[Wesnoth-bugs] [bug #18364] Mine rail terrain over unwalkable sets wrong defense

2011-07-22 Thread David
Follow-up Comment #2, bug #18364 (project wesnoth): Anonymissimus: Given it's a minor fix I think it's worth it -- even if it looks silly to you. I use it in a map in a user made campaign underground between 2 cave path areas for a single hex. I think it fits well and has a gameplay reason also

[Wesnoth-bugs] [patch #2815] Validation tool initial version.

2011-07-22 Thread Sytyi Nick
Follow-up Comment #1, patch #2815 (project wesnoth): Rewrited some methods signature due to mordante's critics. Abstract part of validation. (file #13631) ___ Additional Item Attachment: File name: validator.patchSize:7 K

[Wesnoth-bugs] [patch #2785] Improvements to schema generator tool

2011-07-22 Thread Sytyi Nick
Follow-up Comment #3, patch #2785 (project wesnoth): Full list of all improvements in this patch. * Access to all tag child (tags, keys,links) * Implemented search using root. * Type support - reading and saving. * Validation of all keys - whether type exists or no. * Validation of all links, inc

[Wesnoth-bugs] [bug #18295] LAN server not working

2011-07-22 Thread Anonymissimus
Follow-up Comment #1, bug #18295 (project wesnoth): thread about same problem here: http://forums.wesnoth.org/viewtopic.php?f=4&t=33989 ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #18364] Mine rail terrain over unwalkable sets wrong defense

2011-07-22 Thread Anonymissimus
Follow-up Comment #1, bug #18364 (project wesnoth): You know what mine rail over chasm looks like ? Does it make sense to place it there ? No. ___ Reply to this item at:

[Wesnoth-bugs] [bug #18345] Ugly interface of save game dialog when the multiplayer game crashed because of bad sync

2011-07-22 Thread Anonymissimus
Update of bug #18345 (project wesnoth): Status:None => Duplicate ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #18345] Ugly interface of save game dialog when the multiplayer game crashed because of bad sync

2011-07-22 Thread Anonymissimus
Follow-up Comment #1, bug #18345 (project wesnoth): marking as duplicate of bug #18387 (please check whether that report covers yours) ___ Reply to this item at:

[Wesnoth-bugs] [bug #18400] [Legend of Wesmere] Cannot recall Elvish Archers in scenario 2 (hostile mountains)

2011-07-22 Thread Anonymissimus
Update of bug #18400 (project wesnoth): Assigned to:None => fendrin ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #18400] [Legend of Wesmere] Cannot recall Elvish Archers in scenario 2 (hostile mountains)

2011-07-22 Thread anonymous
URL: Summary: [Legend of Wesmere] Cannot recall Elvish Archers in scenario 2 (hostile mountains) Project: Battle for Wesnoth Submitted by: None Submitted on: Fri Jul 22 15:19:02 2011 Category:

[Wesnoth-bugs] [bug #18319] Lion: repeatable crashes when starting in / switching to full screen

2011-07-22 Thread Simon Forsyth
Follow-up Comment #1, bug #18319 (project wesnoth): Likely related to this SDL bug. http://bugzilla.libsdl.org/show_bug.cgi?id=1215 ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #18399] Build of 1.8.6 fails with Boost 1.47.0

2011-07-22 Thread anonymous
URL: Summary: Build of 1.8.6 fails with Boost 1.47.0 Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 22 Jul 2011 01:39:11 PM UTC Category: Bug Severity: 3 - No