[Wesnoth-bugs] [bug #23636] add to [generator] key terrain_liked=no

2015-06-05 Thread Rodrigo López Caruana
Follow-up Comment #3, bug #23636 (project wesnoth): By interference I mean it can cause different side number for starting positions when sides are greater than castles generated (wich screw my sceneraios btw). It is... modify_placing=no ...a current tag or a proposal? It is not listed in wiki,

[Wesnoth-bugs] [bug #23636] add to [generator] key terrain_liked=no

2015-06-05 Thread anonymous
Follow-up Comment #2, bug #23636 (project wesnoth): Unkikeley that terrain_liked= key has an effect on [generator]. Its more like there is a code which switches starting postions of the map depeinding on liked terrain. (doesnt matter whether randomly generated or not). Thid behaviour can be disab

[Wesnoth-bugs] [bug #23636] add to [generator] key terrain_liked=no

2015-06-05 Thread Rodrigo López Caruana
Follow-up Comment #1, bug #23636 (project wesnoth): I key for [side] could also solve issue, I guess ___ Reply to this item at: ___ Mensaje enviado vía/por Gna!

[Wesnoth-bugs] [bug #23636] add to [generator] key terrain_liked=no

2015-06-05 Thread Rodrigo López Caruana
URL: Summary: add to [generator] key terrain_liked=no Project: Battle for Wesnoth Submitted by: tekelili Submitted on: vie 05 jun 2015 14:48:54 UTC Category: Feature Request Sev

[Wesnoth-bugs] [bug #23625] Custom menu item hotkeys are not preserved through save/load or scenario progression

2015-06-05 Thread Charles Dang
Follow-up Comment #5, bug #23625 (project wesnoth): Could you test with my campaign (Shadows of Deception for anyone who is unaware) using its current master? Go into scenario 1. Mousing over Niroyone and pressing "I" should bring up her inventory. Then test if it works with back to turn 1, and do

[Wesnoth-bugs] [bug #23635] LoW m bugged

2015-06-05 Thread anonymous
URL: Summary: LoW m bugged Project: Battle for Wesnoth Submitted by: None Submitted on: Fr 05 Jun 2015 10:53:33 UTC Category: Bug Severity: 3 - Normal Priority: