[Wesnoth-bugs] [bug #17055] Data mismatch when several lua AIs are calling wesnoth.get_units()

2010-11-09 Thread huajie
URL: http://gna.org/bugs/?17055 Summary: Data mismatch when several lua AIs are calling wesnoth.get_units() Project: Battle for Wesnoth Submitted by: faabumc Submitted on: Tuesday 11/09/2010 at 23:28 Category: Bug

[Wesnoth-bugs] [bug #17055] Data mismatch when several lua AIs are calling wesnoth.get_units()

2010-11-09 Thread huajie
Follow-up Comment #1, bug #17055 (project wesnoth): IRC #wesnoth-dev log of today: (10:48:41 PM) Crab_: FAAB: the problem is that label_select is defined by each ai, for each side (10:48:56 PM) Crab_: FAAB: so, only the 3rd declaration (where ai.side =3 ) remains (10:49:17 PM) Crab_: FAAB: and,

[Wesnoth-bugs] [bug #15976] Editor should have a quick toggle for animated terrains

2010-11-09 Thread j.w. bjerk
Follow-up Comment #2, bug #15976 (project wesnoth): Maybe it's not quick enough for you but can toggle map animations in preferences: advanced: animate map. When the FR was written there was no map animation in the editor *at all*, so i considered the intent of the FR fulfilled. If somebody

[Wesnoth-bugs] [bug #17057] The ability to name one's own units as their being recruited.

2010-11-09 Thread Joe V
URL: http://gna.org/bugs/?17057 Summary: The ability to name one's own units as their being recruited. Project: Battle for Wesnoth Submitted by: lancer2013 Submitted on: Tuesday 11/09/2010 at 19:35 Category: Feature

[Wesnoth-bugs] [bug #17058] Gold per Village setting ignored

2010-11-09 Thread anonymous
URL: http://gna.org/bugs/?17058 Summary: Gold per Village setting ignored Project: Battle for Wesnoth Submitted by: None Submitted on: Tuesday 11/09/2010 at 20:55 CET Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #17059] Damage Calculation Changes

2010-11-09 Thread Joe V
URL: http://gna.org/bugs/?17059 Summary: Damage Calculation Changes Project: Battle for Wesnoth Submitted by: lancer2013 Submitted on: Tuesday 11/09/2010 at 19:57 Category: Feature Request Severity: 1 -

[Wesnoth-bugs] [bug #17060] setting a waypoint while planning will crash the game

2010-11-09 Thread anonymous
URL: http://gna.org/bugs/?17060 Summary: setting a waypoint while planning will crash the game Project: Battle for Wesnoth Submitted by: None Submitted on: Dienstag 09.11.2010 um 21:16 CET Category: Bug

[Wesnoth-bugs] [bug #17059] Damage Calculation Changes

2010-11-09 Thread Lari Nieminen
Update of bug #17059 (project wesnoth): Status:None = Wont Fix Open/Closed:Open = Closed ___ Follow-up Comment #1: No. If this seems

[Wesnoth-bugs] [bug #17058] Gold per Village setting ignored

2010-11-09 Thread Gunter Labes
Update of bug #17058 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: Please read the