[Wesnoth-bugs] [bug #24538] observers cannot whisper to players.

2016-03-24 Thread Gunter Labes
Follow-up Comment #1, bug #24538 (project wesnoth): Unlike the title says the mentioned functionality also prevents players from whispering other players so that you cannot form secret alliances in a free-for-all game for example. Btw, how you can be sure that debug mode or constant savegame

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2015-11-09 Thread Gunter Labes
Follow-up Comment #1, bug #24042 (project wesnoth): What is a "silent disconnect"? If you mean going afk or similar then there is no technical solution to that. Save the game and reload with the original host replaced. ___ Reply to this

[Wesnoth-bugs] [task #7661] Setup of new server

2014-06-23 Thread Gunter Labes
Update of task #7661 (project wesnoth): Status: In Progress = Done Percent Complete: 10% = 100% ___ Reply to this item at:

[Wesnoth-bugs] [bug #15650] retain lobby message history during games

2014-06-20 Thread Gunter Labes
Update of bug #15650 (project wesnoth): Category: Bug = Feature Request Operating System: . = any Summary: lobby messages keep getting deleted = retain lobby message history during games

[Wesnoth-bugs] [bug #16733] timer pause button

2014-02-18 Thread Gunter Labes
Follow-up Comment #1, bug #16733 (project wesnoth): weak points: 1) the other players have no idea what's happening and unless/until the timer is server-side (it's not right now) there is no reliable way to tell them 2) obviously any player with a memory can continue thinking about what moves to

[Wesnoth-bugs] [bug #16001] add possibility to give reason for ignore

2014-02-11 Thread Gunter Labes
Update of bug #16001 (project wesnoth): Status:None = Fixed Assigned to:None = soliton Open/Closed:Open = Closed

[Wesnoth-bugs] [bug #21210] change how names are displayed in replays on replays.wesnoth.org

2013-10-23 Thread Gunter Labes
Follow-up Comment #1, bug #21210 (project wesnoth): replays.w.o is run by simple scripts that do a text search on the replay files. If there is a simple way to get to those name keys from a replay it can be changed easily otherwise it'll have to wait for a more sophisticated replays.w.o setup.

[Wesnoth-bugs] [bug #21211] add a bell to indicate party is full

2013-10-23 Thread Gunter Labes
Update of bug #21211 (project wesnoth): Category: Bug = Feature Request ___ Reply to this item at: http://gna.org/bugs/?21211 ___ Nachricht

[Wesnoth-bugs] [bug #21198] Wesnoth loads data/core/unit and such WML twice for multiplayer

2013-10-21 Thread Gunter Labes
Update of bug #21198 (project wesnoth): Category: Bug = Feature Request Operating System: Ubuntu 13.04x64 = any ___ Follow-up Comment #3: You again seem to

[Wesnoth-bugs] [bug #21118] Can no longer get to local multiplayer as of yesterday

2013-09-09 Thread Gunter Labes
Update of bug #21118 (project wesnoth): Severity: 4 - Important = 3 - Normal ___ Follow-up Comment #1: What happens when you delete the cache (E:/Battle_for_Wesnoth_1.11/userdata/cache), move add-ons

[Wesnoth-bugs] [bug #21104] Canvas Size error

2013-09-04 Thread Gunter Labes
Update of bug #21104 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: Please add a minimal description on how to reproduce whatever it is you're talking about.

[Wesnoth-bugs] [bug #21093] Bank teller crashes next load of test scenario

2013-09-02 Thread Gunter Labes
Update of bug #21093 (project wesnoth): Assigned to:None = upthorn ___ Reply to this item at: http://gna.org/bugs/?21093 ___ Nachricht

[Wesnoth-bugs] [bug #21082] Replay crash (exits wesnoth) in Legend of Wesmere, scenario 3

2013-09-02 Thread Gunter Labes
Update of bug #21082 (project wesnoth): Severity: 4 - Important = 3 - Normal ___ Reply to this item at: http://gna.org/bugs/?21082 ___ Nachricht

[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.

2013-07-28 Thread Gunter Labes
Update of bug #20979 (project wesnoth): Severity: 4 - Important = 1 - Wish ___ Follow-up Comment #5: We're going to upgrade to SDL 2 eventually, but it's going to be quite some work and likely take

[Wesnoth-bugs] [bug #3954] support for random starting positions

2013-05-05 Thread Gunter Labes
Update of bug #3954 (project wesnoth): Open/Closed:Open = Closed ___ Follow-up Comment #2: This seems to be essentially done with the shuffle sides feature now.

