[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2017-03-20 Thread Wedge009
Update of bug #15765 (project wesnoth): Open/Closed:Open => Closed ___ Follow-up Comment #4: Testing in 1.13.7+dev doesn't give me any stderr messages in Windows or Linux, even on an old

[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #15765 (project wesnoth): Not sure how to test this one, but the current 1.13.x MP redesign seems to be an improvement. Can anyone else test this? ___ Reply to this item at:

[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2012-09-03 Thread Ignacio R. Morelle
Update of bug #15765 (project wesnoth): Assigned to:ilor = None ___ Follow-up Comment #2: Deassigning bugs from inactive developers.

[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2010-04-11 Thread Aceman
Follow-up Comment #1, bug #15765 (project wesnoth): I have seen a computer (3Ghz P4) where parsing new lobby data (maps?) freezes the program for several seconds (so that windows claims the program is not responding). I think performance should not be set aside.

[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2010-04-08 Thread Tomasz Śniatowski
Update of bug #15765 (project wesnoth): Severity: 3 - Normal = 2 - Minor Priority: 5 - Normal = 3 - Low ___ Reply to this item at:

[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2010-04-05 Thread Nils Kneuper
Update of bug #15765 (project wesnoth): Item Group: Multiplayer = Multiplayer Lobby ___ Reply to this item at: http://gna.org/bugs/?15765 ___ Nachricht

[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2010-04-02 Thread Tomasz Śniatowski
URL: http://gna.org/bugs/?15765 Summary: Gamemaps are parsed too often in the new lobby Project: Battle for Wesnoth Submitted by: ilor Submitted on: Friday 04/02/2010 at 08:57 Category: Bug Severity: 3 -