[Wesnoth-bugs] [bug #24681] Documentation update for command mode key

2017-03-10 Thread Andreas Löf
Follow-up Comment #3, bug #24681 (project wesnoth): I have reverted the hotkey instead, the code is currently available for review in https://github.com/wesnoth/wesnoth/pull/952 ___ Reply to this item at: _

[Wesnoth-bugs] [bug #24681] Documentation update for command mode key

2017-03-10 Thread Wedge009
Follow-up Comment #4, bug #24681 (project wesnoth): Do we want to do this? I've actually got used to the semi-colon, instead of having to use shift. Well, whatever works, I suppose. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25558] lua error with micro ai

2017-03-10 Thread Severin Glöckner
Follow-up Comment #2, bug #25558 (project wesnoth): unfortunately not message is the same as before ___ Reply to this item at: ___ Nachricht gesendet von/durch

[Wesnoth-bugs] [bug #25558] lua error with micro ai

2017-03-10 Thread Severin Glöckner
Follow-up Comment #3, bug #25558 (project wesnoth): You can use this for testing: git clone https://github.com/sevu/WotD War_of_the_Dragon and then :cl to the seventh scenario ___ Reply to this item at:

[Wesnoth-bugs] [bug #25558] lua error with micro ai

2017-03-10 Thread Celtic Minstrel
Follow-up Comment #4, bug #25558 (project wesnoth): This isn't exactly a fix, but it'll help determine whether I'm on the right track with respect to the cause... Try adding [] to the end of the path strings on lines 99 and 157 of data/ai/micro_ais/micro_ai_helper.lua. (My build isn't working cu

[Wesnoth-bugs] [bug #25558] lua error with micro ai

2017-03-10 Thread Celtic Minstrel
Follow-up Comment #5, bug #25558 (project wesnoth): gfgtdf pointed out something I missed in the previous commit, so try this one: https://github.com/wesnoth/wesnoth/commit/6fe8e65502cc319e61166a3f63b76d5964e947b7 ___ Reply to this item at

[Wesnoth-bugs] [bug #25558] lua error with micro ai

2017-03-10 Thread Severin Glöckner
Follow-up Comment #6, bug #25558 (project wesnoth): I'm not sure if I can try it still out today, left my laptop at work and have atm just a library PC, but I let you know when I can. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Frank
Follow-up Comment #3, bug #25462 (project wesnoth): Hello I apologize for not responding sooner. The problem occurs for every leader in the multiplayer menu. Unfortunately the upload size for GNA is too small so i have posted the screen shots of the problem on the wesnoth forum: https://forums

[Wesnoth-bugs] [bug #25555] Use of [place_shroud] & [remove_shroud] throw errors

2017-03-10 Thread SigurdFireDragon
Follow-up Comment #6, bug #2 (project wesnoth): I took at look at wml-tags.lua line line 880 and also scr/game_kernel_lua.ccp code section starting at line 828 if I change tiles to "all" (with the quotes) I get the error message on line 863 in the c++ file. this seems to suggest the error i

[Wesnoth-bugs] [bug #25555] Use of [place_shroud] & [remove_shroud] throw errors

2017-03-10 Thread SigurdFireDragon
Follow-up Comment #7, bug #2 (project wesnoth): change tiles to "all" in the line 880 of wml-tags that is ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Charles Dang
Update of bug #25462 (project wesnoth): Status:Works For Me => Fixed ___ Follow-up Comment #4: Ah, I found the problem. It doesn't happen for every single color. Fixed here: https://github.c

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Wedge009
Update of bug #25462 (project wesnoth): Category: Bug => Feature Request Status: Fixed => None Operating System: windows => All __

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Charles Dang
Follow-up Comment #6, bug #25462 (project wesnoth): Uh... wedge? I just found the bug and fixed it :/ ___ Reply to this item at: ___ Message sent via/by Gna! h

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Wedge009
Update of bug #25462 (project wesnoth): Category: Feature Request => Bug Status:None => Fixed ___ Follow-up Comment #7: WTH? Why do I keep

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Charles Dang
Follow-up Comment #8, bug #25462 (project wesnoth): Likely you didn't refresh the page :P I had posted 2.5 minutes earlier. ___ Reply to this item at: ___ Messag

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Charles Dang
Follow-up Comment #9, bug #25462 (project wesnoth): Anyway, my fix for this bug did *not* fix the underlying issue, which is that RC coloring by index breaks after "4" or so, but it seems id works perfectly. Will need to investigate further. ___

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Wedge009
Follow-up Comment #10, bug #25462 (project wesnoth): Maybe so. I have a tendency to open the page when the notification e-mail comes through, finish off whatever I was doing previously, then come back to the bug report. I have quite a delay between when posts actually happen and when Gna sends the

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Charles Dang
Follow-up Comment #11, bug #25462 (project wesnoth): Stuff like ~RC(magenta>7) now gives brown instead of white. I believe it is related to the order of tags in data/core/team_colors.cfg. As for the behavior of colors in the MP Staging dialog, yes, I did make it so the sprite in both the side lis

[Wesnoth-bugs] [bug #25555] Use of [place_shroud] & [remove_shroud] throw errors

2017-03-10 Thread SigurdFireDragon
Follow-up Comment #8, bug #2 (project wesnoth): https://github.com/wesnoth/wesnoth/commit/20694498052d05e481b028333c8bdf50c205c38e seems to have fixed it, thanks ___ Reply to this item at: _

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Charles Dang
Follow-up Comment #12, bug #25462 (project wesnoth): Ok, I found the underlying cause and fixed that too: https://github.com/wesnoth/wesnoth/commit/4d62f42817e11af7fb604f33c3bb5743ffbdf722 ___ Reply to this item at:

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-10 Thread Charles Dang
Follow-up Comment #13, bug #25462 (project wesnoth): Er, ignore the comment. I didn't proofread it before I committed it. >_> ___ Reply to this item at: ___ Mess

[Wesnoth-bugs] [bug #25555] Use of [place_shroud] & [remove_shroud] throw errors

2017-03-10 Thread Celtic Minstrel
Update of bug #2 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #25555] Use of [place_shroud] & [remove_shroud] throw errors

2017-03-10 Thread SigurdFireDragon
Follow-up Comment #9, bug #2 (project wesnoth): Unfortunately, it's not completely fixed. It no longer throws lua errors, however, it doesn't handle the place shroud code correctly in SotA S16 line 94 ___ Reply to this item at:

[Wesnoth-bugs] [bug #25555] Use of [place_shroud] & [remove_shroud] throw errors

2017-03-10 Thread Celtic Minstrel
Follow-up Comment #10, bug #2 (project wesnoth): What exactly goes wrong? Shroud is updated incorrectly? Updated but doesn't take effect until next redraw? Something else? Is it the shroud removal or placement that doesn't work? (Your line numbers seem to be different from master so I can't b

[Wesnoth-bugs] [bug #25555] Use of [place_shroud] & [remove_shroud] throw errors

2017-03-10 Thread SigurdFireDragon
Follow-up Comment #11, bug #2 (project wesnoth): I'm not sure now... I'll double check this in a day or two... ___ Reply to this item at: ___ Message sent vi