[Wesnoth-bugs] [bug #20554] Unit gains enough experience to level up, but does not gain new level

2013-02-24 Thread Gunter Labes
Update of bug #20554 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: Duplicate of bug

[Wesnoth-bugs] [task #7661] Setup of new server

2013-01-28 Thread Gunter Labes
URL: http://gna.org/task/?7661 Summary: Setup of new server Project: Battle for Wesnoth Submitted by: soliton Submitted on: Mo 28 Jan 2013 12:00:19 GMT Category: Website Should Start On: Mo 28 Jan 2013 00:00:00

[Wesnoth-bugs] [task #7661] Setup of new server

2013-01-28 Thread Gunter Labes
Update of task #7661 (project wesnoth): Status:None = In Progress ___ Reply to this item at: http://gna.org/task/?7661 ___ Nachricht

[Wesnoth-bugs] [bug #20402] Remove fog of war on unpassable terrain

2013-01-12 Thread Gunter Labes
Update of bug #20402 (project wesnoth): Status:None = Wont Fix Open/Closed:Open = Closed ___ Follow-up Comment #3: Not very compelling

[Wesnoth-bugs] [bug #20418] no one addon work on medium level

2013-01-12 Thread Gunter Labes
Update of bug #20418 (project wesnoth): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?20418 ___ Nachricht

[Wesnoth-bugs] [bug #20394] Player can leave just as game starts

2013-01-12 Thread Gunter Labes
Follow-up Comment #1, bug #20394 (project wesnoth): If a player leaves there should be a server message about that and the host get prompted to choose a replacement. There is no functionality to go back to the game setup screen once the game was started. A replay or any hint what game this

[Wesnoth-bugs] [bug #20380] field descriptions (random map etc.) are shown ABOVE chat text

2013-01-12 Thread Gunter Labes
Update of bug #20380 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20380 ___ Nachricht

[Wesnoth-bugs] [bug #20344] Modifications: none even though it's active and works

2012-12-02 Thread Gunter Labes
Update of bug #20344 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #20342] created games sometimes don't show up in mp lobby

2012-12-01 Thread Gunter Labes
Follow-up Comment #2, bug #20342 (project wesnoth): It'd be useful to get a literal error message from wesnothd. I don't see where the one you mentioned should be coming from. ___ Reply to this item at: http://gna.org/bugs/?20342

[Wesnoth-bugs] [bug #19861] Undo can be abused to find invisible units

2012-07-21 Thread Gunter Labes
Follow-up Comment #9, bug #19861 (project wesnoth): You're welcome to add a feature request for clients with incomplete information if there isn't one yet. While wesnoth is probably a game where implementing that is more feasible than elsewhere it's still not going to be easy. Apart from

[Wesnoth-bugs] [bug #19861] Undo can be abused to find invisible units

2012-07-18 Thread Gunter Labes
Update of bug #19861 (project wesnoth): Item Group: User Interface = Multiplayer ___ Follow-up Comment #6: Every client has the information where hidden units are located, thus it is no problem to modify

[Wesnoth-bugs] [bug #19319] Zoom in key should be =

2012-01-29 Thread Gunter Labes
Update of bug #19319 (project wesnoth): Category: Bug = Feature Request Status:None = Wont Fix Open/Closed:Open = Closed

[Wesnoth-bugs] [patch #3090] Zoom key patch

2012-01-29 Thread Gunter Labes
Update of patch #3090 (project wesnoth): Status:None = Wont Do Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #19161] OOS after multiple control swaps (units regain movement)

2011-12-18 Thread Gunter Labes
Update of bug #19161 (project wesnoth): Status:None = Fixed Assigned to:None = soliton ___ Reply to this item at:

[Wesnoth-bugs] [bug #16061] player disconnect causes change of leader name

2011-12-11 Thread Gunter Labes
Update of bug #16061 (project wesnoth): Category: Bug = Feature Request ___ Follow-up Comment #1: Leader renaming on side dropping is intended, though maybe not too useful.

[Wesnoth-bugs] [bug #16299] changing control of a side right before it starts its turn misses side init

2011-12-11 Thread Gunter Labes
Update of bug #16299 (project wesnoth): Status:None = Fixed Assigned to:None = soliton ___ Reply to this item at:

[Wesnoth-bugs] [bug #19140] allow whiteboard to be enabled per side

2011-12-09 Thread Gunter Labes
Update of bug #19140 (project wesnoth): Category: Bug = Feature Request Severity: 3 - Normal = 1 - Wish Operating System: win xp = any Summary: wb

[Wesnoth-bugs] [bug #19092] infinite hourglass: Multiplayer AI hangs on first attack

2011-12-05 Thread Gunter Labes
Follow-up Comment #5, bug #19092 (project wesnoth): Well, just redirect stdout/stderr to a file. For more detailed output --log-info=all would help. I.e. wesnoth --log-info=all log 21 ___ Reply to this item at:

[Wesnoth-bugs] [bug #18784] AI ignoring [hides] ability

2011-12-05 Thread Gunter Labes
Update of bug #18784 (project wesnoth): Status:None = Wont Fix ___ Reply to this item at: http://gna.org/bugs/?18784 ___ Nachricht

[Wesnoth-bugs] [bug #19092] infinite hourglass: Multiplayer AI hangs on first attack

2011-12-02 Thread Gunter Labes
Update of bug #19092 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #3: According to the wesnothd output the game was already broken since the start of the log. We'd

[Wesnoth-bugs] [bug #19002] Labels Showing Over Chat Box

2011-11-15 Thread Gunter Labes
Update of bug #19002 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #2: See bug #16069.

[Wesnoth-bugs] [bug #18925] Disconnects while a player gets his turn lead to units without mp and no income, aka MP BUG

2011-11-05 Thread Gunter Labes
Update of bug #18925 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: See bug #16299.

[Wesnoth-bugs] [bug #16299] changing control of a side right before it starts its turn misses side init

2011-11-05 Thread Gunter Labes
Follow-up Comment #8, bug #16299 (project wesnoth): See also bug #18925. ___ Reply to this item at: http://gna.org/bugs/?16299 ___ Nachricht geschickt von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #18634] trying to load a savegame segfaults

2011-09-11 Thread Gunter Labes
Update of bug #18634 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: Seems fixed by some

[Wesnoth-bugs] [bug #18634] trying to load a savegame segfaults

2011-09-10 Thread Gunter Labes
URL: http://gna.org/bugs/?18634 Summary: trying to load a savegame segfaults Project: Battle for Wesnoth Submitted by: soliton Submitted on: Sa 10 Sep 2011 23:16:56 GMT Category: Bug Severity: 5 - Blocker

[Wesnoth-bugs] [bug #18559] MP persistent variables synchronization

2011-08-27 Thread Gunter Labes
Follow-up Comment #2, bug #18559 (project wesnoth): Feature requests are pretty much by definition Severity Wish. I could change the Priority to something else but anything is synonym to maybe in next ten years unless someone takes the initiative. If there are issues in MP with reloading games

[Wesnoth-bugs] [bug #18435] MP lobby: wrong display of number of players in game

2011-08-05 Thread Gunter Labes
Update of bug #18435 (project wesnoth): Status:None = Fixed Assigned to:None = boucman ___ Reply to this item at:

[Wesnoth-bugs] [bug #18430] Add delay shroud updates option back in

2011-07-28 Thread Gunter Labes
Update of bug #18430 (project wesnoth): Assigned to:None = tschmitz ___ Follow-up Comment #1: This feature is not for undoing auto moves. That's a bug (bug #17948). Canceling auto moves is

[Wesnoth-bugs] [bug #18233] crash when my turn time is over and my unit attacks

2011-07-24 Thread Gunter Labes
Update of bug #18233 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #3: With the fix the

[Wesnoth-bugs] [bug #18399] Build of 1.8.6 fails with Boost 1.47.0

2011-07-24 Thread Gunter Labes
Update of bug #18399 (project wesnoth): Assigned to:None = mordante ___ Reply to this item at: http://gna.org/bugs/?18399 ___ Message sent

[Wesnoth-bugs] [bug #17546] Wesnoth Crashes when loading a game before a triggered event occurs

2011-07-24 Thread Gunter Labes
Update of bug #17546 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #18327] Cmake installation process gives wrong permissions to installed files

2011-07-11 Thread Gunter Labes
Update of bug #18327 (project wesnoth): Assigned to:None = mordante ___ Reply to this item at: http://gna.org/bugs/?18327 ___ Message sent

[Wesnoth-bugs] [bug #17929] Network disconnect doesn't cause player to be booted from server

2011-05-23 Thread Gunter Labes
Update of bug #17929 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: This is obviously false in the general case so we need a specific example. In the last server

[Wesnoth-bugs] [bug #18152] GUI hangs on uploading add-on

2011-05-23 Thread Gunter Labes
Update of bug #18152 (project wesnoth): Severity: 4 - Important = 3 - Normal ___ Follow-up Comment #1: Can you test whether it works the same compiled without libana?

[Wesnoth-bugs] [bug #18155] Mac version of Wesnoth 1.8.6 does not see saves and prefs from 1.8.5 (uses different directory)

2011-05-22 Thread Gunter Labes
Update of bug #18155 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #18157] Repeated muliplayer crash when time is short to attack

2011-05-22 Thread Gunter Labes
Update of bug #18157 (project wesnoth): Status:None = Fixed Assigned to:None = soliton Operating System:Mac X 10.6.7 = any

[Wesnoth-bugs] [bug #18071] Dwarf Scout line has no undead variation

2011-04-30 Thread Gunter Labes
Update of bug #18071 (project wesnoth): Status:None = Fixed Assigned to:None = soliton ___ Reply to this item at:

[Wesnoth-bugs] [patch #2651] Use MODIFY_TERRAIN macro in Liberty

2011-04-30 Thread Gunter Labes
Update of patch #2651 (project wesnoth): Status:None = Done Assigned to: zookeeper = soliton ___ Reply to this item at:

[Wesnoth-bugs] [patch #2649] [interface] Cancelling order of unit if ennemi appears

2011-04-30 Thread Gunter Labes
Update of patch #2649 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #18036] 'village_gold=0' has no effect within [side]

2011-04-19 Thread Gunter Labes
Update of bug #18036 (project wesnoth): Status: Need Info = Invalid Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #17558] Turn off confirmation dialogs in debug mode

2011-03-14 Thread Gunter Labes
Follow-up Comment #2, bug #17558 (project wesnoth): There is the setting confirm_end_turn in the preferences file which you can set to no to turn the confirmation questions off. You could set that only in a wrapper script when you start in debug mode if you don't want it in normal play. I

[Wesnoth-bugs] [patch #2531] Revert hotkey for Mac OS X back to F5

2011-02-16 Thread Gunter Labes
Follow-up Comment #3, patch #2531 (project wesnoth): If as proposed in this patch the comment in hotkeys.cfg is removed we're just asking history to repeat itself. Leave the comment in and amend it to explain the override. (Also the changelog indentation is broken.)

[Wesnoth-bugs] [bug #17578] Glitches caused by SDL_BlitSurface

2011-01-28 Thread Gunter Labes
Update of bug #17578 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #2: See bug #17573.

[Wesnoth-bugs] [bug #17572] Cannot start a new The Rise of Wesnoth campaign (RISE_UP_RISE_UP macro)

2011-01-25 Thread Gunter Labes
Update of bug #17572 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: Are you sure you're

[Wesnoth-bugs] [bug #17562] Multiplayer Friendslist, and Personal Message

2011-01-25 Thread Gunter Labes
Update of bug #17562 (project wesnoth): Item Group: Multiplayer = User Interface Assigned to:None = mordante ___ Reply to this item at:

[Wesnoth-bugs] [bug #17560] Game Crash

2011-01-25 Thread Gunter Labes
Update of bug #17560 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: Post stderr.txt if you can reproduce.

[Wesnoth-bugs] [bug #17561] UtBS/ Battle for Zocthanol Isle - Dust Devil should not have dialogue

2011-01-25 Thread Gunter Labes
Update of bug #17561 (project wesnoth): Status:None = Fixed Assigned to:None = soliton ___ Reply to this item at:

[Wesnoth-bugs] [bug #17550] Units regain invisibility due to saveload

2011-01-25 Thread Gunter Labes
Update of bug #17550 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #16299] changing control of a side right before it starts its turn misses side init

2011-01-24 Thread Gunter Labes
Update of bug #16299 (project wesnoth): Status:None = Confirmed ___ Follow-up Comment #7: See also bug #15795 and bug #17559.

[Wesnoth-bugs] [bug #17549] german language: unable to load a saved game from 1.9.3

2011-01-23 Thread Gunter Labes
Update of bug #17549 (project wesnoth): Status: Need Info = Invalid Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #17501] Wrong gold per village and turn in the ingame manual

2011-01-21 Thread Gunter Labes
Update of bug #17501 (project wesnoth): Status:None = Fixed Assigned to:None = soliton ___ Reply to this item at:

[Wesnoth-bugs] [bug #17549] german language: unable to load a saved game from 1.9.3

2011-01-21 Thread Gunter Labes
Update of bug #17549 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: Check wesnoth --config-path to see if you're really using the config dir you think you are.

