[Wesnoth-bugs] [bug #19221] Assert when a whiteboard move-attack wins a scenario

2011-12-29 Thread Anonymissimus
Update of bug #19221 (project wesnoth): Severity: 3 - Normal => 4 - Important Assigned to:None => gabba ___ Reply to this item at:

[Wesnoth-bugs] [bug #19224] [select_unit] doesn't work in moveto events, and doesn't allow movement in others

2011-12-29 Thread Crendgrim
URL: Summary: [select_unit] doesn't work in moveto events, and doesn't allow movement in others Project: Battle for Wesnoth Submitted by: crendgrim Submitted on: Do 29 Dez 2011 13:17:26 GMT Ca

[Wesnoth-bugs] [bug #19222] After 'delete planned action', the unit is almost invisible

2011-12-29 Thread Anonymissimus
Update of bug #19222 (project wesnoth): Assigned to:None => gabba ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #19223] Wishlist: disable the whiteboard during the tutorial

2011-12-29 Thread Anonymissimus
Update of bug #19223 (project wesnoth): Category: Bug => Feature Request Assigned to:None => gabba ___ Reply to this item at:

[Wesnoth-bugs] [bug #16919] Wesnoth Freezes - backtrace: #0 0x7c90120f in ntdll!DbgUiConnectToDbg ()

2011-12-29 Thread Anonymissimus
Update of bug #16919 (project wesnoth): Status:None => Works For Me ___ Follow-up Comment #4: I've checked a networked MP game with a valgrinded wesnoth client from r52419 and a valgrinded

[Wesnoth-bugs] [bug #19225] [object] reevaluates variables at the time it is applied, not when the event where it appears runs

2011-12-29 Thread Anonymissimus
URL: Summary: [object] reevaluates variables at the time it is applied, not when the event where it appears runs Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Do 29 Dez 2011 23:10:42 G

[Wesnoth-bugs] [bug #19225] [object] reevaluates variables at the time the effect is applied, not when the event where it appears runs

2011-12-29 Thread Anonymissimus
Update of bug #19225 (project wesnoth): Summary: [object] reevaluates variables at the time it is applied, not when the event where it appears runs => [object] reevaluates variables at the time the effect is applied, not when the event where it appears runs