[Wesnoth-bugs] [bug #19161] OOS after multiple control swaps (units regain movement)

2011-12-09 Thread Jacob
URL: Summary: OOS after multiple control swaps (units regain movement) Project: Battle for Wesnoth Submitted by: yubtz Submitted on: Sat 10 Dec 2011 01:02:16 AM GMT Category: Bug

[Wesnoth-bugs] [bug #19158] statistics shown after game is loaded

2011-12-09 Thread Csarmasz, Máté
Follow-up Comment #1, bug #19158 (project wesnoth): Update: Actually, the one to reload the save sees the correct stats, but the opponent sees the stats after the load only. Is this a bug? ___ Reply to this item at:

[Wesnoth-bugs] [bug #19140] allow whiteboard to be enabled per side

2011-12-09 Thread Gunter Labes
Update of bug #19140 (project wesnoth): Category: Bug => Feature Request Severity: 3 - Normal => 1 - Wish Operating System: win xp => any Summary:

[Wesnoth-bugs] [bug #19158] statistics shown after game is loaded

2011-12-09 Thread Csarmasz, Máté
URL: Summary: statistics shown after game is loaded Project: Battle for Wesnoth Submitted by: csarmi Submitted on: Fri 09 Dec 2011 09:59:13 PM GMT Category: Bug Severity: 3 - N

[Wesnoth-bugs] [bug #18793] Next Unit command, and map-scrolling WML actions don't center the viewport properly

2011-12-09 Thread Ali El Gariani
Follow-up Comment #1, bug #18793 (project wesnoth): the centering is controlled by display.cpp:1791 double inside_frac = 0.5; // 0.0 = always center the target, 1.0 = scroll the minimum distance maybe tweak the value depending of scroll_type, or just pass it as parameter to let the caller contr

[Wesnoth-bugs] [bug #16299] changing control of a side right before it starts its turn misses side init

2011-12-09 Thread Anonymissimus
Follow-up Comment #20, bug #16299 (project wesnoth): Can reproduce. The joined observer client's replay doesn't contain the init_side child I manually added on the other clients. Probably the result of that I didn't correctly fix it and/or that the added init_side child doesn't get sent over the

[Wesnoth-bugs] [bug #19142] attacks can be simulated between units (for which this shouldn't be possible)

2011-12-09 Thread Anonymissimus
Follow-up Comment #1, bug #19142 (project wesnoth): More info on how-to-reproduce: I got it in a networked 1 vs 1; 2 humans; no controller changes since this seems to confuse the whiteboard; did nothing special (I think), used wb to recruit and capture villages with both clients, some wb enabling

[Wesnoth-bugs] [bug #17948] Delayed shroud updates + automove => scouting exploit

2011-12-09 Thread Kol Bur
Follow-up Comment #2, bug #17948 (project wesnoth): Since delay shroud updates is in 1.9.12 again, this problem still remains. I just reproduced it with the described steps. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #19083] OOS when time is short to attack

2011-12-09 Thread Kol Bur
Follow-up Comment #7, bug #19083 (project wesnoth): I tested this with 1.9.12 and also got an OOS error. Connection quality seemed to have nothing to do with it, just the fact that you can send an attack order after the timer already run out simply by having the damage calculation window open whi

[Wesnoth-bugs] [bug #16299] changing control of a side right before it starts its turn misses side init

2011-12-09 Thread Kol Bur
Follow-up Comment #19, bug #16299 (project wesnoth): I just tested this with 1.9.12 and provoking the bug led to OOS errors for my client B who joined a game as observer after leaving it. On client A the taken over side seemed to be properly initialised while on client B this was not the case. Fr