[Wesnoth-bugs] [bug #23024] ghazi plays the slow sound even when missing the shield bash

2014-12-04 Thread Lari Nieminen
Update of bug #23024 (project wesnoth): Status: Fixed => In Progress Assigned to: wintermute => zookeeper ___ Follow-up Comment #3: Actually it's not f

[Wesnoth-bugs] [bug #22991] No 64-bit build

2014-12-04 Thread ancestral
Follow-up Comment #3, bug #22991 (project wesnoth): Just a few points of clarification: I know it’s been suggested OS X 10.5 and PPC support may be dropped in the future. Note that moving to 64-bit-only would also drop early 2006 Intel Macs which are only 32-bit — it’s not many, and all of these

[Wesnoth-bugs] [bug #23025] Custom Mod/Core GUI2 theme and font support

2014-12-04 Thread ancestral
URL: Summary: Custom Mod/Core GUI2 theme and font support Project: Battle for Wesnoth Submitted by: ancestral Submitted on: Fri 05 Dec 2014 12:45:23 AM UTC Category: Bug Severit

[Wesnoth-bugs] [bug #18883] [snapshot], [multiplayer], [replay_start] not supported at scenario toplevel

2014-12-04 Thread Daniel
Update of bug #18883 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #7: becasue of refactors of the mp code and of the savegame code it is unlikeley that this bug is st

[Wesnoth-bugs] [bug #23019] Mounted units incorrectly scaled in recruit list

2014-12-04 Thread Rodrigo López Caruana
Follow-up Comment #10, bug #23019 (project wesnoth): sorry, IMP was mean to be IPF (image path function) ___ Reply to this item at: ___ Mensaje enviado vía/por G

[Wesnoth-bugs] [bug #23019] Mounted units incorrectly scaled in recruit list

2014-12-04 Thread Rodrigo López Caruana
Follow-up Comment #9, bug #23019 (project wesnoth): Imho have this images at 100x100 is an uneccesary standar breaking that can only lead to more visual bugs and UMC inconvenience when scaling images. If for some reason some part of code like animation (I just guessing, really no clue) need image

[Wesnoth-bugs] [bug #23024] ghazi plays the slow sound even when missing the shield bash

2014-12-04 Thread George
Follow-up Comment #2, bug #23024 (project wesnoth): Great, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __