[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #23720 (project wesnoth): zookeeper pointed out the Sleeping Gryphons in Heir to the Throne's Gryphon Mountain have 0/0 MP. Indeed, in that case it makes sense that the unit doesn't attack. Upon attacking it, the Sleeping Gryphon becomes a standard Gryphon with the normal

[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge

2016-08-29 Thread Dan Gerhards
Follow-up Comment #9, bug #21336 (project wesnoth): Ah, I see. It *does* only happen when the window is larger than the game map. I guess the reason I could always reproduce it is just that my monitor was wider than all the maps I had tried it on. _

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Wedge009
Follow-up Comment #5, bug #25021 (project wesnoth): Can't say if it was specifically that commit (tested 95a2fb3a at 06:27 UTC), but this seems fixed now. Both the crashing and the whisper name being treated as a tag. Thanks. ___ Reply to t

[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge

2016-08-29 Thread Wedge009
Follow-up Comment #8, bug #21336 (project wesnoth): Okay, I managed to replicate it pretty reliably. For me, it was a matter of making the window wider than the game map (the mage was on the left edge) and then scrolling the map up and down. Just as you had in the image in your last comment. I ha

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #23720 (project wesnoth): Some clarification: apparently there are units which cannot move at all. Supposedly these units do not attack adjacent enemies. ___ Reply to this item at:

[Wesnoth-bugs] [bug #11811] Support for gettext plurals in WML

2016-08-29 Thread Celtic Minstrel
Follow-up Comment #8, bug #11811 (project wesnoth): A general solution to this would be quite hard, I think. The first proposal isn't flexible enough as stated, so that's out (although something similar to it could be implemented more easily). The second proposal requires changes to the WML parser

[Wesnoth-bugs] [bug #24959] gui2::ttext renders worse than font::ttext

2016-08-29 Thread Charles Dang
Follow-up Comment #7, bug #24959 (project wesnoth): Ok, it seems that somehow blitting the text surface directly onto semi-transparent canvas causes issues. I dunno why this isn't a problem for label widgets... something must happen to the canvas when constructing a dialog that doesn't happen if y

[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge

2016-08-29 Thread Dan Gerhards
Follow-up Comment #7, bug #21336 (project wesnoth): Yes, this still happens on 1.13.5. I can't help you with reproducing it because it *always* happens on my machine. The window size doesn't matter. I tried a small window, a large window, maximized, and full screen mode. It doesn't matter how I sc

[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP

2016-08-29 Thread LAZA
Follow-up Comment #4, bug #25019 (project wesnoth): So thanks for the clearification! I should have know this - but i'm old ;-) and did not play for a long time... :-( ___ Reply to this item at: _

[Wesnoth-bugs] [bug #24959] gui2::ttext renders worse than font::ttext

2016-08-29 Thread Charles Dang
Follow-up Comment #6, bug #24959 (project wesnoth): Removing the background from the text box makes the text look better. Hm. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.

2016-08-29 Thread Charles Dang
Update of bug #24967 (project wesnoth): Status:None => Works For Me ___ Follow-up Comment #6: Still cannot reproduce ___ Reply to th

[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly

2016-08-29 Thread Celtic Minstrel
Follow-up Comment #1, bug #24930 (project wesnoth): The image_pos=right behaviour should be exactly the same as appending ~RIGHT() to the image path though, so I don't think this is new with the image_pos key. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24931] Allow specifying both a left image and a right image on [message]

2016-08-29 Thread Celtic Minstrel
Update of bug #24931 (project wesnoth): Status:None => Duplicate ___ Follow-up Comment #2: (Also, this is a duplicate of https://gna.org/bugs/?12098 ) ___

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-08-29 Thread Celtic Minstrel
Follow-up Comment #3, bug #12098 (project wesnoth): I have added support for this to the Lua API (the wesnoth.show_message_dialog function), though it has not been wired into the [message] tag at this time. To show a message with two portraits, the portrait and mirror keys in the first argument t

