[Wesnoth-bugs] [bug #18036] 'village_gold=0' has no effect within [side]

2011-04-19 Thread Gunter Labes
Update of bug #18036 (project wesnoth): Status: Need Info => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #18036] 'village_gold=0' has no effect within [side]

2011-04-19 Thread SlowThinker
Follow-up Comment #4, bug #18036 (project wesnoth): I wasn't able to reproduce the bug, and I have a very strong suspicion I didn't have 'Use map settings' checked on when I found out the 'bug'. So I suppose it was my mistake and there is no bug. Sorry for the confusion.

[Wesnoth-bugs] [bug #18036] 'village_gold=0' has no effect within [side]

2011-04-17 Thread Anonymissimus
Update of bug #18036 (project wesnoth): Status:Works For Me => Need Info Assigned to: anonymissimus => None ___ Follow-up Comment #3: OK...attach some t

[Wesnoth-bugs] [bug #18036] 'village_gold=0' has no effect within [side]

2011-04-17 Thread SlowThinker
Follow-up Comment #2, bug #18036 (project wesnoth): Anonymissimus: It happened inside [multiplayer], and the affected side had no leader (I wanted alt-s didn't show any numbers for that side, therefore I set village_gold=0). I will run some tests next week. __

[Wesnoth-bugs] [bug #18036] 'village_gold=0' has no effect within [side]

2011-04-17 Thread Anonymissimus
Update of bug #18036 (project wesnoth): Status:None => Works For Me Assigned to:None => anonymissimus ___ Follow-up Comment #1: Works for me in bo

[Wesnoth-bugs] [bug #18036] 'village_gold=0' has no effect within [side]

2011-04-17 Thread SlowThinker
URL: Summary: 'village_gold=0' has no effect within [side] Project: Battle for Wesnoth Submitted by: slowthinker Submitted on: Sun Apr 17 10:14:44 2011 Category: Bug Severity: