[Wesnoth-bugs] [bug #23108] exclude aborted attacks from statistics

2015-12-17 Thread Peter Elmers
Follow-up Comment #3, bug #23108 (project wesnoth): The fix merged in, closing the bug. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #23108] exclude aborted attacks from statistics

2014-12-31 Thread Peter Elmers
Follow-up Comment #1, bug #23108 (project wesnoth): I'll work on this issue since it affects my add-on as well. Probably will first add it to 1.13-dev before porting to 1.12. ___ Reply to this item at: http://gna.org/bugs/?23108

[Wesnoth-bugs] [bug #23108] exclude aborted attacks from statistics

2014-12-31 Thread Peter Elmers
Follow-up Comment #2, bug #23108 (project wesnoth): PR on Github: https://github.com/wesnoth/wesnoth/pull/356 ___ Reply to this item at: http://gna.org/bugs/?23108 ___ Message sent via/by

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2014-04-13 Thread Peter
Follow-up Comment #6, bug #20846 (project wesnoth): I play-tested my campaign using BfW 1.11.6 and it seems the error is fixed. Thank you ___ Reply to this item at: http://gna.org/bugs/?20846

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2013-07-13 Thread Peter
Follow-up Comment #4, bug #20846 (project wesnoth): Another campaign with a similar problem: http://forums.wesnoth.org/viewtopic.php?f=21t=39122 Again solved by removing the 'persistent=yes' key. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2013-05-26 Thread Peter
URL: http://gna.org/bugs/?20846 Summary: The use of 'save_id' and 'persistent=yes' seems to crash the game. Project: Battle for Wesnoth Submitted by: adamant14 Submitted on: So 26 Mai 2013 09:24:07 GMT Category: Bug

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2013-05-26 Thread Peter
Follow-up Comment #3, bug #20846 (project wesnoth): Sadly I've already deleted all my old save loads. ___ Reply to this item at: http://gna.org/bugs/?20846 ___ Nachricht gesendet von/durch

[Wesnoth-bugs] [bug #20455] Second persistant human side looses all progress (XP, gold, recall list)

2013-04-20 Thread Peter
Follow-up Comment #4, bug #20455 (project wesnoth): Sorry for resurrecting this thread. Maybe I should have to start a new one, but on the other hand my problem is related to this thread somehow. The issue with the second human leader is fixed. Many thanks for that; But in my campaign I have

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2013-03-18 Thread Peter
Follow-up Comment #13, bug #20373 (project wesnoth): Will this patch be avaiable soon in form of BfW version 1.11.2? ___ Reply to this item at: http://gna.org/bugs/?20373 ___ Nachricht

[Wesnoth-bugs] [bug #20455] Second persistant human side looses all progress (XP, gold, recall list)

2013-02-18 Thread Peter
Additional Item Attachment, bug #20455 (project wesnoth): File name: ASoR-Revenge.gzSize:17 KB ___ Reply to this item at: http://gna.org/bugs/?20455 ___ Nachricht gesendet

[Wesnoth-bugs] [bug #20455] Second persistant human side looses all progress (XP, gold, recall list)

2013-02-18 Thread Peter
Follow-up Comment #2, bug #20455 (project wesnoth): Sorry for the delay, but here is a savefile. This is scenario 07 of my campaign. The side=1 leader (id=ElorialDin) has lost all his progress, and his complete recall list. The leader now side=1 , was the leader of side=2 when he did appear

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2013-02-17 Thread Peter
Follow-up Comment #9, bug #20373 (project wesnoth): Thank you for the patch, sadly I have no idea how to use it. Where do I have to put it? About the missing Gelphrad: I never noticed this issue, even when I skipped through the campaign for testing purposes. Gelphrad was always there. And I

[Wesnoth-bugs] [bug #20455] Second persistant human side looses all progress (XP, gold, recall list)

2013-01-25 Thread Peter
URL: http://gna.org/bugs/?20455 Summary: Second persistant human side looses all progress (XP, gold, recall list) Project: Battle for Wesnoth Submitted by: adamant14 Submitted on: Fr 25 Jan 2013 20:27:59 GMT Category:

