[Wesnoth-bugs] [bug #19614] Unit images flicker on animated terrain

2012-04-04 Thread Jérémy Rosen
Update of bug #19614 (project wesnoth): Assigned to:None => boucman ___ Reply to this item at: ___ Message post

[Wesnoth-bugs] [bug #19619] In local games, units keep ghosted appearance during opponent's turn

2012-04-04 Thread Gabriel Morin
URL: Summary: In local games, units keep ghosted appearance during opponent's turn Project: Battle for Wesnoth Submitted by: gabba Submitted on: Wed 04 Apr 2012 09:00:39 PM EDT Category: Bug

[Wesnoth-bugs] [bug #19613] Multiple attacks after planning attacks in whiteboard.

2012-04-04 Thread Anonymissimus
Follow-up Comment #1, bug #19613 (project wesnoth): I don't know whether it is the same bug, but I get an assertion failure with the MinGw binary on windows when I try to reproduce this instead. In MSVC the debugger simply crashes and doesn't give any useful backtrace; judging from these two thing

[Wesnoth-bugs] [bug #19618] Problems with ending turn with impossible moves

2012-04-04 Thread Simon Forsyth
Follow-up Comment #1, bug #19618 (project wesnoth): I suspect that displaying an error message to the player may be the correct solution here. At a minimum, it would be nice if the move were marked as invalid. ___ Reply to this item at:

[Wesnoth-bugs] [bug #19618] Problems with ending turn with impossible moves

2012-04-04 Thread Simon Forsyth
URL: Summary: Problems with ending turn with impossible moves Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Wed 04 Apr 2012 08:45:37 PM EDT Category: Bug

[Wesnoth-bugs] [bug #19615] Can see part of opponents' planned moves in local multiplayer game

2012-04-04 Thread Simon Forsyth
Follow-up Comment #1, bug #19615 (project wesnoth): The actual move is not shown, but the change in image can sometimes cause the unit to be almost invisible against the terrain, giving the opponent an advantage if the unit is not seen ___

[Wesnoth-bugs] [bug #19613] Multiple attacks after planning attacks in whiteboard.

2012-04-04 Thread Anonymissimus
Update of bug #19613 (project wesnoth): Assigned to:None => gabba ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #19615] Can see part of opponents' planned moves in local multiplayer game

2012-04-04 Thread Simon Forsyth
URL: Summary: Can see part of opponents' planned moves in local multiplayer game Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Wed 04 Apr 2012 08:06:51 PM EDT Category: B

[Wesnoth-bugs] [bug #19614] Unit images flicker on animated terrain

2012-04-04 Thread Simon Forsyth
URL: Summary: Unit images flicker on animated terrain Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Wed 04 Apr 2012 08:02:03 PM EDT Category: Bug Severity

[Wesnoth-bugs] [patch #3238] #19503: "maximum auto saves" setting seems ignored

2012-04-04 Thread Iurii Chernyi
Update of patch #3238 (project wesnoth): Status:None => In Progress Assigned to:None => crab ___ Reply to this item at:

[Wesnoth-bugs] [patch #3237] 19557 - TRANSFORM_UNIT needs a variable renamed

2012-04-04 Thread Iurii Chernyi
Follow-up Comment #1, patch #3237 (project wesnoth): looks good. please add yourself to Misc.contributors section of data/core/about.cfg , and please add this to the changelog ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #19613] Multiple attacks after planning attacks in whiteboard.

2012-04-04 Thread Alakh Dhruv Chopra
URL: Summary: Multiple attacks after planning attacks in whiteboard. Project: Battle for Wesnoth Submitted by: adc Submitted on: Wed 04 Apr 2012 06:45:51 PM GMT Category: Bug Se

[Wesnoth-bugs] [patch #3235] Fixed bug #19599: Engine keeps redundant ai_special information for units

2012-04-04 Thread Anonymissimus
Follow-up Comment #9, patch #3235 (project wesnoth): In the wiki is now this (Version 1.11 and later only) "ai_special" removed, use [status] guardian instead. which we (zookeeper, me and other people) don't like. [unit]ai_special still works without a deprecation warning so it shouldn't be marke

[Wesnoth-bugs] [patch #3238] #19503: "maximum auto saves" setting seems ignored

2012-04-04 Thread Riss Aline
URL: Summary: #19503: "maximum auto saves" setting seems ignored Project: Battle for Wesnoth Submitted by: akihara Submitted on: Wed 04 Apr 2012 12:27:42 PM GMT Priority: 5 - Normal

[Wesnoth-bugs] [bug #19599] engine keeps redundant ai_special information for units

2012-04-04 Thread Iurii Chernyi
Update of bug #19599 (project wesnoth): Item Group: None of the others => Units Status:None => Fixed Assigned to:None => crab _

[Wesnoth-bugs] [patch #3235] Fixed bug #19599: Engine keeps redundant ai_special information for units

2012-04-04 Thread Iurii Chernyi
Update of patch #3235 (project wesnoth): Status: In Progress => Done ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [patch #3237] 19557 - TRANSFORM_UNIT needs a variable renamed

2012-04-04 Thread Riss Aline
URL: Summary: 19557 - TRANSFORM_UNIT needs a variable renamed Project: Battle for Wesnoth Submitted by: akihara Submitted on: Wed 04 Apr 2012 09:31:56 AM GMT Priority: 5 - Normal

[Wesnoth-bugs] [patch #3235] Fixed bug #19599: Engine keeps redundant ai_special information for units

2012-04-04 Thread Anja K
Follow-up Comment #7, patch #3235 (project wesnoth): Added myself to about.cfg (file #15513) ___ Additional Item Attachment: File name: patch_bug19599_4.patch Size:3 KB ___