[Wesnoth-bugs] [bug #23721] add support for key first_scenaraio_only=yes to [event]

2015-07-29 Thread anonymous
Follow-up Comment #2, bug #23721 (project wesnoth): While this sounds like a useful feature i currently dont know how to implement this, the problem is, that crrently the code which adds those events doesn't know whether we currently have the first scenario. Currently coders can only create

[Wesnoth-bugs] [bug #23721] add support for key first_scenaraio_only=yes to [event]

2015-07-29 Thread Rodrigo López Caruana
Follow-up Comment #3, bug #23721 (project wesnoth): (I am not expert in savegames, so I could be wrong) In my experience use of [remove_event] does not solve problem at all, as event will be still present in save file. Otherwise, how could a replay file be generated from save file as it can be

[Wesnoth-bugs] [bug #23721] add support for key first_scenaraio_only=yes to [event]

2015-07-29 Thread Rodrigo López Caruana
Follow-up Comment #5, bug #23721 (project wesnoth): Thanks for clarification, I will for sure use [remove_event] :) ___ Reply to this item at: http://gna.org/bugs/?23721 ___ Mensaje enviado

[Wesnoth-bugs] [bug #23721] add support for key first_scenaraio_only=yes to [event]

2015-07-29 Thread anonymous
Follow-up Comment #4, bug #23721 (project wesnoth): Otherwise, how could a replay file be generated from save file as it can be done now? the savefiles actually contain 2 saves: one from the start of the game ([replay_start] in the file) which is loaded when playing a repay and one save from