[Wesnoth-bugs] [bug #19316] Tutoria: translated message not displayed

2012-01-29 Thread Mark de Wever
Update of bug #19316 (project wesnoth): Status: Confirmed => In Progress Assigned to:None => mordante ___ Follow-up Comment #5: It has nothing to

[Wesnoth-bugs] [bug #19316] Tutoria: translated message not displayed

2012-01-29 Thread Mark de Wever
Update of bug #19316 (project wesnoth): Priority:7 - High => 5 - Normal Status: In Progress => Postponed ___ Follow-up Comment #7: The patch for trun

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2012-01-29 Thread Mark de Wever
Follow-up Comment #19, bug #17961 (project wesnoth): Shadowmaster as said on IRC I consider the image scaling algorithm problem not as part of this bug, but see it as a separate issue. ___ Reply to this item at:

[Wesnoth-bugs] [bug #19319] Zoom in key should be =

2012-01-29 Thread Gunter Labes
Update of bug #19319 (project wesnoth): Category: Bug => Feature Request Status:None => Wont Fix Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #19283] assertion failed in :inspect: src/gui/widgets/grid.cpp:542

2012-01-29 Thread Mark de Wever
Update of bug #19283 (project wesnoth): Status:None => Duplicate ___ Follow-up Comment #4: This is a duplicate of the various inspect dialog bugs. __

[Wesnoth-bugs] [patch #3090] Zoom key patch

2012-01-29 Thread Gunter Labes
Update of patch #3090 (project wesnoth): Status:None => Wont Do Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #19316] Tutoria: translated message not displayed

2012-01-29 Thread Anonymissimus
Follow-up Comment #8, bug #19316 (project wesnoth): Note that these NARRATOR macros also can't stay in there, since it means that wmllint cannot spellcheck the translatable strings passed to them. So they should be expanded (in 1.11). ___

[Wesnoth-bugs] [bug #19316] Tutoria: translated message not displayed

2012-01-29 Thread Ignacio R. Morelle
Update of bug #19316 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-29 Thread Ignacio R. Morelle
Update of bug #19258 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #19201] Overzealous reinterpretation of certain WML strings as numeric types

2012-01-29 Thread Ignacio R. Morelle
Update of bug #19201 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18996] RANDOM apparently not using full .. range

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18996 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18984] networked mp game with non-idle AI crashes for non-host

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18984 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18933] Player needs a way to access unit specific recall/recruit lists

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18933 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18932] Show unrcallable/unrecruitable units greyed/shaded

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18932 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18893] Teleport ability not working properly when applied by object

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18893 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18883] [snapshot], [multiplayer], [replay_start] not supported at scenario toplevel

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18883 (project wesnoth): Status: Postponed => None Assigned to: zaroth => None ___ Follow-up Comment #6: Removing Postponed

[Wesnoth-bugs] [bug #18868] Hotkeys now go by qwerty layout, and not what is set in Windows

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18868 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18686] Using really big images in [message] can cause image doesn't fit on canvas errors to be thrown

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18686 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18573] TOGGLE Suppose Dead

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18573 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18201] [tunnel] leads to an assert when used at scenario toplevel

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18201 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18269] Quick loading in mp campaigns messes up side info

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18269 (project wesnoth): Status: Postponed => None Assigned to: zaroth => None ___ Follow-up Comment #4: Removing Postponed

[Wesnoth-bugs] [bug #18166] Formula AI gives / precedence over *

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18166 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18144] [Mac] Wesnoth freezing

2012-01-29 Thread Ignacio R. Morelle
Update of bug #18144 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #17995] Infinite loop on scenario load with turns=-1 and only one side defined.

