[Wesnoth-bugs] [bug #25413] Scrolling tileset in editor also scrolls map

2017-01-03 Thread David Mikos
URL: Summary: Scrolling tileset in editor also scrolls map Project: Battle for Wesnoth Submitted by: coffee Submitted on: Wed 04 Jan 2017 15:24:22 ACDT Category: Bug Severity:

[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-01-03 Thread Wedge009
Update of bug #25411 (project wesnoth): Status:None => Confirmed Operating System: Windows => All ___ Follow-up Comment #1: Confirmed insofar

[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled

2017-01-03 Thread Wedge009
Update of bug #25409 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #1: I can confirm this. Specifically, I tested 4p Paths of Daggers on the official server as well

[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-01-03 Thread Chris C
URL: Summary: LoW - The Chief Must Die is now impossible Project: Battle for Wesnoth Submitted by: cdc Submitted on: Tue 03 Jan 2017 03:38:44 PM EST Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #25186] [message] lag

2017-01-03 Thread Jyrki Vesterinen
Update of bug #25186 (project wesnoth): Status: Ready For Test => Duplicate ___ Follow-up Comment #21: This bug was apparently caused by draw event flooding. As gfgtdf speculated in comment 15, the

[Wesnoth-bugs] [bug #25410] Missing mouse input events

2017-01-03 Thread Jyrki Vesterinen
Update of bug #25410 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: My mistake. I incorrectly assumed that the standard library std::remove_if() function (