[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-14 Thread Severin Glöckner
Follow-up Comment #3, bug #25299 (project wesnoth): That's it, on 100x100 it's really bad. Without minimap terrain drawing it's as bad as with. I also noticed that campaigns take longer to load - there's a ~2 sec delay before the characters talking starts and the scenario prologue takes as well

[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-14 Thread Daniel
Follow-up Comment #2, bug #25299 (project wesnoth): > When I used the random map generator in 1.13.6+dev and enabled shroud, there weren't delays. This coudl be becasue your map was too small to reproduce try with a max size (100x100) map in the stardard map generator

[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.

2016-11-14 Thread Wedge009
Update of bug #24986 (project wesnoth): Open/Closed:Open => Closed ___ Follow-up Comment #6: Thanks for the confirmation. ___

[Wesnoth-bugs] [bug #24984] KDE5: wesnoth startup problem with fullscreen mode

2016-11-14 Thread Severin Glöckner
Follow-up Comment #4, bug #24984 (project wesnoth): Tested it again with current master and gnome 3.22.1 / kde 5.8.3 - gnome starts fine now with DRI 3. Maybe not totally fancy (for a moment it looks like in the attachement), but no problems - kde startup remains the same

[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-14 Thread Severin Glöckner
URL: Summary: UTBS/Performance: unit movement over shroud is laggy Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 14 Nov 2016 04:15:30 PM UTC Category: Bug

[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.

2016-11-14 Thread Severin Glöckner
Follow-up Comment #5, bug #24986 (project wesnoth): It's not happening fo me either anymore (kde 5.8). So I will use the OpenGL setting again :) ___ Reply to this item at:

[Wesnoth-bugs] [bug #25285] crash starting campaign

2016-11-14 Thread Daniel
Follow-up Comment #2, bug #25285 (project wesnoth): The error seems to come comes from sdl_blit when drawing while showing the loadingscreen. (https://github.com/wesnoth/wesnoth/blob/1.13.5/src/gui/core/canvas.cpp#L1518) Does the crash happen immidiateley after the loadgscreen appear or afer