2012-01-29 Thread Ignacio R. Morelle
Update of bug #17995 (project wesnoth): Status: Postponed => None Assigned to: zaroth => None ___ Follow-up Comment #8: Removing Postponed

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2012-01-29 Thread Ignacio R. Morelle
Update of bug #17961 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #17948] Delayed shroud updates + automove => scouting exploit

2012-01-29 Thread Ignacio R. Morelle
Update of bug #17948 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #17323] small glitch in keyboard preferences

2012-01-29 Thread Ignacio R. Morelle
Update of bug #17323 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #17141] the eastern envasion. Evacuation scenario ending bug

2012-01-29 Thread Ignacio R. Morelle
Update of bug #17141 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #16823] AI stops recruiting when no unit matches the recruitment pattern

2012-01-29 Thread Ignacio R. Morelle
Update of bug #16823 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #16722] Home Page - Massive Slowdown by main Wesnoth logo

2012-01-29 Thread Ignacio R. Morelle
Update of bug #16722 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #16420] Rejoin Multiplayer Game with logins

2012-01-29 Thread Ignacio R. Morelle
Update of bug #16420 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #16361] Replays using [filter_vision] and 'Delay Shroud Updates' can break

2012-01-29 Thread Ignacio R. Morelle
Update of bug #16361 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #16075] next_scenario=null make wesnoth crash for player 2 in multiplayer campaigns

2012-01-29 Thread Ignacio R. Morelle
Update of bug #16075 (project wesnoth): Status: Postponed => None Assigned to: zaroth => None ___ Follow-up Comment #3: Removing Postponed

[Wesnoth-bugs] [bug #15718] Rapid screen movement during AI turns

2012-01-29 Thread Ignacio R. Morelle
Update of bug #15718 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #15650] lobby messages keep getting deleted

2012-01-29 Thread Ignacio R. Morelle
Update of bug #15650 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #15614] Clicking things in the "inspect" dialog causes labels to become bolder.

2012-01-29 Thread Ignacio R. Morelle
Update of bug #15614 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #15600] Shroud updates which are part of apply_shroud_changes interfere with WML modifications to shroud

2012-01-29 Thread Ignacio R. Morelle
Update of bug #15600 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #15355] Support for [sound_source] in [terrain_type]

2012-01-29 Thread Ignacio R. Morelle
Update of bug #15355 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #16722] MainMenu - Massive Slowdown by logo slide-in

2012-01-29 Thread Nils Kneuper
Update of bug #16722 (project wesnoth): Summary: Home Page - Massive Slowdown by main Wesnoth logo => MainMenu - Massive Slowdown by logo slide-in ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #15307] Damage calculations with lesser clicks away from attack

2012-01-29 Thread Ignacio R. Morelle
Update of bug #15307 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #15259] Secondary click should default to control-click

2012-01-29 Thread Ignacio R. Morelle
Update of bug #15259 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #15203] Experience not added if killing unit moved during killed unit's last breath event

2012-01-29 Thread Ignacio R. Morelle
Update of bug #15203 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #15113] Units can talk in their own die events

2012-01-29 Thread Ignacio R. Morelle
Update of bug #15113 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #14670] [if] tag has 2 different syntaxes

2012-01-29 Thread Ignacio R. Morelle
Update of bug #14670 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #14635] Status Table: "Current Status" and "Scenario Settings" use different window sizes

2012-01-29 Thread Ignacio R. Morelle
Update of bug #14635 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #14269] name=sighted events not firing on enemy moves and affected by delay_shroud setting

2012-01-29 Thread Ignacio R. Morelle
Update of bug #14269 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #14076] Poor weapon selection when attacking berserk units

2012-01-29 Thread Ignacio R. Morelle
Update of bug #14076 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #13947] Bad GUI for translations

2012-01-29 Thread Ignacio R. Morelle
Update of bug #13947 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #13926] Scenario name (unicode) used for generated save filenames, breaking autosave.

2012-01-29 Thread Ignacio R. Morelle
Update of bug #13926 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #13887] Let Timer update while modal dialogs are present

2012-01-29 Thread Ignacio R. Morelle
Update of bug #13887 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #13511] LOW--orcs find the heroes too readily in "The Chief Must Die"

2012-01-29 Thread Ignacio R. Morelle
Update of bug #13511 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #13449] hotkey assignment too wide

2012-01-29 Thread Ignacio R. Morelle
Update of bug #13449 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #13448] Description of Add-ons when browsing items on server

2012-01-29 Thread Ignacio R. Morelle
Update of bug #13448 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #13256] Assertion failure in src/actions.cpp, happened when moved (12, 8)-> (10, 10)

2012-01-29 Thread Ignacio R. Morelle
Update of bug #13256 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #13248] glitch in preference menu

2012-01-29 Thread Ignacio R. Morelle
Update of bug #13248 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #13191] Give the "full map" hotkey a better name to state that it is replay only

2012-01-29 Thread Ignacio R. Morelle
Update of bug #13191 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #12978] AI has north-west bias

2012-01-29 Thread Ignacio R. Morelle
Update of bug #12978 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #12777] Hotkey dialog with long descriptions looks bad, text runs out of listbox

2012-01-29 Thread Ignacio R. Morelle
Update of bug #12777 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #12624] No automatic Linebreak for the entries of the game credits.

2012-01-29 Thread Ignacio R. Morelle
Update of bug #12624 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #12162] Menuitems get activated on mouse press rather than release

2012-01-29 Thread Ignacio R. Morelle
Update of bug #12162 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2012-01-29 Thread Ignacio R. Morelle
Update of bug #12098 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #11837] Improve AI to make better use of the leader

2012-01-29 Thread Ignacio R. Morelle
Update of bug #11837 (project wesnoth): Status: Postponed => None Assigned to:dave => None ___ Follow-up Comment #2: Removing Postponed

[Wesnoth-bugs] [bug #11706] Extensions for particle engine

2012-01-29 Thread Ignacio R. Morelle
Update of bug #11706 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #11590] Allow WML to specify unit colouration

2012-01-29 Thread Ignacio R. Morelle
Update of bug #11590 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #11573] Add-on-Window: Show installed versions of loadable items

2012-01-29 Thread Ignacio R. Morelle
Update of bug #11573 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #11276] Pressing Enter on warning when discarding unit about to upgrade does something unexpected

2012-01-29 Thread Ignacio R. Morelle
Update of bug #11276 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #11225] Preferences: Advanced tab is inconsistent with other tabs

2012-01-29 Thread Ignacio R. Morelle
Update of bug #11225 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #11224] Long usernames overflow into experience in Attack Enemy Dialog

2012-01-29 Thread Ignacio R. Morelle
Update of bug #11224 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #11024] Old maps in multiplayer

2012-01-29 Thread Ignacio R. Morelle
Update of bug #11024 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #11011] Enable 'find_in' for [variable]

2012-01-29 Thread Ignacio R. Morelle
Update of bug #11011 (project wesnoth): Status: Postponed => None Assigned to: cib => None ___ Follow-up Comment #4: Removing Postponed

[Wesnoth-bugs] [bug #10804] make the game generate new seed on start of scenario saves

2012-01-29 Thread Ignacio R. Morelle
Update of bug #10804 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #10380] Download and install several AddOn's at one time - without reconnect

2012-01-29 Thread Ignacio R. Morelle
Update of bug #10380 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #10863] optimize config class

2012-01-29 Thread Ignacio R. Morelle
Update of bug #10863 (project wesnoth): Status: Postponed => Fixed Assigned to: suokko => None Open/Closed:Open => Closed _

[Wesnoth-bugs] [bug #8832] Enabling a generic mod system

2012-01-29 Thread Ignacio R. Morelle
Update of bug #8832 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2012-01-29 Thread Alexander van Gessel
Follow-up Comment #20, bug #17961 (project wesnoth): There are 4 scaling-related bugs: * Portraits get scaled when they don't need to be. ** Fixed in r52205. * Portraits get scaled rather than cropped above 500px when there's no room. ** No other bug filed. * Too-large portraits occasionally crash

[Wesnoth-bugs] [bug #8625] Allow .pbl file to contain image data for add-ons server display.

