[Wesnoth-bugs] [bug #18627] Game aborts probably due to new token stuff

2011-09-10 Thread Thonsew
Update of bug #18627 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #2: Espreon, Thanks for a wonderfully prepared bug report. I've re-written the assertion as

[Wesnoth-bugs] [bug #18626] crash when attempting to [kill]x, y=14, 6

2011-09-10 Thread Thonsew
Update of bug #18626 (project wesnoth): Status:None = In Progress Assigned to:None = thonsew ___ Follow-up Comment #2: Anonymissimus,

[Wesnoth-bugs] [bug #18627] Game aborts probably due to new token stuff

2011-09-10 Thread Steven Panek
Follow-up Comment #3, bug #18627 (project wesnoth): Eh, the message should be made clearer. Also, instead of just making the error practically silent, the game should just not attempt to perform the action and throw an error message in-game.

[Wesnoth-bugs] [bug #18630] Extension download progressbar wraparound zero

2011-09-10 Thread anonymous
URL: http://gna.org/bugs/?18630 Summary: Extension download progressbar wraparound zero Project: Battle for Wesnoth Submitted by: None Submitted on: sam 10 sep 2011 07:57:25 UTC Category: Bug Severity: 2

[Wesnoth-bugs] [bug #16652] attackable units incorrectly highlighted

2011-09-10 Thread Gabriel M.
Update of bug #16652 (project wesnoth): Status: Need Info = Fixed ___ Reply to this item at: http://gna.org/bugs/?16652 ___ Message sent

[Wesnoth-bugs] [bug #17277] Issues about scanning.

2011-09-10 Thread Gabriel M.
Follow-up Comment #7, bug #17277 (project wesnoth): This (Use whiteboard to know which castle tiles are used) has become even more of a problem now that we have multi-turn moves and can plan all over the map. It's easy to find any hidden unit. Just as a note to self and tschmitz, I've devised a

[Wesnoth-bugs] [bug #18627] Game aborts probably due to new token stuff

2011-09-10 Thread Thonsew
Follow-up Comment #4, bug #18627 (project wesnoth): Espreon, two things. First, the message location. I was trying to strike a balance between content editors and players. Content creators obviously need to see and understand the errors, and understandably want prominently displayed errors.

[Wesnoth-bugs] [bug #18632] wesnothd expects ordered wml tags, wesnoth is no longer sending ordered tags

2011-09-10 Thread Thonsew
in the wesnoth config object broke this implied ordering of tags. An example of the problem is starting a network game and seeing these errors. 20110910 18:23:51 error config: attributes: 'turns' 'map_data' 20110910 18:23:51 error config: ERROR: 'attributes not in order

[Wesnoth-bugs] [bug #18631] lua error in the test scenario (#1)

2011-09-10 Thread Thonsew
Update of bug #18631 (project wesnoth): Status:None = In Progress ___ Reply to this item at: http://gna.org/bugs/?18631 ___ Message sent

[Wesnoth-bugs] [bug #18166] Formula AI gives / precedence over *

2011-09-10 Thread Mark de Wever
Follow-up Comment #9, bug #18166 (project wesnoth): The formula language is also used in the GUI and I do not to use Lua there so still need to think about it. ___ Reply to this item at: http://gna.org/bugs/?18166

[Wesnoth-bugs] [patch #2815] Validation tool initial version.

2011-09-10 Thread Mark de Wever
Update of patch #2815 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2815 ___ Message sent

[Wesnoth-bugs] [bug #18399] Build of 1.8.6 fails with Boost 1.47.0

2011-09-10 Thread Mark de Wever
Follow-up Comment #3, bug #18399 (project wesnoth): Unfortunately boost 1.47 still hasn't been build for Debian and I really prefer to test the patches there. ___ Reply to this item at: http://gna.org/bugs/?18399

[Wesnoth-bugs] [patch #2785] Improvements to schema generator tool

2011-09-10 Thread Mark de Wever
Update of patch #2785 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2785 ___ Message sent

[Wesnoth-bugs] [patch #2767] Adds wesnoth.set_dialog_active function to Lua

2011-09-10 Thread Mark de Wever
Update of patch #2767 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2767 ___ Message sent

[Wesnoth-bugs] [bug #18623] wesnoth --server command-line parameter is broken

2011-09-10 Thread Gabriel M.
Follow-up Comment #1, bug #18623 (project wesnoth): By the way, this bug has been around at least since summer 2010. ___ Reply to this item at: http://gna.org/bugs/?18623 ___ Message sent

[Wesnoth-bugs] [bug #18632] wesnothd expects ordered wml tags, wesnoth is no longer sending ordered tags

2011-09-10 Thread Thonsew
Update of bug #18632 (project wesnoth): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?18632 ___ Message sent

[Wesnoth-bugs] [bug #18634] trying to load a savegame segfaults

2011-09-10 Thread Gunter Labes
URL: http://gna.org/bugs/?18634 Summary: trying to load a savegame segfaults Project: Battle for Wesnoth Submitted by: soliton Submitted on: Sa 10 Sep 2011 23:16:56 GMT Category: Bug Severity: 5 - Blocker

[Wesnoth-bugs] [bug #17277] Issues about scanning.

2011-09-10 Thread Gabriel M.
Update of bug #17277 (project wesnoth): Status: Confirmed = Fixed ___ Reply to this item at: http://gna.org/bugs/?17277 ___ Message sent

[Wesnoth-bugs] [bug #18635] Percentage not displayed for units selected at their future position

2011-09-10 Thread Gabriel M.
URL: http://gna.org/bugs/?18635 Summary: Percentage not displayed for units selected at their future position Project: Battle for Wesnoth Submitted by: gabba Submitted on: Sat 10 Sep 2011 11:26:21 PM EDT Category: Bug

[Wesnoth-bugs] [bug #18636] Waypoint ghosts are drawn under fog

2011-09-10 Thread Gabriel M.
URL: http://gna.org/bugs/?18636 Summary: Waypoint ghosts are drawn under fog Project: Battle for Wesnoth Submitted by: gabba Submitted on: Sat 10 Sep 2011 11:52:26 PM EDT Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #18637] Planned recruits trick you into believing you can plan moves for them

2011-09-10 Thread Gabriel M.
URL: http://gna.org/bugs/?18637 Summary: Planned recruits trick you into believing you can plan moves for them Project: Battle for Wesnoth Submitted by: gabba Submitted on: Sat 10 Sep 2011 11:56:17 PM EDT Category: Bug

[Wesnoth-bugs] [bug #18635] Percentage not displayed for units selected at their future position

2011-09-10 Thread Gabriel M.
Update of bug #18635 (project wesnoth): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?18635 ___ Message sent

[Wesnoth-bugs] [bug #18624] Triggered assert when deleting planned actions out-of-turn

2011-09-10 Thread Gabriel M.
Update of bug #18624 (project wesnoth): Status: Confirmed = Fixed ___ Reply to this item at: http://gna.org/bugs/?18624 ___ Message sent

[Wesnoth-bugs] [bug #18638] Multi-turn arrow display improvements

2011-09-10 Thread Gabriel M.
URL: http://gna.org/bugs/?18638 Summary: Multi-turn arrow display improvements Project: Battle for Wesnoth Submitted by: gabba Submitted on: Sun 11 Sep 2011 12:05:56 AM EDT Category: Feature Request

[Wesnoth-bugs] [bug #16868] range of a planned units

2011-09-10 Thread Gabriel M.
Update of bug #16868 (project wesnoth): Status: In Progress = Fixed ___ Follow-up Comment #2: Marking as fixed since I'll track further improvements to multi-turn moves in bug #18638