[Wesnoth-bugs] [bug #19260] typo in 5p_The_Wilderlands.cfg

2012-01-11 Thread Steven Panek
Update of bug #19260 (project wesnoth): Status:None => Fixed Assigned to:None => espreon ___ Reply to this item at:

[Wesnoth-bugs] [bug #19249] Internationalization improvement in Eastern Invasion — Two Paths

2012-01-11 Thread Simon Forsyth
Update of bug #19249 (project wesnoth): Summary: Internalization improvement in Eastern Invasion — Two Paths => Internationalization improvement in Eastern Invasion — Two Paths ___ Reply to this item at:

[Wesnoth-bugs] [bug #19232] Menu screen buttons not functioning correctly in full screen mode

2012-01-11 Thread Simon Forsyth
Update of bug #19232 (project wesnoth): Status: Confirmed => Ready For Test ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #18601] Sharp sand-water transitions when swamp is involved

2012-01-11 Thread Simon Forsyth
Update of bug #18601 (project wesnoth): Status: In Progress => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-11 Thread SlowThinker
Follow-up Comment #5, bug #19258 (project wesnoth): SlowThinker wrote: "If you want to test then use Conquest Minus 3.0.14 and lower. The new version 3.0.15 prevents the bug to take any effect." There is another issue with 3.0.14, so please for testing use Conquest Minus 3.0.13: http://forums.we

[Wesnoth-bugs] [bug #19274] Unit animations: [foobar_frame] playing at start_time instead of foobar_start_time

2012-01-11 Thread Ignacio R. Morelle
URL: Summary: Unit animations: [foobar_frame] playing at start_time instead of foobar_start_time Project: Battle for Wesnoth Submitted by: shadowmaster Submitted on: Wed 11 Jan 2012 06:05:41 PM CLST