765 ___ Nachricht

[Wesnoth-bugs] [bug #15764] mp server auto-scrolling

2010-04-05 Thread Nils Kneuper
Update of bug #15764 (project wesnoth): Item Group: Multiplayer = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15764 ___ Nachricht

[Wesnoth-bugs] [bug #15716] Lobby crash: Assertion `new_height 0' failed.

2010-04-05 Thread Nils Kneuper
Update of bug #15716 (project wesnoth): Item Group: Multiplayer = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15716 ___ Nachricht

[Wesnoth-bugs] [bug #15693] Lobby crash: terminate called after throwing an instance of 'gui2::tlayout_placement_failed'

2010-04-05 Thread Nils Kneuper
Update of bug #15693 (project wesnoth): Item Group: Multiplayer = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15693 ___ Nachricht

[Wesnoth-bugs] [bug #15690] Incorrect displaying string Games: showing... in lobby

2010-04-05 Thread Nils Kneuper
Update of bug #15690 (project wesnoth): Item Group: User Interface = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15690 ___ Nachricht

[Wesnoth-bugs] [bug #15650] lobby messages keep getting deleted

2010-04-05 Thread Nils Kneuper
Update of bug #15650 (project wesnoth): Item Group: User Interface = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15650 ___ Nachricht

[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game

2010-04-05 Thread Nils Kneuper
Update of bug #14741 (project wesnoth): Item Group: User Interface = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?14741 ___ Nachricht

[Wesnoth-bugs] [bug #14730] no tab-autocomplete of player-names in lobby

2010-04-05 Thread Nils Kneuper
Update of bug #14730 (project wesnoth): Item Group: None of the others = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?14730 ___ Nachricht

[Wesnoth-bugs] [bug #15704] Recruit tags in replays do not reflect where a unit was recruited.

2010-04-05 Thread Yurii Chernyi
Update of bug #15704 (project wesnoth): Status:None = Invalid Assigned to:None = crab ___ Follow-up Comment #1: please tell the

[Wesnoth-bugs] [patch #1590] #ifdef {fileNameOrDirName} and #define error traceback to the actual line with the #define

2010-04-05 Thread chris Perivolaropoulos
URL: http://gna.org/patch/?1590 Summary: #ifdef {fileNameOrDirName} and #define error traceback to the actual line with the #define Project: Battle for Wesnoth Submitted by: fakedrake Submitted on: Tuesday 04/06/2010 at 00:25

[Wesnoth-bugs] [patch #1590] #ifdef {fileNameOrDirName} and #define error traceback to the actual line with the #define

2010-04-05 Thread Yurii Chernyi
Update of patch #1590 (project wesnoth): Assigned to:None = silene ___ Reply to this item at: http://gna.org/patch/?1590 ___ Message sent

[Wesnoth-bugs] [bug #15797] Mouse button presses not registered in windowed mode

2010-04-05 Thread anonymous
URL: http://gna.org/bugs/?15797 Summary: Mouse button presses not registered in windowed mode Project: Battle for Wesnoth Submitted by: None Submitted on: Tuesday 04/06/2010 at 03:26 CEST Category: Bug