[Wesnoth-bugs] [bug #21883] Extremely jerky motion when clearing fog

2014-04-19 Thread Christian Bielert
Follow-up Comment #7, bug #21883 (project wesnoth): Okay, I've created a video showcasing the problem on my system. /proc/cpuinfo gives me "Intel(R) Core(TM) i7-3520M CPU @ 2.90GHz", and I'm not using CPUlimit, nor was there any load on the core running wesnoth(the other core was doing the recor

[Wesnoth-bugs] [bug #21883] Extremely jerky motion when clearing fog

2014-04-19 Thread Christian Bielert
Follow-up Comment #8, bug #21883 (project wesnoth): Oops looks like my transcoding tool messed up. Let me try that again.. ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21883] Extremely jerky motion when clearing fog

2014-04-19 Thread Christian Bielert
Follow-up Comment #9, bug #21883 (project wesnoth): Alright, this time it should work properly. (file #20525) ___ Additional Item Attachment: File name: fog.mp4Size:850 KB _

[Wesnoth-bugs] [bug #13248] glitch in preference menu

2014-04-19 Thread Sebastia Kölle
Follow-up Comment #2, bug #13248 (project wesnoth): Solved with ellipsis truncate as of version 1.11.9. Longer entries are displayed on mouse over, which means #19482 is fixed as well. ___ Reply to this item at:

[Wesnoth-bugs] [bug #19482] Advanced options field is too wide in russian version

2014-04-19 Thread Sebastia Kölle
Follow-up Comment #4, bug #19482 (project wesnoth): Solved with ellipsis truncate as of version 1.11.9. Longer entries are displayed on mouse over. ___ Reply to this item at:

[Wesnoth-bugs] [bug #13333] Text Input Crashes Wesnoth

2014-04-19 Thread Sebastia Kölle
Follow-up Comment #10, bug #1 (project wesnoth): The only GUI1 textbox I could find (MP Configuration: Name of game) works fine on Windows. [text_input] has no overflow issues either. ___ Reply to this item at:

[Wesnoth-bugs] [bug #17141] the eastern envasion. Evacuation scenario ending bug

2014-04-19 Thread Sebastia Kölle
Follow-up Comment #5, bug #17141 (project wesnoth): Fixed in 9a2158cd642ae by zookeeper. ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http:

[Wesnoth-bugs] [bug #21936] LoW 3: map labels/names overlay units

2014-04-19 Thread LAZA
URL: Summary: LoW 3: map labels/names overlay units Project: Battle for Wesnoth Submitted by: laza Submitted on: Sat 19 Apr 2014 04:02:09 PM UTC Category: Bug Severity: 2 - Mino

[Wesnoth-bugs] [bug #21937] sound and music lags/screech sometimes if a lot of sound acitivity is produced

2014-04-19 Thread LAZA
URL: Summary: sound and music lags/screech sometimes if a lot of sound acitivity is produced Project: Battle for Wesnoth Submitted by: laza Submitted on: Sat 19 Apr 2014 04:19:32 PM UTC Categor

[Wesnoth-bugs] [bug #21931] controllers bugged in basic LoW playthrough

2014-04-19 Thread Chris Beck
Update of bug #21931 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #1: Proposed fix on master and 1.12 now, commit here: https://github.com/wesnoth/wesnoth/commit/43ee

[Wesnoth-bugs] [bug #21939] server should not send change_controller to sides lingering on prev level

2014-04-19 Thread Chris Beck
URL: Summary: server should not send change_controller to sides lingering on prev level Project: Battle for Wesnoth Submitted by: involution Submitted on: Sat 19 Apr 2014 04:43:29 PM UTC Catego

[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-19 Thread Chris Beck
Follow-up Comment #5, bug #21903 (project wesnoth): Also related: the button should probably be greyed out and unclickable for observers as well, until the host gives the next level. ___ Reply to this item at:

[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues

2014-04-19 Thread anonymous
URL: Summary: [Tutorial] An aggressive player can cause dialogue issues Project: Battle for Wesnoth Submitted by: None Submitted on: Sat 19 Apr 2014 07:24:59 PM UTC Category: Bug

[Wesnoth-bugs] [bug #21941] Low scenario 14 broken

2014-04-19 Thread Daniel
URL: Summary: Low scenario 14 broken Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: Sa 19 Apr 2014 22:05:07 UTC Category: Bug Severity: 4 - Important

[Wesnoth-bugs] [bug #3856] hide map at start of turn, to preserve fog/shroud in hotseat games

2014-04-19 Thread Chris Beck
Update of bug #3856 (project wesnoth): Status:None => Ready For Test ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #21941] Low scenario 14 broken

2014-04-19 Thread Daniel
Follow-up Comment #1, bug #21941 (project wesnoth): ok it seems liek the server DOES send a reject message but teh clients ignore it, i can fix that part. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #21941] Low scenario 14 broken

2014-04-19 Thread Daniel
Follow-up Comment #2, bug #21941 (project wesnoth): ok i fixed 2) and 3) but i don't think i can do 1) ___ Reply to this item at: ___ Nachricht gesendet von/durc

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2014-04-19 Thread Daniel
Follow-up Comment #15, bug #21776 (project wesnoth): > Like the lua environment that is not saved. Well it's hard to do so. And most likeley that won't be fixed soon. > don't forget the save/load process doesn't lead to an identical situation, since the controller may change. Especialy in a mp ga

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2014-04-19 Thread Daniel
Follow-up Comment #16, bug #21776 (project wesnoth): PS: how do i make yellow blocks ? ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://

[Wesnoth-bugs] [bug #21883] Extremely jerky motion when clearing fog

2014-04-19 Thread David Mikos
Update of bug #21883 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #10: I've pushed a change in commit f2f30b175768e7c456255a3207e6f4b3ffc57b60 for the 1.13 branch tha