2012-01-29 Thread Ignacio R. Morelle
Update of bug #8625 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #8481] Better display of MP/Def table

2012-01-29 Thread Ignacio R. Morelle
Update of bug #8481 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #8096] get add-ons: should manage add-ons already downloaded

2012-01-29 Thread Ignacio R. Morelle
Update of bug #8096 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #10864] optimize network worker

2012-01-29 Thread Sergey Popov
Update of bug #10864 (project wesnoth): Assigned to: suokko => loonycyborg Open/Closed:Open => Closed ___ Follow-up Comment #1: network worker will

[Wesnoth-bugs] [bug #7243] When loading replay from previous version, display WHICH version

2012-01-29 Thread Ignacio R. Morelle
Update of bug #7243 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #7243] When loading replay from previous version, display WHICH version

2012-01-29 Thread Ignacio R. Morelle
Update of bug #7243 (project wesnoth): Assigned to:mordante => shadowmaster ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #6651] Allow 10 players, i.e. allow 0 to work in maps and as a side description after 9

2012-01-29 Thread Ignacio R. Morelle
Update of bug #6651 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #6501] Option of making random maps symmetrical

2012-01-29 Thread Ignacio R. Morelle
Update of bug #6501 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #5877] problems copying text to clipboard

2012-01-29 Thread Ignacio R. Morelle
Update of bug #5877 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #5720] Making some animations to play in the background

2012-01-29 Thread Ignacio R. Morelle
Update of bug #5720 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #4694] allow MP game list to be sorted

2012-01-29 Thread Ignacio R. Morelle
Update of bug #4694 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #4348] Request for map editor to be able to save a "complete" .cfg

2012-01-29 Thread Ignacio R. Morelle
Update of bug #4348 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #3730] show only not downloaded campaigns

2012-01-29 Thread Ignacio R. Morelle
Update of bug #3730 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #4084] move the delete button in the load game dialog, provide an ingame way to reenable the security question when deleting

2012-01-29 Thread Ignacio R. Morelle
Update of bug #4084 (project wesnoth): Status: Postponed => None Assigned to:mordante => shadowmaster ___ Reply to this item at:

[Wesnoth-bugs] [bug #4180] Display gold in the Load Game dialog

2012-01-29 Thread Ignacio R. Morelle
Update of bug #4180 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #4154] The one hosting a game should be able to name local players.

2012-01-29 Thread Ignacio R. Morelle
Update of bug #4154 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #9266] Third MP player category besides "friend" and "ignore"

2012-01-29 Thread Ignacio R. Morelle
Update of bug #9266 (project wesnoth): Assigned to: baufo => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #3379] Fix the AI "cheating" on fog/shroud maps

2012-01-29 Thread Ignacio R. Morelle
Update of bug #3379 (project wesnoth): Assigned to: dragonking => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #13755] Credits should be scrollable and pauseable.

2012-01-29 Thread Ignacio R. Morelle
Update of bug #13755 (project wesnoth): Assigned to:grzywacz => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #3856] hide map at start of turn, to preserve fog/shroud in hotseat games

2012-01-29 Thread Ignacio R. Morelle
Update of bug #3856 (project wesnoth): Assigned to:grzywacz => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #3698] Show the weapon tooltip in recruit/recall dialogs too

2012-01-29 Thread Ignacio R. Morelle
Update of bug #3698 (project wesnoth): Assigned to:hajo => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #4231] Features in Multiplayer

2012-01-29 Thread Ignacio R. Morelle
Update of bug #4231 (project wesnoth): Assigned to: jhinrichs => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #4426] Add replay editor capability

2012-01-29 Thread Ignacio R. Morelle
Update of bug #4426 (project wesnoth): Assigned to: jhinrichs => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #6931] Only final statistics are shown in replay mode

2012-01-29 Thread Ignacio R. Morelle
Update of bug #6931 (project wesnoth): Assigned to: jhinrichs => None ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #12773] All campaign data in single compressed file.

2012-01-29 Thread Ignacio R. Morelle
Update of bug #12773 (project wesnoth): Assigned to: jhinrichs => None ___ Reply to this item at: ___ Message sent

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