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Charles Dang
Update of bug #25021 (project wesnoth): Assigned to:None => vultraz ___ Follow-up Comment #4: Pushed https://github.com/wesnoth/wesnoth/commit/792e38b30f8f3835bb48900578a71969d84a3b03. Does

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Charles Dang
Follow-up Comment #3, bug #25021 (project wesnoth): Does remind me that chat tab closing is messed up, since it's bound by index.. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #24728] typing in lobby's games filter also echoes to chat box

2016-08-29 Thread Charles Dang
Update of bug #24728 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #3657] Add index of map labels

2016-08-29 Thread Charles Dang
Update of bug #3657 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #24931] Allow specifying both a left image and a right image on [message]

2016-08-29 Thread Celtic Minstrel
Follow-up Comment #1, bug #24931 (project wesnoth): I have added support for this to the Lua API (the wesnoth.show_message_dialog function), though it has not been wired into the [message] tag at this time. To show a message with two portraits, the portrait and mirror keys in the first argument t

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #25021 (project wesnoth): Correction: Linux compilation seems to be okay on 0bbe26ec. Its libraries don't seem to catch empty vector accesses anyway. So maybe this is only Windows. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #25021 (project wesnoth): Forgot to mention, the specific problem is an empty signal.child vector in gui/core/event/dispatcher_private.hpp:446. ___ Reply to this item at: __

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Wedge009
URL: Summary: Experimental Lobby: Closing whisper tab results in exception / segmentation fault Project: Battle for Wesnoth Submitted by: wedge009 Submitted on: Mon 29 Aug 2016 09:57:08 PM AEST

[Wesnoth-bugs] [bug #24728] typing in lobby's games filter also echoes to chat box

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #24728 (project wesnoth): No longer an issue in 1.13.5+dev. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24704] Mouseover tooltips on Multiplayer Configure Game sceen don't show

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #24704 (project wesnoth): It's worth noting this is working in the experimental MP interface. Maybe as part of the redesign being done there. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24621] characters missing in game font.

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #24621 (project wesnoth): Hot-key markers have been resolved for a while now, but issue is still present in Language options. Predominately Asian languages, I believe. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #24501 (project wesnoth): Duplicates bug #20783. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #20783 (project wesnoth): Bug #24501 seems to be a duplicate. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #24481 (project wesnoth): Clarification: tested standard and experimental MP lobby interfaces. ___ Reply to this item at: ___ Message s

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-08-29 Thread Charles Dang
Update of bug #24481 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #24481 (project wesnoth): 1.13 MP redesign seems okay to me. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #20783 (project wesnoth): At a guess, I think this is similar to the mouse events issue described in bug #19414 and bug #24411. ___ Reply to this item at: __

[Wesnoth-bugs] [bug #23822] C++ crash in experimental multiplayer lobby

2016-08-29 Thread Charles Dang
Update of bug #23822 (project wesnoth): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #6: Closing. Doesn't ha

[Wesnoth-bugs] [bug #15893] (new) MP Lobby - arrow keys no longer navigate players list

2016-08-29 Thread Charles Dang
Update of bug #15893 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game

2016-08-29 Thread Charles Dang
Update of bug #14741 (project wesnoth): Assigned to:None => vultraz ___ Follow-up Comment #9: Will confirm during load testing ___ R

[Wesnoth-bugs] [bug #18116] Games in (new) lobby change layout

2016-08-29 Thread Charles Dang
Update of bug #18116 (project wesnoth): Status:None => Duplicate Assigned to:None => vultraz Open/Closed:Open => Closed __

[Wesnoth-bugs] [bug #17324] lock-up when binding to used-up hotkey in lobby

2016-08-29 Thread Charles Dang
Update of bug #17324 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #23882] Legend of Wesmere: In Human Alliance, Aldar's statistics include enemy statistics

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #23882 (project wesnoth): Can be closed now, since it's been merged and fix released? ___ Reply to this item at: ___ Message sent via/b

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #23720 (project wesnoth): Agreed - tested on 1.13.5+dev. It's possible that the AI unit thought it best to not attack for survivability. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #23247] Missing: Terrain Modifiers in help (from title screen)

