[Wesnoth-bugs] [bug #22828] [generator] failing in create a castle make BfW crash

2014-10-18 Thread Chris Beck
Follow-up Comment #6, bug #22828 (project wesnoth): tekelili: The line that makes that message is here: https://github.com/wesnoth/wesnoth/blob/master/src/generators/map_generator.cpp#L1016 There's supposed to be some more parts to the message: "No valid castle location found. Too many or too f

[Wesnoth-bugs] [bug #22828] [generator] failing in create a castle make BfW crash

2014-10-18 Thread Chris Beck
Follow-up Comment #5, bug #22828 (project wesnoth): Can you post scenario files for reproductions? ___ Reply to this item at: ___ Message sent via/by Gna! http

[Wesnoth-bugs] [bug #22828] [generator] failing in create a castle make BfW crash

2014-10-18 Thread Rodrigo López Caruana
Follow-up Comment #4, bug #22828 (project wesnoth): Forgive me, I finally found the "true" stderr.txt. it says: "20141019 02:16:47 error engine: No castle location found, aborting." ___ Reply to this item at:

[Wesnoth-bugs] [bug #22828] [generator] failing in create a castle make BfW crash

2014-10-18 Thread Rodrigo López Caruana
Follow-up Comment #3, bug #22828 (project wesnoth): I forgot a little detail, to reproduce bug you also need a "big enougth" value in key players players=#I was using 6 ___ Reply to this item at: __

[Wesnoth-bugs] [bug #22828] [generator] failing in create a castle make BfW crash

2014-10-18 Thread Rodrigo López Caruana
Follow-up Comment #2, bug #22828 (project wesnoth): I used default [generator]. Never looked stderr.txt before, but it looked to me like all lines have date from a week ago (I think date is when I downloaded and instaled BfW 1.11.17) To reproduce bug, looks enougth with give restrictive values in

[Wesnoth-bugs] [bug #22828] [generator] failing in create a castle make BfW crash

2014-10-18 Thread anonymous
Follow-up Comment #1, bug #22828 (project wesnoth): which generator do you use? what is teh content of the stderr.txt= ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #22828] [generator] failing in create a castle make BfW crash

2014-10-18 Thread Rodrigo López Caruana
URL: Summary: [generator] failing in create a castle make BfW crash Project: Battle for Wesnoth Submitted by: tekelili Submitted on: sáb 18 oct 2014 20:32:53 UTC Category: Bug S

[Wesnoth-bugs] [bug #22826] warning unit: unit::invisible called: id = ... loc = ... get_loc = ...

2014-10-18 Thread Chris Beck
Update of bug #22826 (project wesnoth): Severity: 3 - Normal => 2 - Minor Status:None => Fixed Assigned to:None => involution Open/Closed:

[Wesnoth-bugs] [bug #22826] warning unit: unit::invisible called: id = ... loc = ... get_loc = ...

2014-10-18 Thread anonymous
URL: Summary: warning unit: unit::invisible called: id = ... loc = ... get_loc = ... Project: Battle for Wesnoth Submitted by: None Submitted on: Sa 18 Okt 2014 16:49:27 UTC Category: Bug

[Wesnoth-bugs] [bug #22813] mp-replay not loadable in mp-mode

2014-10-18 Thread anonymous
Follow-up Comment #2, bug #22813 (project wesnoth): edit: ofc i meant "you cannot do it currently and we won't implement it in 1.12" ___ Reply to this item at: ___