[Wesnoth-bugs] [bug #23636] add to [generator] key terrain_liked=no

2015-06-06 Thread anonymous
Follow-up Comment #8, bug #23636 (project wesnoth): another thing you could try is to add terrain_liked=" " to all [side]s in your randomly generated map. Maybe it will overwrite the values from [multiplayer_side] ___ Reply to this item at:

[Wesnoth-bugs] [bug #23636] add to [generator] key terrain_liked=no

2015-06-06 Thread anonymous
Follow-up Comment #7, bug #23636 (project wesnoth): Since modify_placing key is not dcumented for 1.12 i douldnt say its bug if it doesnt work like i thoought it would, i'd rather say its a feature request that is already implemented in 1.13. The code that sets modify_placing to true is in mp_con

[Wesnoth-bugs] [bug #23636] add to [generator] key terrain_liked=no

2015-06-06 Thread Rodrigo López Caruana
Follow-up Comment #6, bug #23636 (project wesnoth): I guess this becomed a bug report rather than a feature request. Will modify_plcing key behavior be fixed in future 1.12 release? ___ Reply to this item at:

[Wesnoth-bugs] [bug #23636] add to [generator] key terrain_liked=no

2015-06-06 Thread anonymous
Follow-up Comment #5, bug #23636 (project wesnoth): I just looked at the 1.12 code and it seems like it overwrites modify_placing with yes (https://github.com/wesnoth/wesnoth/blob/1.12/src/multiplayer_create_engine.cpp#L398) (unlike 1.13 where it just sets the default value to yes). So it most li

[Wesnoth-bugs] [bug #23636] add to [generator] key terrain_liked=no

2015-06-06 Thread anonymous
Follow-up Comment #4, bug #23636 (project wesnoth): its a current attribute in 1.12 and 1.13 and most likeley 1.10 and older. Where did you place it? ___ Reply to this item at: __