Follow-up Comment #3, bug #21891 (project wesnoth):
I wonder why does 1.10 use Saved Games. I don't remember adding explicit
support for that myself. If someone else did then perhaps it can be ported to
1.11 too..
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Follow-up Comment #5, bug #21801 (project wesnoth):
i have investigated this problem on current master and it seems like the
slowness is mainly caused by the code that calculates the preview-maps in the
mp crate screen, especialy becasue we parse the [terrain_info] configs from
the game config
Follow-up Comment #1, bug #21983 (project wesnoth):
the
[hotkey]
command=editor-map-new
ctrl=yes
key=n
[/hotkey]
[hotkey]
command=editor-refresh
ctrl=yes
key=e
[/hotkey]
is most likeley a bug in wesnoths default hotkeys, (ctrl+e, ctrl+n beeing
applied to multiple actions with overlapping
URL:
http://gna.org/bugs/?22064
Summary: [hides][filter_delf][filter_vision] crashes wenoth
Project: Battle for Wesnoth
Submitted by: gfgtdf
Submitted on: Di 20 Mai 2014 22:57:25 UTC
Category: Bug
Update of bug #22064 (project wesnoth):
Summary: [hides][filter_delf][filter_vision] crashes wenoth
= [hides][filter_self][filter_vision] crashes wenoth
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http://gna.org/bugs/?22064