[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-03-24 Thread Chris C
Follow-up Comment #13, bug #25411 (project wesnoth): I did a fresh 1.13.6 install and replayed LoW from the beginning through "Chief Must Die". I can no longer reproduce the problem. I replayed Chief Must Die several times and the orc count remains constant (only 2 in the fort), the wolves

[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-03-21 Thread Chris C
Follow-up Comment #11, bug #25411 (project wesnoth): Okay, well I found something but I can no longer demonstrate it. I have attached a jpeg of the initial set up in LoW Chief. The fort that I point to with the large red arrow WAS completely full of 6 orcs when I went back and played 1.13 the

[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-03-21 Thread Chris C
Follow-up Comment #9, bug #25411 (project wesnoth): I am unable to point to anything concrete between 1.12 and 1.13. But every attempt I've tried at a similar path on 1.13 (to the path in my successful 1.12 replay) just gets me completely clobbered by orcs.

[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-03-21 Thread Chris C
Follow-up Comment #8, bug #25411 (project wesnoth): I went back and played 1.12. A victory was pretty straightforward and my replay is attached. It just seems like the wolves are not quite as aggressive. (Not sure about etiquette here, sorry if I'm not supposed to post to a Closed bug.) (file

[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-03-17 Thread Chris C
Follow-up Comment #5, bug #25411 (project wesnoth): Well, thank you both for the additional investigation. I never had to approach from the east in 1.12 on easy. I was able to have both heroes approach from the southwest, rather directly, just pausing to let wolves pass on patrol. So something

[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-01-03 Thread Chris C
URL: Summary: LoW - The Chief Must Die is now impossible Project: Battle for Wesnoth Submitted by: cdc Submitted on: Tue 03 Jan 2017 03:38:44 PM EST Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #25005] EI - Northern Outpost SP no outlaws appear

2016-08-21 Thread Chris C
URL: Summary: EI - Northern Outpost SP no outlaws appear Project: Battle for Wesnoth Submitted by: cdc Submitted on: Sun 21 Aug 2016 08:14:40 PM EDT Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #24943] LoW - Human Alliance no recall list

2016-08-09 Thread Chris C
Follow-up Comment #8, bug #24943 (project wesnoth): Thanks for the info. I would not have (re)opened this bug if 1.13.5 didn't actually contain half of the fix (experience for leaders), which led me to think the whole fix was supposed to be present, but did not work. Sorry for the dup.

[Wesnoth-bugs] [bug #24943] LoW - Human Alliance no recall list

2016-08-09 Thread Chris C
Follow-up Comment #2, bug #24943 (project wesnoth): Okay, thanks for the clarification. Maybe a "fixed" bug should mention the release it's fixed in? Because 24896 was fixed on August 1 and 1.13.5 was published on August 5. Seems like enough time had passed. I'm just a user who is able to

[Wesnoth-bugs] [bug #24943] LoW - Human Alliance no recall list

2016-08-08 Thread Chris C
URL: Summary: LoW - Human Alliance no recall list Project: Battle for Wesnoth Submitted by: cdc Submitted on: Mon 08 Aug 2016 09:52:01 PM EDT Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset

2016-07-30 Thread Chris C
Follow-up Comment #4, bug #24896 (project wesnoth): I've seen it happen twice, both times in SP mode. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset

2016-07-30 Thread Chris C
URL: Summary: LoW - Human Alliance experience and recall reset Project: Battle for Wesnoth Submitted by: cdc Submitted on: Sat 30 Jul 2016 03:01:56 PM UTC Category: Bug