[Wesnoth-bugs] [patch #3360] Fix for bug #19862 and more

2012-07-07 Thread B. Lipka
Follow-up Comment #2, patch #3360 (project wesnoth): Issue solved. Moved some code around in the change control stuff in turn_info::process_network_data() so that it runs even if make_human() was called on the affected team before and added a change_controller() call in the switch statement, under

[Wesnoth-bugs] [bug #19901] planing mode: pressing Ctrl-y ends turn unexpected

2012-07-07 Thread Simon Forsyth
Update of bug #19901 (project wesnoth): Assigned to:None => gabba ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [patch #3371] Fix XCode ProjectFile so it builds with XCode 4.3.3 on OS X 10.7.4

2012-07-07 Thread Simon Forsyth
Update of patch #3371 (project wesnoth): Status:None => Wont Do ___ Follow-up Comment #1: The build settings changes drop support for various versions of OS X that are supported by Xcod

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-07-07 Thread B. Lipka
Follow-up Comment #16, patch #3297 (project wesnoth): Replaced all occurrences of the foreach macro with BOOST_FOREACH. (file #16003) ___ Additional Item Attachment: File name: modification.diff Size:68 KB __

[Wesnoth-bugs] [patch #3360] Fix for bug #19862 and more

2012-07-07 Thread B. Lipka
Follow-up Comment #3, patch #3360 (project wesnoth): Replaced all occurrences of the foreach macro with BOOST_FOREACH. (file #16004) ___ Additional Item Attachment: File name: change_control_fix.diffSize:2 KB

[Wesnoth-bugs] [bug #19861] "Undo" can be abused to find invisible units

2012-07-07 Thread J Tyne
Follow-up Comment #3, bug #19861 (project wesnoth): Your question assumes that the host has the option to disable undos, which is not the case as far as I know. The game (not the host, but _Battle for Wesnoth_ itself) is the one that allows moves to be undone. It is rather trivial to edit a scenar

[Wesnoth-bugs] [bug #19861] "Undo" can be abused to find invisible units

2012-07-07 Thread ToBeFree
Follow-up Comment #4, bug #19861 (project wesnoth): Either the host or the server has to tell the client that there is a hidden unit. It is not "the game" that allows moves to be undone. Every move is sent to the server and it can only be undone if there was no hidden unit. If every client had the