[Wesnoth-bugs] [bug #17500] Always 1 movement in Top Panel

2011-01-18 Thread Gunter Labes
Update of bug #17500 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #17500] Always 1 movement in Top Panel

2011-01-16 Thread Adrián Chaves Fernández
Follow-up Comment #5, bug #17500 (project wesnoth): Ok, I get it. I guess it's an invalid ticket. ___ Reply to this item at: http://gna.org/bugs/?17500 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #17500] Always 1 movement in Top Panel

2011-01-15 Thread Adrián Chaves Fernández
URL: http://gna.org/bugs/?17500 Summary: Always 1 movement in Top Panel Project: Battle for Wesnoth Submitted by: gallaecio Submitted on: Sat 15 Jan 2011 02:44:25 PM GMT Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #17500] Always 1 movement in Top Panel

2011-01-15 Thread shadowblack
Follow-up Comment #1, bug #17500 (project wesnoth): You forgot to attach the screenshot, and without it it's hard to tell what, exactly, do you mean... ___ Reply to this item at: http://gna.org/bugs/?17500

[Wesnoth-bugs] [bug #17500] Always 1 movement in Top Panel

2011-01-15 Thread shadowblack
Follow-up Comment #4, bug #17500 (project wesnoth): I looked at the screenshot and - as far as I can see - everything is as it should be: On flat the selected unit has 30 defense and needs 1 move point to pass through this type of terrain (in other words to get to 21:9 from any of the 6 adjacent