[Wesnoth-bugs] [bug #21883] Extremely jerky motion when clearing fog

2014-04-20 Thread David Mikos
Update of bug #21883 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #11: Tested to work by mattsc (on irc). Marking as fixed and pushed to the 1.12 branch.

[Wesnoth-bugs] [bug #21943] Cannot switch between desktops or use Mission Control, while in Full-Screen mode

2014-04-20 Thread Jake
URL: http://gna.org/bugs/?21943 Summary: Cannot switch between desktops or use Mission Control, while in Full-Screen mode Project: Battle for Wesnoth Submitted by: generous Submitted on: Sun 20 Apr 2014 09:46:36 AM UTC

[Wesnoth-bugs] [bug #21944] Game freezes while loading Scepter of Fire mission in Heir to the Throne campaign

2014-04-20 Thread anonymous
configuration directory: /home/pratyai/.config/wesnoth User data directory: /home/pratyai/.local/share/wesnoth/1.11 Cache directory: /home/pratyai/.cache/wesnoth Checking video mode: 1364x720x32... setting mode to 1364x720x32 20140420 22:59:06 error display: Tile at -999,-999 isn't on the map, can't

[Wesnoth-bugs] [bug #21944] Game freezes while loading Scepter of Fire mission in Heir to the Throne campaign

2014-04-20 Thread anonymous
Additional Item Attachment, bug #21944 (project wesnoth): File name: HttT-The_Sceptre_of_Fire.gzSize:29 KB ___ Reply to this item at: http://gna.org/bugs/?21944 ___ Message sent via/by

[Wesnoth-bugs] [bug #21944] Game freezes while loading Scepter of Fire mission in Heir to the Throne campaign

2014-04-20 Thread anonymous
Follow-up Comment #1, bug #21944 (project wesnoth): I couldn't reproduce with 1.11.12+dev on windows. I also don't get any of those errors in my stderr file when loading the attacked file. ___ Reply to this item at:

[Wesnoth-bugs] [bug #21944] Game freezes while loading Scepter of Fire mission in Heir to the Throne campaign

2014-04-20 Thread anonymous
Follow-up Comment #2, bug #21944 (project wesnoth): Updated wesnoth to version 1.11.12 and the issue was solved. Many thanks for the help :-) ___ Reply to this item at: http://gna.org/bugs/?21944

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2014-04-20 Thread SlowThinker
Follow-up Comment #17, bug #21776 (project wesnoth): Especialy in a mp game, a controller can also change during the game without reloading. Inside of a mp game, the hosting player who changes the controller from/to AI can take a measure before, by a context menu. And yes, a new event

[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-20 Thread Daniel
Follow-up Comment #6, bug #21903 (project wesnoth): ok i think the orignal plan to make this work was to disable the end_turn button when starting linger mode, and reable it when receivong notifynextscenario, in playturn.cpp with: gui::button* btn_end =

[Wesnoth-bugs] [bug #21941] Low scenario 14 broken

2014-04-20 Thread Daniel
Update of bug #21941 (project wesnoth): Item Group: None of the others = Campaign ___ Reply to this item at: http://gna.org/bugs/?21941 ___ Nachricht

[Wesnoth-bugs] [bug #21937] sound and music lags/screech sometimes if a lot of sound acitivity is produced

2014-04-20 Thread David Mikos
Follow-up Comment #1, bug #21937 (project wesnoth): What happens if you increase the length of the sound buffer to say 4096 in the advanced are of sound preferences? ___ Reply to this item at: http://gna.org/bugs/?21937

[Wesnoth-bugs] [bug #21945] Ai leadernames wrong in networked mp

2014-04-20 Thread Daniel
URL: http://gna.org/bugs/?21945 Summary: Ai leadernames wrong in networked mp Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: Mo 21 Apr 2014 02:09:08 UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #21316] Animation bug with whatever_frame features

2014-04-20 Thread David Mikos
Update of bug #21316 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #3: Fixed in commit 774b0ec162894de9e43361564a2c5bcd3f8bfa5c and pushed to 1.12 branch. You should