[Wesnoth-bugs] [bug #23820] SDL 2 alpha blending issues

2015-09-24 Thread Andreas Löf
Update of bug #23820 (project wesnoth): Status: Confirmed => Ready For Test ___ Follow-up Comment #8: I think this is fixed now, all of Ignacio's failures are fixed in

[Wesnoth-bugs] [bug #23820] SDL 2 alpha blending issues

2015-09-24 Thread Wedge009
Follow-up Comment #9, bug #23820 (project wesnoth): This resolves the issues I observed: the halo, the floating labels, and even the colour cursors (the last one being a more comprehensive solution to the hack I implemented for myself previously).

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2015-09-24 Thread anonymous
Follow-up Comment #1, bug #23720 (project wesnoth): I could not observe this beaviour on 1.12.4. Just tested it with a Word conquest 2 game where the ai leader with 0 max movement did attack adjacent enemies. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23902] [event]s from [era] are not copied into the scenario

2015-09-24 Thread anonymous
URL: Summary: [event]s from [era] are not copied into the scenario Project: Battle for Wesnoth Submitted by: None Submitted on: Fr 25 Sep 2015 00:48:18 UTC Category: Bug

[Wesnoth-bugs] [bug #23901] an [escape] tag in [message]

2015-09-24 Thread anonymous
URL: Summary: an [escape] tag in [message] Project: Battle for Wesnoth Submitted by: None Submitted on: Do 24 Sep 2015 20:25:42 UTC Category: Feature Request Severity: 3 -