[Wesnoth-bugs] [bug #17491] registered accounts override ip ban range

2011-01-18 Thread Gunter Labes
Update of bug #17491 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: Indeed there is no

[Wesnoth-bugs] [bug #17462] Allow registered users to bypass banned IP ranges

2011-01-18 Thread Gunter Labes
Follow-up Comment #1, bug #17462 (project wesnoth): See also bug #17491. One point to add is that we then need to check whether the account is banned on the forum or separately marked as banned in mp. Since we don't want to let the real trouble maker get around the ban of course. ;-)

[Wesnoth-bugs] [bug #17500] Always 1 movement in Top Panel

2011-01-18 Thread Gunter Labes
Update of bug #17500 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #17351] Playtest Under the Burning Suns campaign on Normal (***) difficulty

2011-01-09 Thread Gunter Labes
Update of bug #17351 (project wesnoth): Status:None = Wont Fix Open/Closed:Open = Closed ___ Follow-up Comment #1: Looks like bogus

[Wesnoth-bugs] [bug #17416] TRoW dialog and story improvements

2011-01-09 Thread Gunter Labes
Update of bug #17416 (project wesnoth): Status:None = Wont Fix Open/Closed:Open = Closed ___ Follow-up Comment #1: Looks like bogus

[Wesnoth-bugs] [bug #17307] Northern Rebirth dialog and story improvements

2011-01-09 Thread Gunter Labes
Update of bug #17307 (project wesnoth): Status:None = Wont Fix Open/Closed:Open = Closed ___ Follow-up Comment #3: Looks like bogus

[Wesnoth-bugs] [bug #17451] friend/ignored status not internationalized

2011-01-09 Thread Gunter Labes
Update of bug #17451 (project wesnoth): Status:None = Fixed Assigned to:None = soliton ___ Reply to this item at:

[Wesnoth-bugs] [patch #2237] Patch to bug #17185

2010-12-05 Thread Gunter Labes
Update of patch #2237 (project wesnoth): Status:None = Wont Do Open/Closed:Open = Closed ___ Follow-up Comment #1: As explained in

[Wesnoth-bugs] [patch #2238] Update AI WML to new syntax on Tutorial

2010-12-05 Thread Gunter Labes
Update of patch #2238 (project wesnoth): Assigned to:None = crab ___ Reply to this item at: http://gna.org/patch/?2238 ___ Message sent

[Wesnoth-bugs] [bug #17152] cmake: wesnothd needs to link with libintl

2010-12-04 Thread Gunter Labes
Update of bug #17152 (project wesnoth): Assigned to:None = mordante ___ Reply to this item at: http://gna.org/bugs/?17152 ___ Message sent

[Wesnoth-bugs] [bug #17185] ball indicating remaining moves can be red although moves are left

2010-12-04 Thread Gunter Labes
Update of bug #17185 (project wesnoth): Assigned to:None = soliton ___ Follow-up Comment #1: The meaning of the red orb is actually the the unit is finished for this turn as you can see

[Wesnoth-bugs] [bug #17185] ball indicating remaining moves can be red although moves are left

2010-12-04 Thread Gunter Labes
Update of bug #17185 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?17185 ___ Message sent

[Wesnoth-bugs] [bug #17219] Wish menu to pop up when there is animation going on

2010-12-04 Thread Gunter Labes
Update of bug #17219 (project wesnoth): Category: Bug = Feature Request ___ Reply to this item at: http://gna.org/bugs/?17219 ___ Message sent

[Wesnoth-bugs] [bug #17218] Liberty - Scenario 3 - Typo

2010-12-04 Thread Gunter Labes
Update of bug #17218 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: To err is correct.

[Wesnoth-bugs] [bug #17217] Liberty Epilogue Typo

2010-12-04 Thread Gunter Labes
Update of bug #17217 (project wesnoth): Status:None = Fixed Assigned to:None = soliton ___ Follow-up Comment #2: Please report typos

[Wesnoth-bugs] [bug #17176] In the third scenario AToTB, you get six extra turns

2010-11-28 Thread Gunter Labes
Update of bug #17176 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: Explain what you want to happen instead. It is not clear what the bug is.

[Wesnoth-bugs] [bug #17184] Save bug.

