[Wesnoth-bugs] [bug #20242] Negative defence values and [effect]s with apply_to=defense

2012-12-26 Thread J Tyne
Update of bug #20242 (project wesnoth): Item Group: None of the others => WML Status:None => Fixed Assigned to:None => jamit _

[Wesnoth-bugs] [bug #20101] Planning mode to easy to activate by mistake, impossible to disable

2012-12-26 Thread J Tyne
Follow-up Comment #1, bug #20101 (project wesnoth): I asked about the "virtually impossible to disable planning mode altogether" aspect in the forum, but I'll pose the question here as well. The (obvious?) first step for a player to take if they do not like planning mode is to go to the game's pre

[Wesnoth-bugs] [bug #19954] Wesnoth doesn't maximise properly in Unity

2012-12-26 Thread Ignacio R. Morelle
Follow-up Comment #2, bug #19954 (project wesnoth): Have you checked whether this affects other SDL applications? I would suspect it is a SDL bug. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #19205] running wesnoth with command arg --SMALLGUI does not help campaigns

2012-12-26 Thread J Tyne
Update of bug #19205 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: The --smallgui comm

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2012-12-26 Thread Simon Forsyth
Follow-up Comment #3, bug #20373 (project wesnoth): Someone (else?) has posted relevant save games here: http://forums.wesnoth.org/viewtopic.php?f=4&t=38087 Save files in OS X are located in /Users//Library/Application Support/Wesnoth (version)/ __

[Wesnoth-bugs] [bug #20387] Separate attack-icon frame from the attack-icon proper

2012-12-26 Thread anonymous
URL: Summary: Separate attack-icon frame from the attack-icon proper Project: Battle for Wesnoth Submitted by: None Submitted on: Wed 26 Dec 2012 10:50:17 AM UTC Category: Feature Request