[Wesnoth-bugs] [bug #12424] End-of-turn button is hard to see

2011-11-12 Thread Mark de Wever
Follow-up Comment #9, bug #12424 (project wesnoth): Yes the glitch I mean is the black appearing. ___ Reply to this item at: ___ Message sent via/by Gna! http

[Wesnoth-bugs] [bug #18950] Unit movements in 1.9/1.10 are significantly slower than in 1.8

2011-11-12 Thread anonymous
Follow-up Comment #3, bug #18950 (project wesnoth): This new animation speed was carefully calibrated for movement animations. We're trying to please two camps; those who want slow, rich animations, and those who want quick, symbolic display to hurry gameplay along. We're not going to compromis

[Wesnoth-bugs] [bug #18950] Unit movements in 1.9/1.10 are significantly slower than in 1.8

2011-11-12 Thread Richard Kettering
Follow-up Comment #4, bug #18950 (project wesnoth): Previous comment was me; apparently being logged in a different tab didn't carry over to this one which was open beforehand. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #18992] automatic recruiting with ctrl-r crashes the game

2011-11-12 Thread anonymous
URL: Summary: automatic recruiting with ctrl-r crashes the game Project: Battle for Wesnoth Submitted by: None Submitted on: Sat 12 Nov 2011 12:36:12 PM UTC Category: Bug Sever

[Wesnoth-bugs] [bug #18992] automatic recruiting with ctrl-r crashes the game

2011-11-12 Thread Csarmasz, Máté
Follow-up Comment #1, bug #18992 (project wesnoth): Well, it's not exactly fog. I thini it crashes when it would recruit on 8,25. AlsI only noticed it just now: how come my steelclad leader has 4mp?! ___ Reply to this item at:

[Wesnoth-bugs] [bug #18992] automatic recruiting with ctrl-r crashes the game

2011-11-12 Thread Csarmasz, Máté
Follow-up Comment #2, bug #18992 (project wesnoth): Ignore that last stupid comment. I used a non-default era that's why. ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18992] automatic recruiting with ctrl-r crashes the game

2011-11-12 Thread Anonymissimus
Update of bug #18992 (project wesnoth): Assigned to:None => fendrin ___ Follow-up Comment #3: backtrace ++ Program received signal SIGTRAP, Trace/breakpoint trap. 0x77c05b62 in msvcrt!_asse

[Wesnoth-bugs] [bug #18996] RANDOM apparently not using full .. range

2011-11-12 Thread Simon Smith
URL: Summary: RANDOM apparently not using full .. range Project: Battle for Wesnoth Submitted by: simon_smith Submitted on: Sat Nov 12 21:09:52 2011 Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #18992] automatic recruiting with ctrl-r crashes the game

2011-11-12 Thread Fabian Müller
Update of bug #18992 (project wesnoth): Status:None => Confirmed ___ Reply to this item at: ___ Nachricht g