Follow-up Comment #11, bug #18693 (project wesnoth):
also it should warn that a player joins a game with debug set to on.
{With 'debug on' a detailed info about enemy sides (gold ...) is accessible.)
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Follow-up Comment #12, bug #18693 (project wesnoth):
Hmm maybe that could be useful but note that there are other more easy ways to
cheat. The most known is to save the game and then to open it in a seperate
wesnoth client.
Another thing you could do is a use a mp modification to detect clients
URL:
http://gna.org/bugs/?23639
Summary: Activating/deactivating modifications is done via a
confusing extra button
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Mon 08 Jun 2015 10:13:49 PM UTC
URL:
http://gna.org/bugs/?23638
Summary: Clicking cancel when waiting for players to join
steps back to second game creation screen
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Mon 08 Jun 2015 10:01:07 PM UTC
Update of bug #23638 (project wesnoth):
Item Group: None of the others = Multiplayer
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Follow-up Comment #13, bug #18693 (project wesnoth):
ofc the line
wesnoth.set_variable(debug_active, value)
should become
wesnoth.set_variable(debug_active, wesnoth.game_config.debug)
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Update of bug #22178 (project wesnoth):
Item Group: None of the others = WML
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Update of bug #22976 (project wesnoth):
Status:None = Fixed
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Follow-up Comment #1:
fixed in 1.13:
Update of bug #6651 (project wesnoth):
Status:Wont Fix = None
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Follow-up Comment #8:
Accidently set to wontfix
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Update of bug #21776 (project wesnoth):
Item Group: None of the others = WML
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http://gna.org/bugs/?21776
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Update of bug #21945 (project wesnoth):
Item Group: None of the others = Multiplayer
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http://gna.org/bugs/?21945
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Update of bug #23460 (project wesnoth):
Status:None = Fixed
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Follow-up Comment #7:
https://github.com/wesnoth/wesnoth/commit/a3d1b17d1a07a884eebdb9a64f8521b9ee51c0a8
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