Follow-up Comment #2, bug #23721 (project wesnoth):
While this sounds like a useful feature i currently dont know how to implement
this, the problem is, that crrently the code which adds those events doesn't
know whether we currently have the first scenario.
Currently coders can only create
Follow-up Comment #3, bug #23721 (project wesnoth):
(I am not expert in savegames, so I could be wrong)
In my experience use of [remove_event] does not solve problem at all, as event
will be still present in save file. Otherwise, how could a replay file be
generated from save file as it can be
Follow-up Comment #5, bug #23721 (project wesnoth):
Thanks for clarification, I will for sure use [remove_event] :)
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Reply to this item at:
http://gna.org/bugs/?23721
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Mensaje enviado
Follow-up Comment #4, bug #23721 (project wesnoth):
Otherwise, how could a replay file be generated from save file as it can be
done now?
the savefiles actually contain 2 saves: one from the start of the game
([replay_start] in the file) which is loaded when playing a repay and one save
from