Follow-up Comment #1, bug #20186 (project wesnoth):
wml/lua could get the advancement config of a unit and calculate something
from it which has a gamestate-changing effect idependently from unstoring that
unit. It doesn't need to be stored/unstored/removed from the map, actually. So
your
Update of bug #20186 (project wesnoth):
Status:None = Invalid
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URL:
http://gna.org/bugs/?20193
Summary: wesnoth does not start fullscreen with wrong
resolution set
Project: Battle for Wesnoth
Submitted by: peterdes
Submitted on: Sat 22 Sep 2012 03:55:01 PM GMT
Category: Bug
Follow-up Comment #23, patch #3297 (project wesnoth):
An update to compile with latest svn.
(file #16600)
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Additional Item Attachment:
File name: modification-2.diffSize:104 KB
Update of bug #20192 (project wesnoth):
Severity: 3 - Normal = 2 - Minor
Status:None = In Progress
Assigned to:None = alarantalara
Update of bug #20192 (project wesnoth):
Status: In Progress = Fixed
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