[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese

2017-01-30 Thread Wedge009
Follow-up Comment #3, bug #25334 (project wesnoth): While bug #25292 was resolved via PR #917, this one still seems to be an issue. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.

2017-01-30 Thread Wedge009
Update of bug #25292 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #8: Appears to be resolved via PR #917. Thanks! Didn't appear to help with bug #25334, though. Are

[Wesnoth-bugs] [bug #25471] [Sighted] event in TSG 07a_Into_the_Depths does not fire

2017-01-30 Thread Wedge009
Follow-up Comment #2, bug #25471 (project wesnoth): Seems to work fine in unmodified 1.13.6 release as well as current master. I'm puzzled about you remark about the id 'Mal M-Brin'. Looking at the history, the id has apparently always been 'Mal M'Brin'. Where did the dash come from?

[Wesnoth-bugs] [bug #25469] "attack per turn"/"attacks per turn" needs ngettext

2017-01-30 Thread Wedge009
Update of bug #25469 (project wesnoth): Summary: "attack per turn"/"attack per turns" needs ngettext => "attack per turn"/"attacks per turn" needs ngettext ___ Reply to this item at:

[Wesnoth-bugs] [bug #25469] "attack per turn"/"attack per turns" needs ngettext

2017-01-30 Thread Wedge009
Follow-up Comment #1, bug #25469 (project wesnoth): Not sure I understand this one properly. It might be better to use something like t_string (condition ? N_("attack per turn") : N_("attacks per turn"), "wesnoth"); ...but otherwise it looks to me to be a similar issue to what you describe in

[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings

2017-01-30 Thread Wedge009
Update of bug #25468 (project wesnoth): Status:None => Confirmed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings

2017-01-30 Thread Wedge009
Follow-up Comment #1, bug #25468 (project wesnoth): Ah, I see what you mean. A code design issue, I suppose - not sure how we can have numeric variables and have the flexibility to place the words in a different order in a translated string. Couple of thoughts: * Could try something like

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-01-30 Thread Wedge009
Follow-up Comment #1, bug #25462 (project wesnoth): If I understand you correctly, when you have a non-random leader selected in the MP lobby and you change the leader colour selection, the sprite changes dress based on the colour selected. I could not find this problem in either the current