2016-08-29 Thread Wedge009
Follow-up Comment #5, bug #23247 (project wesnoth): Without further input, I think this one should be closed. ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #23021] AI leaders in MP no longer have names

2016-08-29 Thread Wedge009
Follow-up Comment #10, bug #23021 (project wesnoth): This doesn't appear to be an issue as of 1.13.5+dev. Tested Legend of Wesmere MP on official server. ___ Reply to this item at: __

[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge

2016-08-29 Thread Wedge009
Follow-up Comment #6, bug #21336 (project wesnoth): Is this still an issue in 1.13? I don't think I've ever been able to replicate this problem. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #20388] Can't type non-latin characters in chat and other text inputs

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #20388 (project wesnoth): It's not Russian, but I can type non-Latin characters via Alt+keypad combinations. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #20382] Wrong team names

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #20382 (project wesnoth): There's been some changes to team names, etc - is this still an issue in 1.13? ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #20245] Status table "scenario settings" shows leader id's

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #20245 (project wesnoth): Agreed, I only see leader names. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #19704] Deactivating Use new lobby interface doesn't switch back to the old one

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #19704 (project wesnoth): Alternatively, exiting the lobby and re-entering it. I'm guessing there needs to be some sort of redraw trigger after disabling the experimental interface. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash

2016-08-29 Thread Jyrki Vesterinen
Follow-up Comment #2, bug #24819 (project wesnoth): Being worked on https://github.com/wesnoth/wesnoth/pull/760 ___ Reply to this item at: ___ Message sent via/b

[Wesnoth-bugs] [bug #19247] when toggling fullscreen gnome-shell overview is shown

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #19247 (project wesnoth): Additionally, the full-screen toggle has been vastly improved with migration to SDL2. Please retest and advise if it is still an issue. ___ Reply to this item at:

[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn

2016-08-29 Thread Wedge009
Follow-up Comment #6, bug #19215 (project wesnoth): Not an issue in 1.13.5+dev. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Wesnoth-bugs] [bug #18116] Games in (new) lobby change layout

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #18116 (project wesnoth): I don't think this is an issue with the 1.13 MP redesign. ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore

2016-08-29 Thread Wedge009
Follow-up Comment #6, bug #25004 (project wesnoth): vultraz mentioned sdl/utils.cpp:446. Could this be related to bug #17961? That one is rather old, so I don't know if the issues it mentions are still valid. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25014] Splitting text and changing to new line at a space character is not good for some languages.

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #25014 (project wesnoth): I think bug #17498 is also related, because of the line-breaks. ___ Reply to this item at: ___ Message sent v

[Wesnoth-bugs] [bug #17324] lock-up when binding to used-up hotkey in lobby

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #17324 (project wesnoth): Resolved with 1.13 MP redesign. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Wesnoth-bugs] [bug #16088] ellipses pass trough south-east/west encampment walls

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #16088 (project wesnoth): I think this might be okay in 1.13.5+dev. ___ Reply to this item at: ___ Message sent via/by Gna! http://gn

[Wesnoth-bugs] [bug #15893] (new) MP Lobby - arrow keys no longer navigate players list

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #15893 (project wesnoth): Resolved with 1.13 MP redesign. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Wesnoth-bugs] [bug #15848] room list does not resize until a new private message query is opened

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #15848 (project wesnoth): Not sure how to test this one but I think it may be resolved or at least improved with the 1.13 MP redesign. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #15772] Selecting game in mp lobby re-sorts the game list

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #15772 (project wesnoth): Hard to test this one since the development server is usually empty but I don't think this is a problem with the 1.13.x MP redesign. ___ Reply to this item at:

[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #15765 (project wesnoth): Not sure how to test this one, but the current 1.13.x MP redesign seems to be an improvement. Can anyone else test this? ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #15691] Selected game unselect after viewing player info

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #15691 (project wesnoth): BTW, this is still an issue on the experimental MP interface. ___ Reply to this item at: ___ Message sent via

