[Wesnoth-bugs] [bug #18693] Debug mode can be used in Network multiplayer

2015-06-08 Thread SlowThinker
Follow-up Comment #11, bug #18693 (project wesnoth): also it should warn that a player joins a game with debug set to on. {With 'debug on' a detailed info about enemy sides (gold ...) is accessible.) ___ Reply to this item at:

[Wesnoth-bugs] [bug #18693] Debug mode can be used in Network multiplayer

2015-06-08 Thread anonymous
Follow-up Comment #12, bug #18693 (project wesnoth): Hmm maybe that could be useful but note that there are other more easy ways to cheat. The most known is to save the game and then to open it in a seperate wesnoth client. Another thing you could do is a use a mp modification to detect clients

[Wesnoth-bugs] [bug #23639] Activating/deactivating modifications is done via a confusing extra button

2015-06-08 Thread Anonymissimus
URL: http://gna.org/bugs/?23639 Summary: Activating/deactivating modifications is done via a confusing extra button Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Mon 08 Jun 2015 10:13:49 PM UTC

[Wesnoth-bugs] [bug #23638] Clicking cancel when waiting for players to join steps back to second game creation screen

2015-06-08 Thread Anonymissimus
URL: http://gna.org/bugs/?23638 Summary: Clicking cancel when waiting for players to join steps back to second game creation screen Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Mon 08 Jun 2015 10:01:07 PM UTC

[Wesnoth-bugs] [bug #23638] Clicking cancel when waiting for players to join steps back to second game creation screen

2015-06-08 Thread Anonymissimus
Update of bug #23638 (project wesnoth): Item Group: None of the others = Multiplayer ___ Reply to this item at: http://gna.org/bugs/?23638 ___ Message sent

[Wesnoth-bugs] [bug #18693] Debug mode can be used in Network multiplayer

2015-06-08 Thread anonymous
Follow-up Comment #13, bug #18693 (project wesnoth): ofc the line wesnoth.set_variable(debug_active, value) should become wesnoth.set_variable(debug_active, wesnoth.game_config.debug) ___ Reply to this item at:

[Wesnoth-bugs] [bug #22178] transforming a unit with resilient/strong trait lowers its HP

2015-06-08 Thread Daniel
Update of bug #22178 (project wesnoth): Item Group: None of the others = WML ___ Reply to this item at: http://gna.org/bugs/?22178 ___ Nachricht

[Wesnoth-bugs] [bug #22976] allied unit bars in shroud

2015-06-08 Thread Daniel
Update of bug #22976 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: fixed in 1.13:

[Wesnoth-bugs] [bug #6651] Don't limit number of starting positions in map editor.

2015-06-08 Thread Daniel
Update of bug #6651 (project wesnoth): Status:Wont Fix = None ___ Follow-up Comment #8: Accidently set to wontfix ___ Reply to

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2015-06-08 Thread Daniel
Update of bug #21776 (project wesnoth): Item Group: None of the others = WML ___ Reply to this item at: http://gna.org/bugs/?21776 ___ Nachricht

[Wesnoth-bugs] [bug #21945] Ai leadernames wrong in networked mp

2015-06-08 Thread Daniel
Update of bug #21945 (project wesnoth): Item Group: None of the others = Multiplayer ___ Reply to this item at: http://gna.org/bugs/?21945 ___ Nachricht

[Wesnoth-bugs] [bug #23460] HP/XP bars draw over shroud

2015-06-08 Thread Daniel
Update of bug #23460 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #7: https://github.com/wesnoth/wesnoth/commit/a3d1b17d1a07a884eebdb9a64f8521b9ee51c0a8