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2013-01-25 Thread Peter
Follow-up Comment #6, bug #20373 (project wesnoth): I play through 'Acquaintance in Need' and found a bug. Side 2 (Olurf) does not recruit. http://forums.wesnoth.org/viewtopic.php?f=8t=38179 ___ Reply to this item at:

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2013-01-11 Thread Peter
Follow-up Comment #5, bug #20373 (project wesnoth): In my campaign I have two different sides, alternately playable by the player. A human side that is always side=1, and a elvish side that is in the first scenario it appears side=2, and in all other scenarios side=1. With Bfw 1.8 and 1.10 I

[Wesnoth-bugs] [bug #16945] Game crashes when friendly NPC get level up

2010-10-24 Thread Peter Weibbrecht
directory at C:/Users/Peter/AppData/Local/Battle for Wesnoth 1.9.0 Data directory: C:/Users/Peter/AppData/Local/Battle for Wesnoth 1.9.0 User configuration directory: C:/Users/Peter/Documents/My Games/Wesnoth1.9 User data directory: C:/Users/Peter/Documents/My Games/Wesnoth1.9 Cache directory: C

[Wesnoth-bugs] [bug #16577] TSG Vengeance - crown sign on top of Hylas and Gerrick

2010-08-29 Thread Peter Wong
URL: http://gna.org/bugs/?16577 Summary: TSG Vengeance - crown sign on top of Hylas and Gerrick Project: Battle for Wesnoth Submitted by: pwhk Submitted on: Sunday 08/29/2010 at 11:24 Category: Bug

[Wesnoth-bugs] [bug #15815] English [GB] translation of tutorial displays the tag female^

2010-04-07 Thread Peter Pettersson
URL: http://gna.org/bugs/?15815 Summary: English [GB] translation of tutorial displays the tag female^ Project: Battle for Wesnoth Submitted by: bore Submitted on: onsdag 2010-04-07 den 19:39 Category: Bug

[Wesnoth-bugs] [patch #1302] Upgrades the Python teamcoloring script.

2009-09-15 Thread Peter Mawhorter
Follow-up Comment #2, patch #1302 (project wesnoth): Per some pointers from the forum, I've added the correct team colors and taken care of the rest of the TODOs... I'm aware that this script doesn't use a very good algorithm (and that the game's algorithm is different), but I feel like there's

[Wesnoth-bugs] [patch #1302] Upgrades the Python teamcoloring script.

2009-09-14 Thread Peter Mawhorter
Follow-up Comment #1, patch #1302 (project wesnoth): Oh.. and just to clarify, the TODOs in the code are all things that should probably be addressed. For example, I don't know what the official Wesnoth team colors are. I could do that research myself, but thought I'd get a first impression of

[Wesnoth-bugs] [bug #14269] name=sighted events not firing on enemy moves and affected by delay_shroud setting

2009-09-08 Thread Peter Mawhorter
URL: http://gna.org/bugs/?14269 Summary: name=sighted events not firing on enemy moves and affected by delay_shroud setting Project: Battle for Wesnoth Submitted by: pmawhorter Submitted on: Wednesday 09/09/2009 at 01:08

[Wesnoth-bugs] [bug #13239] Clicking on the Send statistics-button crashes the game

2009-03-22 Thread Peter Schaefer
URL: http://gna.org/bugs/?13239 Summary: Clicking on the Send statistics-button crashes the game Project: Battle for Wesnoth Submitted by: redlteut Submitted on: Sonntag 22.03.2009 um 20:38 Category: Bug

[Wesnoth-bugs] [bug #12951] Repeatable segfault of unknown origin

2009-02-16 Thread Peter Mawhorter
Follow-up Comment #3, bug #12951 (project wesnoth): As far as I can tell, this bug was indeed the same thing as #12990... I saw something in svn log about removing FORCE_CHANCE_TO_HIT and thought oh Seeing as it is now fixed, and a bit of testing before updating to latest svn confirmed that

[Wesnoth-bugs] [bug #12970] Crash due to window resizing problems with long message option

2009-02-10 Thread Peter Mawhorter
URL: http://gna.org/bugs/?12970 Summary: Crash due to window resizing problems with long message option Project: Battle for Wesnoth Submitted by: pmawhorter Submitted on: Tuesday 02/10/2009 at 22:10 Category: Bug

[Wesnoth-bugs] [bug #12970] Crash due to window resizing problems with long message option

2009-02-10 Thread Peter Mawhorter
Follow-up Comment #1, bug #12970 (project wesnoth): Just tried it in 32745 and it still crashes. I tried shortening the option messages and changing the macro message call to a normal [message] tag, with no luck. I'll post in the campaign thread on the forum about this issue and see if Shadow

[Wesnoth-bugs] [bug #12951] Repeatable segfault of unknown origin

2009-02-07 Thread Peter Mawhorter
URL: http://gna.org/bugs/?12951 Summary: Repeatable segfault of unknown origin Project: Battle for Wesnoth Submitted by: pmawhorter Submitted on: Saturday 02/07/2009 at 11:59 Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #12874] Clicking past an old-style dialogue skips the next new-style one because of mouse up/down events

2009-01-19 Thread Peter Mawhorter
URL: http://gna.org/bugs/?12874 Summary: Clicking past an old-style dialogue skips the next new-style one because of mouse up/down events Project: Battle for Wesnoth Submitted by: pmawhorter Submitted on: Monday 01/19/2009 at 09:50

[Wesnoth-bugs] [bug #12875] [modify_side] doesn't clear team fog/shroud caches

2009-01-19 Thread Peter Mawhorter
URL: http://gna.org/bugs/?12875 Summary: [modify_side] doesn't clear team fog/shroud caches Project: Battle for Wesnoth Submitted by: pmawhorter Submitted on: Tuesday 01/20/2009 at 03:33 Category: Bug

[Wesnoth-bugs] [bug #12856] Editor crashes when a void tile is made impassible

2009-01-13 Thread Peter Mawhorter
URL: http://gna.org/bugs/?12856 Summary: Editor crashes when a void tile is made impassible Project: Battle for Wesnoth Submitted by: pmawhorter Submitted on: Wednesday 01/14/2009 at 07:49 Category: Bug

[Wesnoth-bugs] [bug #12472] Crash in multiplayer when doubleclicking new player for quitter

2008-10-20 Thread Peter Schaefer
URL: http://gna.org/bugs/?12472 Summary: Crash in multiplayer when doubleclicking new player for quitter Project: Battle for Wesnoth Submitted by: redlteut Submitted on: Montag 20.10.2008 um 21:04 Category: Bug

[Wesnoth-bugs] [bug #12473] Connect to Download extensions and Multiplayer are exclusive

2008-10-20 Thread Peter Schaefer
URL: http://gna.org/bugs/?12473 Summary: Connect to Download extensions and Multiplayer are exclusive Project: Battle for Wesnoth Submitted by: redlteut Submitted on: Montag 20.10.2008 um 21:12 Category: Bug

[Wesnoth-bugs] [bug #12005] Campaign Replays do not work

2008-07-12 Thread Peter Fontana
URL: http://gna.org/bugs/?12005 Summary: Campaign Replays do not work Project: Battle for Wesnoth Submitted by: cenair7652 Submitted on: Saturday 07/12/2008 at 14:11 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #10513] Editor Crashes after Start

2008-01-07 Thread Peter Geinitz
Follow-up Comment #4, bug #10513 (project wesnoth): No, no further problems 1.3.13 fixed the issue. Thanks for your time Wayfarer ___ Reply to this item at: http://gna.org/bugs/?10513 ___

[Wesnoth-bugs] [bug #10513] Editor Crashes after Start

2008-01-01 Thread Peter Geinitz
Follow-up Comment #2, bug #10513 (project wesnoth): Excuse my late answer it is the log file from the crash. Actual a normal txt file but somehow it got shredded after the upload, sigh. I hope this is more helpful. DATABASE EXE NAME=editor.exe FILTER=GRABMI_FILTER_PRIVACY MATCHING_FILE