2010-11-28 Thread Gunter Labes
Update of bug #17184 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: Where/How did you

[Wesnoth-bugs] [bug #17183] Unit movement bug.

2010-11-28 Thread Gunter Labes
Update of bug #17183 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17183 ___ Message sent

[Wesnoth-bugs] [bug #17178] In the third scenario AToTB, you get six extra turns

2010-11-28 Thread Gunter Labes
Update of bug #17178 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: Duplicate of bug

[Wesnoth-bugs] [bug #17177] In scenario 4 of AToTB, you can kill the enemy leader before you get the objective to do so

2010-11-28 Thread Gunter Labes
Update of bug #17177 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: Explain what you want to happen instead. It is not clear what the bug is.

[Wesnoth-bugs] [bug #17142] little bug

2010-11-25 Thread Gunter Labes
Follow-up Comment #1, bug #17142 (project wesnoth): Are you sure you're not pressing ctrl+shift+r? That does the action you describe. ___ Reply to this item at: http://gna.org/bugs/?17142

[Wesnoth-bugs] [bug #17058] Gold per Village setting ignored

2010-11-09 Thread Gunter Labes
Update of bug #17058 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: Please read the

[Wesnoth-bugs] [bug #16866] Shroud is on by default in 'use map settings'

2010-10-17 Thread Gunter Labes
Update of bug #16866 (project wesnoth): Status:None = Fixed Assigned to:None = soliton Release: trunk = 1.9.1

[Wesnoth-bugs] [bug #16866] Shroud is on by default in 'use map settings'

2010-10-17 Thread Gunter Labes
Update of bug #16866 (project wesnoth): Release: trunk = 1.9.1 ___ Reply to this item at: http://gna.org/bugs/?16866 ___ Message sent

[Wesnoth-bugs] [bug #16299] units wrongly marked as moved on regaining control of a side

2010-09-25 Thread Gunter Labes
Update of bug #16299 (project wesnoth): Summary: Server doesn't recognize a disconnection and movement lost = units wrongly marked as moved on regaining control of a side ___ Follow-up Comment #4: Are all of the movement

[Wesnoth-bugs] [bug #16299] changing control of a side right before it starts its turn misses side init

2010-09-25 Thread Gunter Labes
Update of bug #16299 (project wesnoth): Status: Need Info = None Summary: units wrongly marked as moved on regaining control of a side = changing control of a side right before it starts its turn misses side init

[Wesnoth-bugs] [patch #1981] Fix the lua export for is_enemy function

2010-09-23 Thread Gunter Labes
Update of patch #1981 (project wesnoth): Assigned to:None = silene ___ Reply to this item at: http://gna.org/patch/?1981 ___ Message sent

[Wesnoth-bugs] [bug #16737] Contributors string is repeated twice

2010-09-21 Thread Gunter Labes
Update of bug #16737 (project wesnoth): Status:None = Fixed Assigned to:None = soliton ___ Reply to this item at:

[Wesnoth-bugs] [bug #16492] [results] tag is sometimes missing from replays

2010-09-03 Thread Gunter Labes
Update of bug #16492 (project wesnoth): Category: Feature Request = Bug Severity: 4 - Important = 3 - Normal Summary: Requesting that the [result] tag be put back into the replay format. =

[Wesnoth-bugs] [bug #16618] wesnothd: client login issues

2010-09-02 Thread Gunter Labes
URL: http://gna.org/bugs/?16618 Summary: wesnothd: client login issues Project: Battle for Wesnoth Submitted by: soliton Submitted on: Thursday 09/02/2010 at 21:15 Category: Bug Severity: 4 - Important

[Wesnoth-bugs] [bug #16530] Missing terrain WML

2010-08-24 Thread Gunter Labes
Update of bug #16530 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: Presumably just as

[Wesnoth-bugs] [bug #16513] Missing .png suffixes in Dead Water

2010-08-23 Thread Gunter Labes
Follow-up Comment #2, bug #16513 (project wesnoth): Sounds like an outdated data dir. Maybe delete /usr/local/share/wesnoth and install again. ___ Reply to this item at: http://gna.org/bugs/?16513

[Wesnoth-bugs] [bug #16214] implement a way to mark add-ons as being required (like require_era)

2010-08-21 Thread Gunter Labes
Update of bug #16214 (project wesnoth): Category: Bug = Feature Request Summary: Needs a mandatory WML key to specify whether having add-on is required = implement a way to mark add-ons as being required (like require_era)

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