[Wesnoth-bugs] [bug #15691] Selected game unselect after viewing player info

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #15691 (project wesnoth): I have a feeling it's not so much an unselect as a redraw of the whole lobby after closing a dialogue. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game

2016-08-29 Thread Wedge009
Follow-up Comment #8, bug #14741 (project wesnoth): I may not be testing thoroughly, since 1.13.x server is usually empty, but I don't think this is a problem any more. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #15690] Incorrect displaying string "Games: showing..." in lobby

2016-08-29 Thread Charles Dang
Update of bug #15690 (project wesnoth): Status: Confirmed => Fixed Assigned to:None => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #15690] Incorrect displaying string "Games: showing..." in lobby

2016-08-29 Thread Wedge009
Follow-up Comment #6, bug #15690 (project wesnoth): Seems resolved in 1.13 MP redesign. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP

2016-08-29 Thread Lari Nieminen
Update of bug #25019 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #3: Yes, XP from (non-l

[Wesnoth-bugs] [bug #15651] /emote or /me command doesn't work properly.

2016-08-29 Thread Wedge009
Follow-up Comment #10, bug #15651 (project wesnoth): /me is rendered correctly in the 'old' lobby regardless of what interface the sender is using. /me is rendered as-is in the 'experimental' lobby, again, regardless of what interface the sender is using. _

[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog

2016-08-29 Thread Charles Dang
Update of bug #15561 (project wesnoth): Status: In Progress => Fixed Assigned to:mordante => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #12162] Menuitems get activated on mouse press rather than release

2016-08-29 Thread Charles Dang
Update of bug #12162 (project wesnoth): Status:None => Fixed Assigned to:mordante => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog

2016-08-29 Thread Wedge009
Follow-up Comment #9, bug #15561 (project wesnoth): Doesn't appear to be an issue with the 1.13 MP redesign. ___ Reply to this item at: ___ Message sent via/by G

[Wesnoth-bugs] [bug #15149] Pressing Theme button makes Wesnoth freeze

2016-08-29 Thread Charles Dang
Update of bug #15149 (project wesnoth): Status: Confirmed => Fixed Assigned to:mordante => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #15149] Pressing Theme button makes Wesnoth freeze

2016-08-29 Thread Wedge009
Follow-up Comment #9, bug #15149 (project wesnoth): The 1.13 redesign of the 'experimental MP lobby' seems to fix this. ___ Reply to this item at: ___ Message se

[Wesnoth-bugs] [bug #15072] [item]halo=xxxx not covered/hideable by fog

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #15072 (project wesnoth): I don't know much about custom items and WML, but Mage of Light's and Elvish Shyde's halos are covered by fog. Is this report still an issue? ___ Reply to this item at:

[Wesnoth-bugs] [bug #14957] Some characters in italic text are misplaced, partially overlaping with previous

2016-08-29 Thread Wedge009
Follow-up Comment #10, bug #14957 (project wesnoth): Can anyone check if this is still a problem? I don't think I have a good way to replicate this issue. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #14300] in game chat gets blurry on small maps, refresh command cleans it up.

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #14300 (project wesnoth): There was a relatively recent change to fonts. Testing on 1.13.5+dev, I don't see any of the issues raised earlier but I will grant the chat text size is quite small. I can read it just fine, but I imagine others might have difficulty. Can anyon

[Wesnoth-bugs] [bug #25014] Splitting text and changing to new line at a space character is not good for some languages.

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #25014 (project wesnoth): I think this is a limitations of parts of the game design which are very old. As a related issue, there is bug #13947 from 2009. Although it's a different issue, the underlying problem of non-English translations not being handled well is still t

[Wesnoth-bugs] [bug #12162] Menuitems get activated on mouse press rather than release

2016-08-29 Thread Wedge009
Follow-up Comment #6, bug #12162 (project wesnoth): The original issue of items being activated on mouse-click rather than mouse-release seems to be no longer an issue as of 1.13.5+dev (tested on 7be3e454). ___ Reply to this item at: