[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2013-02-17 Thread Peter
Follow-up Comment #9, bug #20373 (project wesnoth): Thank you for the patch, sadly I have no idea how to use it. Where do I have to put it? About the missing Gelphrad: I never noticed this issue, even when I skipped through the campaign for testing purposes. Gelphrad was always there. And I playe

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2013-02-17 Thread Mark de Wever
Follow-up Comment #10, bug #20373 (project wesnoth): @peter A patch is a modification for the source code. If you create your binaries you can apply the patch. But I assume you use a pre-build binary; that means you can't test the patch. @ayne Best remove the code no longer needed instead of comm

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2013-02-17 Thread Anja K
Follow-up Comment #11, bug #20373 (project wesnoth): Right, I just tested it with an unpatched version, and I'm still getting missing units. I don't know why, but at least it doesn't seem to be a problem with the patch. I'd still appreciate it if someone could confirm the patch before I take out t

[Wesnoth-bugs] [bug #20523] crash on loading replay from newer version

2013-02-17 Thread krishna e bera
URL: Summary: crash on loading replay from newer version Project: Battle for Wesnoth Submitted by: tr0ll Submitted on: Sun Feb 17 16:20:43 2013 Category: Bug Severity: 3 - Norma

[Wesnoth-bugs] [bug #20523] crash on loading replay from newer version

2013-02-17 Thread krishna e bera
Follow-up Comment #1, bug #20523 (project wesnoth): here is the assertion failure, which didnt show up when i use verbatim tag wesnoth: /home/keb/Downloads/wesnoth-1.10.5/src/game_display.cpp:1308: void game_display::set_team(size_t, bool): Assertion `teamindex < teams_.size()' failed.

[Wesnoth-bugs] [bug #20523] crash on loading replay from newer version

2013-02-17 Thread Anonymissimus
Follow-up Comment #2, bug #20523 (project wesnoth): Come on, this isn't a real bug. If one is loading things with a version the loaded thing wasn't created with, one needs to expect all sorts of weird behavior. But most of the time, this tends to work rather well, thus allowing to load things from

[Wesnoth-bugs] [patch #3682] Unit frame (not halo) square split simplification

2013-02-17 Thread Jérémy Rosen
Follow-up Comment #5, patch #3682 (project wesnoth): updating the syntax sounds good, I think that the old one was implicitely relying on how a [frame] with no image behaves (which I am not sure but is probably documented in the wiki page patch applied, i'm not closing this since I'm waiting for

[Wesnoth-bugs] [bug #20523] crash on loading replay from newer version

2013-02-17 Thread krishna e bera
Follow-up Comment #3, bug #20523 (project wesnoth): Weird behaviour wrt game variables is expected, sure, but never a crash. It makes one suspect an exploit is possible by posting a crafted replay to the forums... Less pathologically, users might reasonably expect that (slightly) outdated saves a