Update of bug #18627 (project wesnoth):
Status:None = Ready For Test
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Follow-up Comment #2:
Espreon,
Thanks for a wonderfully prepared bug report.
I've re-written the assertion as
Update of bug #18626 (project wesnoth):
Status:None = In Progress
Assigned to:None = thonsew
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Follow-up Comment #2:
Anonymissimus,
Follow-up Comment #3, bug #18627 (project wesnoth):
Eh, the message should be made clearer.
Also, instead of just making the error practically silent, the game should
just not attempt to perform the action and throw an error message in-game.
URL:
http://gna.org/bugs/?18630
Summary: Extension download progressbar wraparound zero
Project: Battle for Wesnoth
Submitted by: None
Submitted on: sam 10 sep 2011 07:57:25 UTC
Category: Bug
Severity: 2
Update of bug #16652 (project wesnoth):
Status: Need Info = Fixed
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Follow-up Comment #7, bug #17277 (project wesnoth):
This (Use whiteboard to know which castle tiles are used) has become even
more of a problem now that we have multi-turn moves and can plan all over the
map. It's easy to find any hidden unit.
Just as a note to self and tschmitz, I've devised a
Follow-up Comment #4, bug #18627 (project wesnoth):
Espreon, two things.
First, the message location. I was trying to strike a balance between content
editors and players. Content creators obviously need to see and understand
the errors, and understandably want prominently displayed errors.
in the
wesnoth config object broke this implied ordering of tags.
An example of the problem is starting a network game and seeing these
errors.
20110910 18:23:51 error config: attributes: 'turns' 'map_data'
20110910 18:23:51 error config: ERROR: 'attributes not in order
Update of bug #18631 (project wesnoth):
Status:None = In Progress
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Follow-up Comment #9, bug #18166 (project wesnoth):
The formula language is also used in the GUI and I do not to use Lua there so
still need to think about it.
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Update of patch #2815 (project wesnoth):
Open/Closed:Open = Closed
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Follow-up Comment #3, bug #18399 (project wesnoth):
Unfortunately boost 1.47 still hasn't been build for Debian and I really
prefer to test the patches there.
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Update of patch #2785 (project wesnoth):
Open/Closed:Open = Closed
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Update of patch #2767 (project wesnoth):
Open/Closed:Open = Closed
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Follow-up Comment #1, bug #18623 (project wesnoth):
By the way, this bug has been around at least since summer 2010.
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Update of bug #18632 (project wesnoth):
Status: In Progress = Ready For Test
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URL:
http://gna.org/bugs/?18634
Summary: trying to load a savegame segfaults
Project: Battle for Wesnoth
Submitted by: soliton
Submitted on: Sa 10 Sep 2011 23:16:56 GMT
Category: Bug
Severity: 5 - Blocker
Update of bug #17277 (project wesnoth):
Status: Confirmed = Fixed
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URL:
http://gna.org/bugs/?18635
Summary: Percentage not displayed for units selected at
their future position
Project: Battle for Wesnoth
Submitted by: gabba
Submitted on: Sat 10 Sep 2011 11:26:21 PM EDT
Category: Bug
URL:
http://gna.org/bugs/?18636
Summary: Waypoint ghosts are drawn under fog
Project: Battle for Wesnoth
Submitted by: gabba
Submitted on: Sat 10 Sep 2011 11:52:26 PM EDT
Category: Bug
Severity: 3 -
URL:
http://gna.org/bugs/?18637
Summary: Planned recruits trick you into believing you can
plan moves for them
Project: Battle for Wesnoth
Submitted by: gabba
Submitted on: Sat 10 Sep 2011 11:56:17 PM EDT
Category: Bug
Update of bug #18635 (project wesnoth):
Status:None = Confirmed
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Update of bug #18624 (project wesnoth):
Status: Confirmed = Fixed
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URL:
http://gna.org/bugs/?18638
Summary: Multi-turn arrow display improvements
Project: Battle for Wesnoth
Submitted by: gabba
Submitted on: Sun 11 Sep 2011 12:05:56 AM EDT
Category: Feature Request
Update of bug #16868 (project wesnoth):
Status: In Progress = Fixed
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Follow-up Comment #2:
Marking as fixed since I'll track further improvements to multi-turn moves in
bug #18638
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