[Wesnoth-bugs] [bug #22983] non-ASCII characters in the user's path prevent BfW to launch

2014-11-25 Thread Daniel
Update of bug #22983 (project wesnoth): Status: Confirmed => Ready For Test ___ Follow-up Comment #8: fixed in https://github.com/wesnoth/wesnoth/commit/b4d49a367525e22acee2eaaa1753b41c06920629 But

[Wesnoth-bugs] [bug #22995] Statuspanel lvl not shown

2014-11-25 Thread Matthias Schoeck
Update of bug #22995 (project wesnoth): Assigned to:None => fendrin ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #22995] Statuspanel lvl not shown

2014-11-25 Thread Kádár-NémethKrisztián
URL: Summary: Statuspanel lvl not shown Project: Battle for Wesnoth Submitted by: nagyokos9 Submitted on: Tue 25 Nov 2014 09:31:20 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #22990] wesnoth 1.12.0 do not build

2014-11-25 Thread Chris Beck
Follow-up Comment #1, bug #22990 (project wesnoth): I'm not sure why you list some of these dependencies like lua as they are not needed (we have lua imported in-tree to support C++ exceptions). The most authoritative list of requirements is here: https://github.com/wesnoth/wesnoth/blob/1.12/INST

[Wesnoth-bugs] [bug #22988] any moveto event prevents units to attack

2014-11-25 Thread SlowThinker
Follow-up Comment #7, bug #22988 (project wesnoth): >> so enter/exit hex is unusable in this situation, and players will cry they must split move+attack into two orders >I don't know which situation you mean. By "situation" I mean _"you need not to allow_undo, because your UMC is unable to restor