[Wesnoth-bugs] [bug #21891] [regression] Incorrect save folder on Windows

2014-05-20 Thread Sergey Popov
Follow-up Comment #3, bug #21891 (project wesnoth): I wonder why does 1.10 use Saved Games. I don't remember adding explicit support for that myself. If someone else did then perhaps it can be ported to 1.11 too.. ___ Reply to this item

[Wesnoth-bugs] [bug #21801] entering Create Game is slow

2014-05-20 Thread Daniel
Follow-up Comment #5, bug #21801 (project wesnoth): i have investigated this problem on current master and it seems like the slowness is mainly caused by the code that calculates the preview-maps in the mp crate screen, especialy becasue we parse the [terrain_info] configs from the game config

[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly

2014-05-20 Thread Daniel
Follow-up Comment #1, bug #21983 (project wesnoth): the [hotkey] command=editor-map-new ctrl=yes key=n [/hotkey] [hotkey] command=editor-refresh ctrl=yes key=e [/hotkey] is most likeley a bug in wesnoths default hotkeys, (ctrl+e, ctrl+n beeing applied to multiple actions with overlapping

[Wesnoth-bugs] [bug #22064] [hides][filter_delf][filter_vision] crashes wenoth

2014-05-20 Thread Daniel
URL: http://gna.org/bugs/?22064 Summary: [hides][filter_delf][filter_vision] crashes wenoth Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: Di 20 Mai 2014 22:57:25 UTC Category: Bug

[Wesnoth-bugs] [bug #22064] [hides][filter_self][filter_vision] crashes wenoth

2014-05-20 Thread Daniel
Update of bug #22064 (project wesnoth): Summary: [hides][filter_delf][filter_vision] crashes wenoth = [hides][filter_self][filter_vision] crashes wenoth ___ Reply to this item at: http://gna.org/bugs/?22064