[Wesnoth-bugs] [bug #15948] Random TOD does not work in MP campaigns, causes OOS

2015-01-25 Thread Ignacio R. Morelle
Update of bug #15948 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #15948] Random TOD does not work in MP campaigns, causes OOS

2014-11-09 Thread Daniel
Update of bug #15948 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Nachricht ge

[Wesnoth-bugs] [bug #15948] Random TOD does not work in MP campaigns, causes OOS

2014-04-26 Thread Chris Beck
Update of bug #15948 (project wesnoth): Status: In Progress => Ready For Test ___ Follow-up Comment #6: This appears to have been fixed. I can't reproduce on 1.11.13. I tested using a modified loopi

[Wesnoth-bugs] [bug #15948] Random TOD does not work in MP campaigns, causes OOS

2011-07-17 Thread David
Follow-up Comment #5, bug #15948 (project wesnoth): I noticed this when creating a MP campaign too. I worked around this in The Great Quest (Wesnoth 1.8) by setting the initial time as random and setting a variable each turn too 0 or 1. This variable then sets the time of day for the next scenar

[Wesnoth-bugs] [bug #15948] Random TOD does not work in MP campaigns, causes OOS

2011-05-22 Thread Anonymissimus
Follow-up Comment #3, bug #15948 (project wesnoth): Below is trunk wmlscope's output for the testcase. The testcase is useless in this form (I'd need to fix all unresolved preprocessor macro calls and text file inclusions). ++ "C:wesnothuserdatadataadd-onsCompetitiveGamingRandomDefaultMapmacros2v

[Wesnoth-bugs] [bug #15948] Random TOD does not work in MP campaigns, causes OOS

2010-07-22 Thread Guillaume Melquiond
Update of bug #15948 (project wesnoth): Assigned to:None => crab ___ Reply to this item at: ___ Message pos

[Wesnoth-bugs] [bug #15948] Random TOD does not work in MP campaigns, causes OOS

2010-04-27 Thread Yurii Chernyi
Update of bug #15948 (project wesnoth): Status:None => In Progress ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #15948] Random TOD does not work in MP campaigns, causes OOS

2010-04-25 Thread anonymous
Follow-up Comment #2, bug #15948 (project wesnoth): The work-around to use time_are instead (based on the result of {RANDOM 0..5}) does not work, since the TOD image in the sidebar still shows the wrong TOD, which is very confusing to players. And replace_time is 1.9 only, right? ___

[Wesnoth-bugs] [bug #15948] Random TOD does not work in MP campaigns, causes OOS

2010-04-25 Thread anonymous
Follow-up Comment #1, bug #15948 (project wesnoth): The OOS happens if two units (with different TOD) attack (and wound) each other. ___ Reply to this item at: __

[Wesnoth-bugs] [bug #15948] Random TOD does not work in MP campaigns, causes OOS

2010-04-25 Thread anonymous
URL: Summary: Random TOD does not work in MP campaigns, causes OOS Project: Battle for Wesnoth Submitted by: None Submitted on: Sunday 04/25/2010 at 15:54 CEST Category: Bug Se