[Wesnoth-bugs] [bug #23247] Missing: Terrain Modifiers in help (from title screen)

2015-02-28 Thread Chris Beck
Follow-up Comment #2, bug #23247 (project wesnoth): The reason the help works this way right now has to do with how the game handles WML info. - When the game is loading, i.e., basically whenever you see the black screen with the blue loading bar, what is happening is that the preprocessor is cra

[Wesnoth-bugs] [bug #22983] non-ASCII characters in the user's path prevent BfW to launch

2015-02-28 Thread Chris Beck
Update of bug #22983 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #23336] assertion falure about synced context in LoW scenario 3

2015-02-28 Thread anonymous
URL: Summary: assertion falure about synced context in LoW scenario 3 Project: Battle for Wesnoth Submitted by: None Submitted on: So 01 Mär 2015 03:39:33 UTC Category: Bug Seve

[Wesnoth-bugs] [bug #23188] segfault when placing startingunit in village

2015-02-28 Thread Chris Beck
Follow-up Comment #1, bug #23188 (project wesnoth): Potentially fixed in this commit: e89f52ca5c9443494250932634d21e72e49e913c ___ Reply to this item at: ___ M

[Wesnoth-bugs] [bug #23334] add key "version=" to [era] and [modification]

2015-02-28 Thread Chris Beck
Follow-up Comment #2, bug #23334 (project wesnoth): I looked briefly at the MP dependency check module: https://github.com/wesnoth/wesnoth/blob/master/src/game_initialization/depcheck.hpp It looks like it is totally oblivious to add-on versions right now. I think that the intended behavior in 1

[Wesnoth-bugs] [bug #23335] Usability problemfor map/scenario editor

2015-02-28 Thread Elvish_Hunter
Update of bug #23335 (project wesnoth): Severity: 3 - Normal => 1 - Wish ___ Follow-up Comment #2: Since this is a feature request, I'm changing its severity to 1 - Wish. ___

[Wesnoth-bugs] [bug #23335] Usability problemfor map/scenario editor

2015-02-28 Thread Dret
Follow-up Comment #1, bug #23335 (project wesnoth): For example: for the Button "Side" could be usefull to have a tooltip that explain "To add new sides, please create a new scenario first. This option is located in "file" menu". ___ Repl

[Wesnoth-bugs] [bug #23335] Usability problemfor map/scenario editor

2015-02-28 Thread Dret
URL: Summary: Usability problemfor map/scenario editor Project: Battle for Wesnoth Submitted by: dret Submitted on: sab 28 feb 2015 21:01:05 UTC Category: Bug Severity: 3 - Norm

[Wesnoth-bugs] [bug #23334] add key "version=" to [era] and [modification]

2015-02-28 Thread Rodrigo López Caruana
Follow-up Comment #1, bug #23334 (project wesnoth): I am always meaning for "require_modification=yes" coordinated use ___ Reply to this item at: ___ Mensaje env

[Wesnoth-bugs] [bug #23334] add key "version=" to [era] and [modification]

2015-02-28 Thread Rodrigo López Caruana
URL: Summary: add key "version=" to [era] and [modification] Project: Battle for Wesnoth Submitted by: tekelili Submitted on: sáb 28 feb 2015 18:14:17 UTC Category: Feature Request