[Wesnoth-bugs] [patch #3248] Bug fix for #19626: segfault on window resize

2012-04-22 Thread Mark de Wever
Update of patch #3248 (project wesnoth): Status:None => In Progress ___ Follow-up Comment #2: I applied the patch but as listed in the bug report it doesn't solve the issue. (Still testing

[Wesnoth-bugs] [patch #3248] Bug fix for #19626: segfault on window resize

2012-04-22 Thread Gabriel Morin
Update of patch #3248 (project wesnoth): Status: In Progress => Invalid ___ Follow-up Comment #3: I disagree with returning early being a good idea, I'm gonna revert this patch, put a check in

[Wesnoth-bugs] [bug #19626] segfaults resizing window

2012-04-22 Thread Gabriel Morin
Update of bug #19626 (project wesnoth): Assigned to:mordante => gabba ___ Follow-up Comment #5: Disagree with the fix, I'm gonna revert #53967 and commit my own fix today. ___

[Wesnoth-bugs] [patch #3248] Bug fix for #19626: segfault on window resize

2012-04-22 Thread Gabriel Morin
Update of patch #3248 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #19626] segfaults resizing window

2012-04-22 Thread Gabriel Morin
Update of bug #19626 (project wesnoth): Item Group: None of the others => Whiteboard Status: In Progress => Fixed ___ Follow-up Comment #7: Should be fixed now

[Wesnoth-bugs] [bug #19613] Multiple attacks after planning attacks in whiteboard.

2012-04-22 Thread Gabriel Morin
Update of bug #19613 (project wesnoth): Status: In Progress => Fixed ___ Follow-up Comment #9: Fixed for 1.10.3 ___ Reply to this ite

[Wesnoth-bugs] [bug #19655] UtBS issue

2012-04-22 Thread jay
URL: Summary: UtBS issue Project: Battle for Wesnoth Submitted by: jay_ Submitted on: Sun 22 Apr 2012 11:30:35 PM GMT Category: Bug Severity: 3 - Normal Priorit

[Wesnoth-bugs] [bug #19655] UtBS issue

2012-04-22 Thread Steven Panek
Follow-up Comment #1, bug #19655 (project wesnoth): But there's nothing attached. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Wesnoth-bugs] [bug #19655] UtBS issue

2012-04-22 Thread jay
Follow-up Comment #2, bug #19655 (project wesnoth): http://www.pasteall.org/pic/30624 http://www.pasteall.org/pic/30625 I don't get GNA at all ___ Reply to this item at:

[Wesnoth-bugs] [bug #19655] UtBS issue

2012-04-22 Thread Steven Panek
Update of bug #19655 (project wesnoth): Status:None => Fixed Assigned to:None => espreon ___ Follow-up Comment #4: All right, it's bee

[Wesnoth-bugs] [bug #19619] In local games, units keep ghosted appearance during opponent's turn

2012-04-22 Thread Gabriel Morin
Update of bug #19619 (project wesnoth): Status: In Progress => Fixed ___ Follow-up Comment #5: Fixed for 1.10.3 ___ Reply to this ite

[Wesnoth-bugs] [patch #3248] Bug fix for #19626: segfault on window resize

2012-04-22 Thread Gabriel Morin
Follow-up Comment #4, patch #3248 (project wesnoth): Done, see revision #53969 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Wesnoth-bugs] [bug #19621] Unit disappears when the other unit is killed if attack is planned.

2012-04-22 Thread Gabriel Morin
Update of bug #19621 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #2: Fix for 1.10.3 with the backport of my rework of how units are ghosted when they have moves, see

[Wesnoth-bugs] [bug #19622] Whiteboard can end turn without specific request

2012-04-22 Thread Gabriel Morin
Update of bug #19622 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #1: Can't seem to reproduce this one. I'd like to get a better description, I'm not sure what "Plan

[Wesnoth-bugs] [bug #19140] allow whiteboard to be enabled per side

2012-04-22 Thread Gabriel Morin
Update of bug #19140 (project wesnoth): Priority: 5 - Normal => 3 - Low ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #19314] having both a mutli-turn move and a whiteboard move planned generates an OOS

2012-04-22 Thread Gabriel Morin
Update of bug #19314 (project wesnoth): Status: Need Info => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #2: Closing since this

[Wesnoth-bugs] [bug #19432] Can plan attacks as an observer leading to the game crashing

2012-04-22 Thread Gabriel Morin
Update of bug #19432 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #1: Played around with giving ownership back and forth, but can't reproduce it, actually I can't eve

[Wesnoth-bugs] [bug #19618] Problems with ending turn with impossible moves

2012-04-22 Thread Gabriel Morin
Update of bug #19618 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #2: At least with current 1.10.2+svn code which includes new validation code I backported from trunk

[Wesnoth-bugs] [bug #19223] Wishlist: disable the whiteboard during the tutorial

2012-04-22 Thread Gabriel Morin
Update of bug #19223 (project wesnoth): Priority: 5 - Normal => 3 - Low Status:None => Confirmed ___ Follow-up Comment #1: This is needed, but

[Wesnoth-bugs] [bug #19140] allow whiteboard to be enabled per side

2012-04-22 Thread Gabriel Morin
Update of bug #19140 (project wesnoth): Status:None => Confirmed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #18573] TOGGLE Suppose Dead

2012-04-22 Thread Gabriel Morin
Update of bug #18573 (project wesnoth): Severity: 3 - Normal => 1 - Wish Priority: 5 - Normal => 3 - Low ___ Reply to this item at:

[Wesnoth-bugs] [bug #17989] Whiteboard artefacts on keeps

2012-04-22 Thread Gabriel Morin
Update of bug #17989 (project wesnoth): Assigned to: gabba => boucman ___ Follow-up Comment #2: Transfering to you boucman since you took ownership of the bug this is a duplicate of.

[Wesnoth-bugs] [bug #19618] Problems with ending turn with impossible moves

2012-04-22 Thread Simon Forsyth
Follow-up Comment #3, bug #19618 (project wesnoth): A quick test shows the problem still exists in 1.10.2, but is indeed impossible in 1.11-svn. I don't currently have an up-to-date build of 1.10.2+svn, so didn't test there. ___ Reply to th

[Wesnoth-bugs] [bug #19615] Can see part of opponents' planned moves in local multiplayer game

2012-04-22 Thread Gabriel Morin
Update of bug #19615 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #2: Fixed for 1.10.3 with svn #53971 ___ R

[Wesnoth-bugs] [bug #18573] TOGGLE Suppose Dead

2012-04-22 Thread Gabriel Morin
Update of bug #18573 (project wesnoth): Status:None => Postponed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #4154] The one hosting a game should be able to name local players.

2012-04-22 Thread Gabriel Morin
Update of bug #4154 (project wesnoth): Status:None => Postponed ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #19622] Whiteboard can end turn without specific request

2012-04-22 Thread Simon Forsyth
Follow-up Comment #2, bug #19622 (project wesnoth): I couldn't reproduce it with the listed steps below when I tried them in isolation. I'll keep trying the whiteboard out until I can get a better characterization of it. So far every time it's happened it's been a a game with 4-5 players includin