[Wesnoth-bugs] [bug #23236] variable substitution not work for "layer=" key

2015-02-02 Thread Charles Dang
Update of bug #23236 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #2: Fixed in 84a7f3fb3135 and 9c9cbf2901f4 It hasn't been backported to 1.12, I'll leave that up t

[Wesnoth-bugs] [bug #23229] Cache refreshed before showing sp campaign dialog after exiting game

2015-02-02 Thread Charles Dang
Update of bug #23229 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #3: This was fixed in 6

[Wesnoth-bugs] [bug #23236] variable substitution not work for "layer=" key

2015-02-02 Thread Daniel
Update of bug #23236 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #1: this was most likeley broken in https://github.com/wesnoth/wesnoth/commit/78d5aa4920454c548f69f7

[Wesnoth-bugs] [bug #23238] Replay of SotBE-3: start messages not skippable

2015-02-02 Thread Daniel
Follow-up Comment #3, bug #23238 (project wesnoth): fixed in master (1.13) in https://github.com/wesnoth/wesnoth/commit/5d0a9b1ae754d1201e3751f3c68e3bb2fed12ebb backport for 1.12 still needed ___ Reply to this item at:

[Wesnoth-bugs] [bug #22983] non-ASCII characters in the user's path prevent BfW to launch

2015-02-02 Thread Daniel
Update of bug #22983 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Nachricht ge

[Wesnoth-bugs] [bug #23238] Replay of SotBE-3: start messages not skippable

2015-02-02 Thread Daniel
Update of bug #23238 (project wesnoth): Assigned to:None => gfgtdf ___ Reply to this item at: ___ Nachricht ge

[Wesnoth-bugs] [bug #23238] Replay of SotBE-3: start messages not skippable

2015-02-02 Thread Daniel
Update of bug #23238 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #2: I confirmed this bug, the problem is that the "Play" button is available to soon. The event is s

[Wesnoth-bugs] [bug #23238] Replay of SotBE-3: start messages not skippable

2015-02-02 Thread anonymous
Follow-up Comment #1, bug #23238 (project wesnoth): this message appears during the replay or during the game? Also a savefile or replay is needed for us to reproduce and fix this. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23238] Replay of SotBE-3: start messages not skippable

2015-02-02 Thread Martin Schneider
URL: Summary: Replay of SotBE-3: start messages not skippable Project: Battle for Wesnoth Submitted by: theron Submitted on: Mo 02 Feb 2015 20:17:17 UTC Category: Bug Severity:

[Wesnoth-bugs] [bug #22974] hidden modifications and force_modification for campaigns

2015-02-02 Thread Rodrigo López Caruana
Follow-up Comment #2, bug #22974 (project wesnoth): it would be also very hepfull if such [modification] could have [variables] tag. Currently my {MY_COOL_LIBRARY} takes more space than {MY_COOL_EVENTS} and it is also multiplied by 3 space it consumes.

[Wesnoth-bugs] [bug #22974] hidden modifications and force_modification for campaigns

2015-02-02 Thread Rodrigo López Caruana
Follow-up Comment #1, bug #22974 (project wesnoth): I have realized a hidden forced modification would be really usefull to not bloat BfW with complex campaigns. I am currently developing a campaign with 5 scenarios that have lot of alternative maps for each scenario. Writing {MY_COOL_EVENTS} in e