[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-13 Thread Eric S. Raymond
Update of bug #10739 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-12 Thread Eric S. Raymond
Update of bug #10739 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #7: Confirmed fixed at r22922. ___ Reply

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-12 Thread Eric S. Raymond
Follow-up Comment #6, bug #10739 (project wesnoth): I have a version of THot #1 tests this case. I'll try it and mark the bug "Fixed" if the scenario exhibits correct behavior. ___ Reply to this item at:

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-12 Thread Pauli
Update of bug #10739 (project wesnoth): Status: In Progress => Ready For Test ___ Follow-up Comment #5: I fixed this one to work but XP giving and advance_unit hapens after die event. Giving XP earli

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-12 Thread Patrick P
Follow-up Comment #4, bug #10739 (project wesnoth): Because "die" events have also been used to prevent the death from occurring, changing this could break some old scenarios, yes. However, if the die event fires after experience has been granted and the enemy unit has been removed from the unit

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-12 Thread Pauli
Update of bug #10739 (project wesnoth): Status:None => In Progress Assigned to:None => suokko ___ Reply to this item at:

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-11 Thread Pauli
Update of bug #10739 (project wesnoth): Severity: 4 - Important => 5 - Blocker ___ Follow-up Comment #3: Changed as blocker as this might break a few scenarios. __

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-11 Thread Pauli
Follow-up Comment #2, bug #10739 (project wesnoth): current way of throwing end_level exception makes it very hard to make that all code is excecuted correctly after endlevel without huge amount catch and later throwing same exception. Could we drop exceptions out and put somewhere flag that leve

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-11 Thread Lari Nieminen
Follow-up Comment #1, bug #10739 (project wesnoth): AFAICT the die events should now be made to trigger fully after the death of the unit (including XP granting and leveling up), and the last breath events should be triggered before any of this or the death animation. Just as a reminder to whoeve

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-11 Thread Joseph Simmons
URL: Summary: levels ended through [endlevel]s in die [event]s result in no experience for kill Project: Battle for Wesnoth Submitted by: turin Submitted on: Friday 01/11/2008 at 19:49 Categor