[Wesnoth-bugs] [bug #21937] sound and music lags/screech sometimes if a lot of sound acitivity is produced

2014-06-15 Thread Ignacio R. Morelle
Follow-up Comment #4, bug #21937 (project wesnoth): Since I tend to get noise and lag (under 0.3 seconds) in sounds played by any application running under a Windows guest in VirtualBox, and you mentioned that the guest display resolution has an impact, I'm more inclined to suspect this is a probl

[Wesnoth-bugs] [bug #22181] abandon gna bugtracker in favor of redmine

2014-06-15 Thread Ignacio R. Morelle
Update of bug #22181 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #3: Please use the devs

[Wesnoth-bugs] [bug #22206] Unreachable hexes through a tunnel are shown as reachable

2014-06-15 Thread Dan Gerhards
URL: Summary: Unreachable hexes through a tunnel are shown as reachable Project: Battle for Wesnoth Submitted by: beetlenaut Submitted on: Sun 15 Jun 2014 04:36:55 PM PDT Category: Bug

[Wesnoth-bugs] [bug #22205] enter_hex and exit_hex events keep units from moving

2014-06-15 Thread Daniel
Follow-up Comment #1, bug #22205 (project wesnoth): if i remember correctly this is the intened behaviour: During enter_hex, leave_hex the [allow_undo] has a special meaning which is [not_stop_the_unit]. Note that this means enter_hex events doesn't prevent undoing, if you want prevent undoing you

[Wesnoth-bugs] [bug #22205] enter_hex and exit_hex events keep units from moving

2014-06-15 Thread Dan Gerhards
URL: Summary: enter_hex and exit_hex events keep units from moving Project: Battle for Wesnoth Submitted by: beetlenaut Submitted on: Sun 15 Jun 2014 01:31:39 PM PDT Category: Bug

[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-06-15 Thread anonymous
Follow-up Comment #8, bug #22068 (project wesnoth): ok i think this bug was fixed in master in https://github.com/wesnoth/wesnoth/commit/fba6cb5f2d7e2406cc4266357bc88afe610b9985. ___ Reply to this item at: _